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In 2020, the world was swept by a global pandemic. It disrupted the lives of millions; many lost their jobs, students were forced to leave schools, and children were left with little to do while quarantined at their houses. Although the media outlets covered very little of how children were

In 2020, the world was swept by a global pandemic. It disrupted the lives of millions; many lost their jobs, students were forced to leave schools, and children were left with little to do while quarantined at their houses. Although the media outlets covered very little of how children were being affected by COVID-19, it was obvious that their group was not immune to the issues the world was facing. Being stuck at home with little to do took a mental and physical toll on many kids. That is when EVOLVE Academy became an idea; our team wanted to create a fully online platform for children to help them practice and evolve their athletics skills, or simply spend part of their day performing a physical and health activity. Our team designed a solution that would benefit children, as well as parents that were struggling to find engaging activities for their kids while out of school. We quickly encountered issues that made it difficult for us to reach our target audience and make them believe and trust our platform. However, we persisted and tried to solve and answer the questions and problems that came along the way. Sadly, the same pandemic that opened the widow for EVOLVE Academy to exist, is now the reason people are walking away from it. Children want real interaction. They want to connect with other kids through more than just a screen. Although the priority of parents remains the safety and security of their kids, parents are also searching and opting for more “human” interactions, leaving EVOLVE Academy with little room to grow and succeed.

ContributorsParmenter, Taylor (Co-author) / Hernandez, Melany (Co-author) / Whitelocke, Kailas (Co-author) / Byrne, Jared (Thesis director) / Lee, Christopher (Committee member) / Kunowski, Jeff (Committee member) / Dean, W.P. Carey School of Business (Contributor, Contributor, Contributor) / Sandra Day O'Connor College of Law (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description

In 2020, the world was swept by a global pandemic. It disrupted the lives of millions; many lost their jobs, students were forced to leave schools, and children were left with little to do while quarantined at their houses. Although the media outlets covered very little of how children were

In 2020, the world was swept by a global pandemic. It disrupted the lives of millions; many lost their jobs, students were forced to leave schools, and children were left with little to do while quarantined at their houses. Although the media outlets covered very little of how children were being affected by COVID-19, it was obvious that their group was not immune to the issues the world was facing. Being stuck at home with little to do took a mental and physical toll on many kids. That is when EVOLVE Academy became an idea; our team wanted to create a fully online platform for children to help them practice and evolve their athletics skills, or simply spend part of their day performing a physical and health activity. Our team designed a solution that would benefit children, as well as parents that were struggling to find engaging activities for their kids while out of school. We quickly encountered issues that made it difficult for us to reach our target audience and make them believe and trust our platform. However, we persisted and tried to solve and answer the questions and problems that came along the way. Sadly, the same pandemic that opened the widow for EVOLVE Academy to exist, is now the reason people are walking away from it. Children want real interaction. They want to connect with other kids through more than just a screen. Although the priority of parents remains the safety and security of their kids, parents are also searching and opting for more “human” interactions, leaving EVOLVE Academy with little room to grow and succeed.

ContributorsHernandez, Melany (Co-author) / Parmenter, Taylor (Co-author) / Byrne, Jared (Thesis director) / Kunowski, Jeffrey (Committee member) / Lee, Christopher (Committee member) / Thunderbird School of Global Management (Contributor, Contributor) / School of Social and Behavioral Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description

In 2020, the world was swept by a global pandemic. It disrupted the lives of millions; many lost their jobs, students were forced to leave schools, and children were left with little to do while quarantined at their houses. Although the media outlets covered very little of how children were

In 2020, the world was swept by a global pandemic. It disrupted the lives of millions; many lost their jobs, students were forced to leave schools, and children were left with little to do while quarantined at their houses. Although the media outlets covered very little of how children were being affected by COVID-19, it was obvious that their group was not immune to the issues the world was facing. Being stuck at home with little to do took a mental and physical toll on many kids. That is when EVOLVE Academy became an idea; our team wanted to create a fully online platform for children to help them practice and evolve their athletics skills, or simply spend part of their day performing a physical and health activity. Our team designed a solution that would benefit children, as well as parents that were struggling to find engaging activities for their kids while out of school. We quickly encountered issues that made it difficult for us to reach our target audience and make them believe and trust our platform. However, we persisted and tried to solve and answer the questions and problems that came along the way. Sadly, the same pandemic that opened the widow for EVOLVE Academy to exist, is now the reason people are walking away from it. Children want real interaction. They want to connect with other kids through more than just a screen. Although the priority of parents remains the safety and security of their kids, parents are also searching and opting for more “human” interactions, leaving EVOLVE Academy with little room to grow and succeed.

ContributorsWhitelocke, Kailas N (Co-author) / Hernandez, Melany (Co-author) / Parmenter, Taylor (Co-author) / Byrne, Jared (Thesis director) / Lee, Christopher (Committee member) / Kunowski, Jeff (Committee member) / Mechanical and Aerospace Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description
The purpose of this paper was to discuss my honors thesis for Barrett, the Honors College. The content presented throughout was explanatory in nature, covering the inception of the project and its scope, as well as the potential of the project to be implemented for commercial use. The first section

The purpose of this paper was to discuss my honors thesis for Barrett, the Honors College. The content presented throughout was explanatory in nature, covering the inception of the project and its scope, as well as the potential of the project to be implemented for commercial use. The first section delved into the initialization stage of the project, and discussed the reasons I chose this subject matter for my thesis as well as the possible implications of the project's content. The second section went into detail about the research component of the project, and provided some relevant and key facts behind veganism that helped shape the main content of the information presented throughout the project. The final section of this paper explored the possible commercialization and retail distribution of the project, and what factors played into this becoming a successful endeavor.
ContributorsKellis, Cheyenne Alise (Author) / Ralston, Laurie (Thesis director) / Skoglund, Catherine (Committee member) / Barrett, The Honors College (Contributor)
Created2015-05
Description
This creative project is a children's book entitled Sheldon the Shy Tortoise. Accompanying the story is a literature review of the research on childhood shyness. The purpose of the project is to gain a better of understanding of shyness in childhood. Topics covered in the literature review include risk factors

This creative project is a children's book entitled Sheldon the Shy Tortoise. Accompanying the story is a literature review of the research on childhood shyness. The purpose of the project is to gain a better of understanding of shyness in childhood. Topics covered in the literature review include risk factors and causes, negative social and behavioral effects, impact on academics, and treatment options. Using this information, the children's book was written. It aims to be fun for children to read while also providing insight and encouragement into some of the problems related to being shy. The story features animal characters and a relatively simple plot so it is easily understandable by the target audience of late-preschool and early-elementary children. The main character, Sheldon the tortoise, is often physically and metaphorically "stuck in his shell". He wants to participate in social activities but is afraid to do so. Through a series of events and interactions, Sheldon starts to come out of his shell in every sense of the phrase. The book is illustrated using photographs of hand-crocheted stuffed animals representing each of the characters. By incorporating scholarly research into the writing process, children will hopefully be able to gain an understanding of their shyness and ways to help decrease it. Teachers should be able to better understand their shy students and understand some of the unique challenges of working with shy children. This creative project helps convey necessary information to children and families during a critical period of development.
ContributorsRyan, Amanda (Author) / Hansen, Cory (Thesis director) / Bernstein, Katie (Committee member) / Department of Speech and Hearing Science (Contributor) / Sanford School of Social and Family Dynamics (Contributor) / Department of Psychology (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Description
Children today are being primed with technology at very young ages, leading to a more digitally focused lifestyle. Tangentially, today's digital culture has led to the increase of online shopping rather than in-store shopping. A group of students at Arizona State University's Innovation Space program, in partnership with Disney Consumer

Children today are being primed with technology at very young ages, leading to a more digitally focused lifestyle. Tangentially, today's digital culture has led to the increase of online shopping rather than in-store shopping. A group of students at Arizona State University's Innovation Space program, in partnership with Disney Consumer Products, set out to create a children's product that bridged the physical-digital gap, and encouraged outdoor activity. The result of their work was Blitz: a versatile, outdoor gaming console that brings traditional outdoor fun into the digital world. This thesis and paired creative project are an extension of the research and development done by the Blitz team. The purpose of this additional research is to discover how parents and children shop online in to design a website to market and sell the Blitz gaming system. Some of the topics covered include visual design, functionality, user interaction, and marketing tactics. The goal is not to develop advertising tactics to manipulate children, but to find the best ways to design for, and market children's products.
ContributorsPoindexter, Devin Alan (Author) / Fehler, Michelle (Thesis director) / Peck, Sidnee (Committee member) / Barrett, The Honors College (Contributor) / Department of Marketing (Contributor) / Department of Finance (Contributor)
Created2014-12
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Description
This thesis explores how motherhood as a status and social identity influences the help-seeking decisions made by women who experience Intimate Partner Violence (IPV) and enter a domestic violence shelter in Arizona. Specifically, this report examines the types, severity, and frequency of violence experienced by women with children and the

This thesis explores how motherhood as a status and social identity influences the help-seeking decisions made by women who experience Intimate Partner Violence (IPV) and enter a domestic violence shelter in Arizona. Specifically, this report examines the types, severity, and frequency of violence experienced by women with children and the methods of help-seeking among women without children and women with children. Special attention is paid to women who cite their children as a primary reason for seeking legal intervention and those who cite their children as a primary reason for not seeking legal intervention in their relationships. For the purposes of this study, a survey investigating the types and severity of violence experienced, the help-seeking practices of, and the safety-planning measures taken by IPV survivors was distributed to over 600 women in emergency domestic violence shelters in the Phoenix, Arizona area. Data from both closed- and open-ended questions asked on the survey is analyzed in the context of a review of existing literature on the subject and of current Arizona state-level policies and legislation. Conclusions focus on how the surveyed women's status as mothers related to the specific variables of their victimization and the help-seeking methods they used to achieve safety, and how state-level legislation reacts and acts as a barrier to certain types of help-seeking behaviors.
ContributorsHutchinson, Kimberley Robyn (Author) / Durfee, Alesha (Thesis director) / Messing, Jill Theresa (Committee member) / Barrett, The Honors College (Contributor) / School of Social Transformation (Contributor) / Department of English (Contributor)
Created2014-05
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Description
Neophobia is a sensory phenomenon common in children that makes novel foods taste unpleasant. Our study tested exposure and pairing effects on neophobia in children by exposing them to novel vegetables paired with varying textures. Results showed a significant increase in liking for all subject groups after six exposures, which

Neophobia is a sensory phenomenon common in children that makes novel foods taste unpleasant. Our study tested exposure and pairing effects on neophobia in children by exposing them to novel vegetables paired with varying textures. Results showed a significant increase in liking for all subject groups after six exposures, which is less exposure than required in other studies. Except in one case, texture was not related to a change in liking that differed significantly from other groups.
ContributorsMiller, Eric James (Author) / Phillips, Elizabeth Capaldi (Thesis director) / Johnston, Carol (Committee member) / Bruening, Meg (Committee member) / Barrett, The Honors College (Contributor) / Department of Economics (Contributor)
Created2013-05
DescriptionA creative project was made in the form of a movie. The video portrays the corruption of children through media and pop culture's influence. From this, we created the ideas of the Superhero Complex, Princess Complex, and Quasi-fairytale life.
ContributorsEvans, Chanel Nicole (Co-author) / Clayson, Danielle (Co-author) / Switzer, Heather (Thesis director) / Dove-Viebahn, Aviva (Committee member) / Katsulis, Yasmina (Committee member) / Barrett, The Honors College (Contributor)
Created2013-05
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Description
The purpose of this study was to explore the effects of word type, phonotactic probability, word frequency, and neighborhood density on the vocabularies of children with mild-to-moderate hearing loss compared to children with normal hearing. This was done by assigning values for these parameters to each test item on the

The purpose of this study was to explore the effects of word type, phonotactic probability, word frequency, and neighborhood density on the vocabularies of children with mild-to-moderate hearing loss compared to children with normal hearing. This was done by assigning values for these parameters to each test item on the Peabody Picture Vocabulary Test (Version III, Form B) to quantify and characterize the performance of children with hearing loss relative to that of children with normal hearing. It was expected that PPVT IIIB scores would: 1) Decrease as the degree of hearing loss increased. 2) Increase as a function of age 3) Be more positively related to nouns than to verbs or attributes. 4) Be negatively related to phonotactic probability. 5) Be negatively related to word frequency 6) Be negatively related to neighborhood density. All but one of the expected outcomes was observed. PPVT IIIB performance decreased as hearing loss increased, and increased with age. Performance for nouns, verbs, and attributes increased with PPVT IIIB performance, whereas neighborhood density decreased. Phonotactic probability was expected to decrease as PPVT IIIB performance increased, but instead it increased due to the confounding effects of word length and the order of words on the test. Age and hearing level were rejected by the multiple regression analyses as contributors to PPVT IIIB performance for the children with hearing loss. Overall, the results indicate that there is a 2-year difference in vocabulary age between children with normal hearing and children with hearing loss, and that this may be due to factors external to the child (such as word frequency and phonotactic probability) rather than the child's age and hearing level. This suggests that children with hearing loss need continued clinical services (amplification) as well as additional support services in school throughout childhood.
ContributorsLatto, Allison Renee (Author) / Pittman, Andrea (Thesis director) / Gray, Shelley (Committee member) / Brinkley, Shara (Committee member) / Barrett, The Honors College (Contributor) / Department of Speech and Hearing Science (Contributor)
Created2013-05