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The aim of this study was to compare the effects of an intervention involving physical practice combined with motor imagery and physical practice alone on swimming performance for fifty-yard freestyle. Forty-five male and female high school swimmers were participants on two different high school teams. One team was the treatment

The aim of this study was to compare the effects of an intervention involving physical practice combined with motor imagery and physical practice alone on swimming performance for fifty-yard freestyle. Forty-five male and female high school swimmers were participants on two different high school teams. One team was the treatment group, which included the participants partaking in both motor imagery and physical practice. The other team served as the age matched control group, and the swimmers participated in physical practice only. The combined practice group performed motor imagery three times per week and physical practice five times per week. The physical practice only group performed physical practice five times per week. Each group performed their respective tasks for 9-weeks. Pre-, half-point, and post-tests consisted of a timed fifty-yard freestyle. The treatment group produced significantly faster times on the percent change in swim time scores in comparison to the control group for the half-time to post-time and pre-time to post-time score (p=.000). The treatment group also produced better performances on the pre-time to half-time scores, however, the results were not statistically significant (p = .009). Findings, therefore, support the effectiveness of motor imagery in enhancing swim performance, when combined with physical practice.
ContributorsSears, Mychaela Leduc (Author) / Hoffner, Kristin (Thesis director) / Broman, Tannah (Committee member) / School of Nutrition and Health Promotion (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
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This thesis project is part of the W.P. Carey Founders Lab, a collaborative entrepreneurship track that gives students the opportunity to create a start-up business based on a list of given problems or technologies. The technology selected utilized a piece of NASA technology (U.S. patent application 20200193857) that combines mixed,

This thesis project is part of the W.P. Carey Founders Lab, a collaborative entrepreneurship track that gives students the opportunity to create a start-up business based on a list of given problems or technologies. The technology selected utilized a piece of NASA technology (U.S. patent application 20200193857) that combines mixed, virtual, and augmented reality (MR, VR, and AR) with biofeedback metrics to help athletes get in the zone. The goal is to use the technology during practice so athletes can be better prepared to combat performance anxiety during high-pressure situations. The NASA patent states that if the user’s brain activity, sweat, or heartbeat indicate that they are stressed while completing the activity, the device will make it more difficult for the athlete to complete their task. ITZ’s device increases the difficulty of hitting a target with a ball by obscuring the vision with augmented reality graphics. The visual obstacles will subside if the user’s brain activity metrics indicate that they have become more calm or focused. Due to circumstances outside of the team's control, a prototype was unable to be obtained, and the idea was based on the patent and supporting documentation provided after a meeting with NASA.

ContributorsMaro, Kathleen (Author) / Garza, Nichelle (Co-author) / Turcheck, Abigail (Co-author) / Wang, Qike (Co-author) / Byrne, Jared (Thesis director) / Satpathy, Asish (Committee member) / Barrett, The Honors College (Contributor) / School of Sustainability (Contributor) / School of Molecular Sciences (Contributor) / School of Social Transformation (Contributor)
Created2022-05
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Description
It is estimated that over half of athletes could experience performance anxiety. Currently, there are very few solutions on the market to help athletes prevent performance anxiety besides typical cognitive-behavioral therapy solutions. ITZ Technologies is using NASA-patented technology to combat performance anxiety in elite athletes. This technology includes reading brain

It is estimated that over half of athletes could experience performance anxiety. Currently, there are very few solutions on the market to help athletes prevent performance anxiety besides typical cognitive-behavioral therapy solutions. ITZ Technologies is using NASA-patented technology to combat performance anxiety in elite athletes. This technology includes reading brain activity through electroencephalography and utilizing biofeedback through an engaging augmented reality game to help athletes recognize when they are “out of the zone” and help them reduce their performance anxiety. This product will be marketed to facilities that train high-level athletes to provide training services to their athletes. Surveys and interviews with athletes and those in the sports performance industry have shown favorable feedback on the device concept.
ContributorsWang, Qike (Author) / Turcheck, Abigail (Co-author) / Maro, Kathleen (Co-author) / Garza, Nichelle (Co-author) / Byrne, Jared (Thesis director) / Satpathy, Asish (Committee member) / Barrett, The Honors College (Contributor) / Department of Finance (Contributor) / Department of Information Systems (Contributor) / Department of Economics (Contributor) / Department of Supply Chain Management (Contributor)
Created2022-05
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Description

This thesis project is part of the W.P. Carey Founders Lab, a collaborative entrepreneurship track that gives students the opportunity to create a start-up business based on a list of given problems or technologies. The technology selected utilized a piece of NASA technology (U.S. patent application 20200193857) that combines mixed,

This thesis project is part of the W.P. Carey Founders Lab, a collaborative entrepreneurship track that gives students the opportunity to create a start-up business based on a list of given problems or technologies. The technology selected utilized a piece of NASA technology (U.S. patent application 20200193857) that combines mixed, virtual, and augmented reality (MR, VR, and AR) with biofeedback metrics to help athletes get in the zone. The goal is to use the technology during practice so athletes can be better prepared to combat performance anxiety during high-pressure situations. The NASA patent states that if the user’s brain activity, sweat, or heartbeat indicate that they are stressed while completing the activity, the device will make it more difficult for the athlete to complete their task. ITZ’s device increases the difficulty of hitting a target with a ball by obscuring the vision with augmented reality graphics. The visual obstacles will subside if the user’s brain activity metrics indicate that they have become more calm or focused. Due to circumstances outside of the team's control, a prototype was unable to be obtained, and the idea was based on the patent and supporting documentation provided after a meeting with NASA.

ContributorsTurcheck, Abigail (Author) / Maro, Kathleen (Co-author) / Garza, Nichelle (Co-author) / Wang, Qike (Co-author) / Byrne, Jared (Thesis director) / Satpathy, Asish (Committee member) / Barrett, The Honors College (Contributor) / Harrington Bioengineering Program (Contributor)
Created2022-05