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The action/adventure game Grad School: HGH is the final, extended version of a BME Prototyping class project in which the goal was to produce a zombie-themed game that teaches biomedical engineering concepts. The gameplay provides fast paced, exciting, and mildly addicting rooms that the player must battle and survive through,

The action/adventure game Grad School: HGH is the final, extended version of a BME Prototyping class project in which the goal was to produce a zombie-themed game that teaches biomedical engineering concepts. The gameplay provides fast paced, exciting, and mildly addicting rooms that the player must battle and survive through, followed by an engineering puzzle that must be solved in order to advance to the next room. The objective of this project was to introduce the core concepts of BME to prospective students, rather than attempt to teach an entire BME curriculum. Based on user testing at various phases in the project, we concluded that the gameplay was engaging enough to keep most users' interest through the educational puzzles, and the potential for expanding this project to reach an even greater audience is vast.
ContributorsNitescu, George (Co-author) / Medawar, Alexandre (Co-author) / Spano, Mark (Thesis director) / LaBelle, Jeffrey (Committee member) / Guiang, Kristoffer (Committee member) / Barrett, The Honors College (Contributor) / Harrington Bioengineering Program (Contributor)
Created2014-05
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Description
What is it like to create your own language? This creative project is an amalgamation of several paper, visual, and online media and is divided into two sections. The first section is the creation of an original fantasy constructed language ("conlang") called Dieva, including setting and background, phonology, morphology, syntax,

What is it like to create your own language? This creative project is an amalgamation of several paper, visual, and online media and is divided into two sections. The first section is the creation of an original fantasy constructed language ("conlang") called Dieva, including setting and background, phonology, morphology, syntax, semantics, pragmatics, language rules, an alphabet and writing system, and vocabulary. The second section is an exercise in applied linguistics, wherein the conlang was shared with the public via media including an online Wikia.com webpage; figures including charts and a map; the development of classroom materials for a hypothetical Dieva language class such as introduction worksheets, practice worksheets, and quizzes on the alphabet and numbers; and a "linguistic challenge" logic puzzle. All materials were then shared with volunteers who gave feedback from a myriad of teaching and non-teaching as well as linguist and non-linguist points of view. Volunteers also attempted to take the quizzes and to solve the "linguistic challenge," and their feedback was integrated into the final versions of the language, worksheets, online webpages, and other work.
ContributorsLambert, Allison Mary (Author) / Van Gelderen, Elly (Thesis director) / Shinabarger, Amy (Committee member) / School of Politics and Global Studies (Contributor) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
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Description
According to a survey conducted by the National Endowment for the Arts, 32% of adults in the United States participated in social dancing in 2012, more than any other form of art-making and art-sharing. Partnership dance styles including Ballroom, Latin, and Swing are the most commonly practiced forms of social

According to a survey conducted by the National Endowment for the Arts, 32% of adults in the United States participated in social dancing in 2012, more than any other form of art-making and art-sharing. Partnership dance styles including Ballroom, Latin, and Swing are the most commonly practiced forms of social dancing. T.V. shows like "Dancing with the Stars" and "So You Think You Can Dance" have piqued the interest of local high schools in partnership dance. Arizona State University's (ASU) School of Film, Dance and Theatre (SoFDT) is uniquely positioned to leverage the large partnership dance program and the vibrant Phoenix Metro partnership dance community to address this interest. The School of Film Dance and Theatre should implement a course teaching partnership dance in local high schools. The class will be modeled after existing student teaching programs with changes made to reflect the requirements of teaching partnership dance. Specifically, ASU students will spend one day a week teaching a partnership module in a local high school and one day a week developing pedagogical skills in a lecture and discussion group format. High school students will learn the basic steps of 3 dances and perform a partnership dance showcase. ASU students will get hands-on experience teaching as part of a team in high school settings. This program fulfils ASU and SoFDT goals by making dance accessible to new audiences and engaging students in the local community. This proposed program benefits current undergraduate students by developing a functional understanding of teaching partnership dance in a group setting. Beyond ASU, it stands to give high school students a chance to learn a cost-prohibitive art and teach them a lifelong skill.
ContributorsLangenbach, William Paul (Author) / Caves, Larry (Thesis director) / Jackson, Naomi (Committee member) / Harrington Bioengineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05