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Description
Given the importance of arm mechanics in sprinting and the utility of F-V profiles, the purpose of the following study was to determine the effects of forearm WR on the horizontal F-V profile during sprinting. To determine the effect of forearm WR on the horizontal F-V profile during sprinting, a

Given the importance of arm mechanics in sprinting and the utility of F-V profiles, the purpose of the following study was to determine the effects of forearm WR on the horizontal F-V profile during sprinting. To determine the effect of forearm WR on the horizontal F-V profile during sprinting, a cross-sectional, repeated measure within subjects design was used, with athletes assessed both with and without forearm WR. The WR condition used 2% BM attached to the forearms. In a randomized order, subjects performed a series of maximal effort 30 m sprints; two unloaded sprints and four with WR. Three sprints were executed from a block start: one unloaded, and two with WR. The additional three sprints were executed from a split-stance start: one unloaded and two with WR. From this study, 2%BM WR was found to significantly increase sprint times from both block and standing starts. It also significantly decreased V0 and Fsystem from a block start and Psystem from a standing start. The significance from a block start may imply the arm’s greater role during the start and acceleration phases of sprinting during that position. The overloading of V0 from a block start in the F-V profile points to forearm WR as a possible tool for athletes to use during training who are overly force dominant from a block start and need to shift their profile to V0 dominance or balance in general.
ContributorsMishra, Megna (Author) / Nolan, Nicole (Thesis director) / Feser, Erin (Committee member) / College of Health Solutions (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description

This thesis project will discuss how the three macronutrients, protein, carbohydrate and fat, benefit the body and what happens when the body is lacking in any of them. It also delves into micronutrients and supplements and how those can aid in the recovery process following an injury. Inflammation and slee

This thesis project will discuss how the three macronutrients, protein, carbohydrate and fat, benefit the body and what happens when the body is lacking in any of them. It also delves into micronutrients and supplements and how those can aid in the recovery process following an injury. Inflammation and sleep as well as mood disturbances are also explained. Meal options are available in the second half of this paper displaying pictures of nutritional meals along with their ingredients, instructions and calories. This project displays how a lack of protein can decrease muscle protein synthesis, how carbohydrate deficiency can lead to fatigue and more injury and how Omega-3 fatty acids are more beneficial than Omega-6 fatty acids. In addition, the paper discusses how vitamins, such as vitamin D and C, are important in providing bone strength and preventing excess inflammation. Supplements are reported to be beneficial, however, a disadvantage of consuming nutrients from a synthetic source can rob the athlete of a healthy mixture of nutrients and minerals. Overall, consumption of proper nutrients can aid in the recovery process following an injury and sleep is an important factor that should also be considered while the body heals.

ContributorsGorke, Haley Nicole (Author) / Levinson, Simin (Thesis director) / Hoffner, Kristin (Committee member) / College of Health Solutions (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description

The United States healthcare system does not perform as well as other countries including Germany and England, despite spending the most money on healthcare. It is well-established that there have been attempts at reform in the U.S. healthcare system multiple times in the past. This research paper describes the health

The United States healthcare system does not perform as well as other countries including Germany and England, despite spending the most money on healthcare. It is well-established that there have been attempts at reform in the U.S. healthcare system multiple times in the past. This research paper describes the health care systems in the U.S., Germany, and England to analyze the strengths to create practical healthcare reform ideas for the U.S. This was done by describing each of the country's health care systems in detail, including the history of each country's health care system, the quality of care, the access to care, and the funding of the health care system. Based on this analysis of these health care systems, recommendations for health care reform are provided for the U.S. with revisions to the Affordable Care Act.

ContributorsEppinger, Jamie Marie (Author) / Don, Rachael (Thesis director) / Kizer, Elizabeth (Committee member) / College of Health Solutions (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
Description

This review of research aimed to explore and understand the benefits of transferable life skills learned through playing sports. Life skills are internal assets, characteristics, and skills that are developed from certain experiences and are beneficial if not necessary to complete daily tasks. Life skills can further be broken down

This review of research aimed to explore and understand the benefits of transferable life skills learned through playing sports. Life skills are internal assets, characteristics, and skills that are developed from certain experiences and are beneficial if not necessary to complete daily tasks. Life skills can further be broken down into emotional, cognitive, and social subcategories. During this review of research, it was found that participation in sports programs may enhance the acquisition or improvement of these personal assets due to the development of physical, emotional, psychological, and social aspects, which can be transferred to different areas of life, such as work, school, and family. This leads us to hypothesize that participation in sports can be beneficial when it comes to developing life skills that are used in all aspects of life. The current body of literature suggests that Youth sports should be encouraged from a young age for the obvious physical benefits and behind-the-scenes psychological benefits.

ContributorsDowell, Jett (Author) / Larson, David (Thesis director) / Hoffner, Kristin (Committee member) / Barrett, The Honors College (Contributor) / School of International Letters and Cultures (Contributor) / School of Sustainable Engineering & Built Envirnmt (Contributor) / College of Health Solutions (Contributor)
Created2023-05
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Description
Athletes often train consecutive days in a row without a period of rest long enough to fully
recover before the next training session. Regular muscle soreness usually resolves in a week, but rarely do athletes get that time to recover. While muscle recovery is important for optimizing daily functioning, it is

Athletes often train consecutive days in a row without a period of rest long enough to fully
recover before the next training session. Regular muscle soreness usually resolves in a week, but rarely do athletes get that time to recover. While muscle recovery is important for optimizing daily functioning, it is also of growing importance for athletes to optimize their athletic performance. Cold water immersion is a common technique used to improve muscle recovery. Whether CWI improves the body’s physiological recovery response or impacts the individual’s psychological recovery is unknown, but research has shown that cold water immersion performed at 10-15 degrees Celsius and immersion times between 5 and 15 minutes are better for muscle recovery than passive recovery.
ContributorsGinn, Jessica J (Author) / Nolan, Nicole (Thesis director) / Broman, Tannah (Committee member) / College of Health Solutions (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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Description

Cannabinoid (CBD) is a product from the cannabis plant that has shown to provide many benefits and little risk of side effects. A survey was conducted with a focus on three populations: athletes, performers, and the general population. It was found that 23 out of 58 participants (40%) use CBD

Cannabinoid (CBD) is a product from the cannabis plant that has shown to provide many benefits and little risk of side effects. A survey was conducted with a focus on three populations: athletes, performers, and the general population. It was found that 23 out of 58 participants (40%) use CBD for a variety of reasons. 35% of CBD users use it for anxiety, 39% use it for soreness, and 26% use it for other reasons. Out of the 35 participants who do not use CBD 15 people said they would be willing to try CBD products. It was found that while people who use CBD found it to be effective many people throughout all three populations do not have much knowledge about CBD and its benefits. As more research is conducted and released, more people will be inclined to use it.

ContributorsBennifield, Isis (Author) / Vezina, Jesse (Thesis director) / Bingham, Garett (Committee member) / Barrett, The Honors College (Contributor) / College of Health Solutions (Contributor) / School of Music, Dance and Theatre (Contributor)
Created2022-05
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Description

This thesis project is part of the W.P. Carey Founders Lab, a collaborative entrepreneurship track that gives students the opportunity to create a start-up business based on a list of given problems or technologies. The technology selected utilized a piece of NASA technology (U.S. patent application 20200193857) that combines mixed,

This thesis project is part of the W.P. Carey Founders Lab, a collaborative entrepreneurship track that gives students the opportunity to create a start-up business based on a list of given problems or technologies. The technology selected utilized a piece of NASA technology (U.S. patent application 20200193857) that combines mixed, virtual, and augmented reality (MR, VR, and AR) with biofeedback metrics to help athletes get in the zone. The goal is to use the technology during practice so athletes can be better prepared to combat performance anxiety during high-pressure situations. The NASA patent states that if the user’s brain activity, sweat, or heartbeat indicate that they are stressed while completing the activity, the device will make it more difficult for the athlete to complete their task. ITZ’s device increases the difficulty of hitting a target with a ball by obscuring the vision with augmented reality graphics. The visual obstacles will subside if the user’s brain activity metrics indicate that they have become more calm or focused. Due to circumstances outside of the team's control, a prototype was unable to be obtained, and the idea was based on the patent and supporting documentation provided after a meeting with NASA.

ContributorsMaro, Kathleen (Author) / Garza, Nichelle (Co-author) / Turcheck, Abigail (Co-author) / Wang, Qike (Co-author) / Byrne, Jared (Thesis director) / Satpathy, Asish (Committee member) / Barrett, The Honors College (Contributor) / School of Sustainability (Contributor) / School of Molecular Sciences (Contributor) / School of Social Transformation (Contributor)
Created2022-05
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Description
It is estimated that over half of athletes could experience performance anxiety. Currently, there are very few solutions on the market to help athletes prevent performance anxiety besides typical cognitive-behavioral therapy solutions. ITZ Technologies is using NASA-patented technology to combat performance anxiety in elite athletes. This technology includes reading brain

It is estimated that over half of athletes could experience performance anxiety. Currently, there are very few solutions on the market to help athletes prevent performance anxiety besides typical cognitive-behavioral therapy solutions. ITZ Technologies is using NASA-patented technology to combat performance anxiety in elite athletes. This technology includes reading brain activity through electroencephalography and utilizing biofeedback through an engaging augmented reality game to help athletes recognize when they are “out of the zone” and help them reduce their performance anxiety. This product will be marketed to facilities that train high-level athletes to provide training services to their athletes. Surveys and interviews with athletes and those in the sports performance industry have shown favorable feedback on the device concept.
ContributorsWang, Qike (Author) / Turcheck, Abigail (Co-author) / Maro, Kathleen (Co-author) / Garza, Nichelle (Co-author) / Byrne, Jared (Thesis director) / Satpathy, Asish (Committee member) / Barrett, The Honors College (Contributor) / Department of Finance (Contributor) / Department of Information Systems (Contributor) / Department of Economics (Contributor) / Department of Supply Chain Management (Contributor)
Created2022-05
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Description

This thesis project is part of the W.P. Carey Founders Lab, a collaborative entrepreneurship track that gives students the opportunity to create a start-up business based on a list of given problems or technologies. The technology selected utilized a piece of NASA technology (U.S. patent application 20200193857) that combines mixed,

This thesis project is part of the W.P. Carey Founders Lab, a collaborative entrepreneurship track that gives students the opportunity to create a start-up business based on a list of given problems or technologies. The technology selected utilized a piece of NASA technology (U.S. patent application 20200193857) that combines mixed, virtual, and augmented reality (MR, VR, and AR) with biofeedback metrics to help athletes get in the zone. The goal is to use the technology during practice so athletes can be better prepared to combat performance anxiety during high-pressure situations. The NASA patent states that if the user’s brain activity, sweat, or heartbeat indicate that they are stressed while completing the activity, the device will make it more difficult for the athlete to complete their task. ITZ’s device increases the difficulty of hitting a target with a ball by obscuring the vision with augmented reality graphics. The visual obstacles will subside if the user’s brain activity metrics indicate that they have become more calm or focused. Due to circumstances outside of the team's control, a prototype was unable to be obtained, and the idea was based on the patent and supporting documentation provided after a meeting with NASA.

ContributorsTurcheck, Abigail (Author) / Maro, Kathleen (Co-author) / Garza, Nichelle (Co-author) / Wang, Qike (Co-author) / Byrne, Jared (Thesis director) / Satpathy, Asish (Committee member) / Barrett, The Honors College (Contributor) / Harrington Bioengineering Program (Contributor)
Created2022-05
Description
This project was designed to evaluate a nutrition educational tool designated to educate high school dancers about the importance of nutrition through collecting feedback from dancers during focus group discussions. The nutrition educational tool was created to be easy to read and understand, while still informing on important topics such

This project was designed to evaluate a nutrition educational tool designated to educate high school dancers about the importance of nutrition through collecting feedback from dancers during focus group discussions. The nutrition educational tool was created to be easy to read and understand, while still informing on important topics such as water intake, sleep, food groups, diets, and meal prepping. After giving a presentation of the tool to a group of high school dancers, eleven students from a high school dance team completed a survey answering questions about the tool and then participated in a group discussion that asked guided questions about their perceptions of the material presented and their suggestions for edits. Results showed that overall, the participants found this tool useful, but suggested improvements include missing information on the sleep requirement section, more suggestions for dietary restrictions, and additional details about foods and meal prepping. Overall, students found this tool useful for themselves, but results were mixed about if they would use this information in the future or share it with others. Nutrition is an important topic for high school athletes, especially dancers, and should be taught in order to keep dancers healthy.
ContributorsSandnas, Courtney (Author) / Vega-Lopez, Sonia (Thesis director) / Grant, Shauna (Committee member) / Barrett, The Honors College (Contributor) / College of Health Solutions (Contributor)
Created2023-12