Filtering by
- All Subjects: STEAMtank
- Creators: Mechanical and Aerospace Engineering Program
- Member of: Theses and Dissertations
This study investigated how mindset intervention in freshman engineering courses influenced students’ implicit intelligence and self-efficacy beliefs. An intervention which bolsters students’ beliefs that they possess the cognitive tools to perform well in their classes can be the deciding factor in their decision to continue in their engineering major. Treatment was administered across four sections of an introductory engineering course where two professors taught two sections. Across three survey points, one course of each professor received the intervention while the other remained neutral, but the second time point switched this condition, so all students received intervention. Robust efficacy and mindset scales quantitatively measured the strength of their beliefs in their abilities, general and engineering, and if they believed they could change their intelligence and abilities. Repeated measures ANOVA and linear regressions revealed that students who embody a growth mindset tended to have stronger and higher self-efficacy beliefs. With the introduction of intervention, the relationship between mindset and self-efficacy grew stronger and more positive over time.
The goal of themed entertainment is to use activities and environments to tell a story and immerse the guest in a novel experience. By applying these concepts to nonfiction and educational topics, the concept of edutainment is created. In recent years museums have begun utilizing the concept of edutainment and techniques typically found in themed entertainment experiences to capture the attention and focus of guests and create experiences that connect emotionally with them. My goal in this thesis pathway project was to investigate this trend and technique of connecting with an audience and apply it to the STEAMtank project within ASU’s Innovation Space. The goal of STEAMtank is to design and fabricate children’s STEAM museum exhibits in two semesters with focus on accessible design. My team conducted research and interviews exploring current market trends in theme parks and museums, best practice designs and operations, and interests of children to develop the concept for our exhibit, Gust of Dust, which was then fine-tuned, constructed, and installed in the STEAMtank Exhibit Space. Gust of Dust is an exciting exhibit demonstrating the power of a haboob that was developed from preconcept to installation in under a year by two determined and talented interdisciplinary teams. Learning about haboobs connect concepts of environmentalism, earth science, and safety to real concepts in children’s lives.