Matching Items (301)
Filtering by

Clear all filters

133429-Thumbnail Image.png
Description
The rates of anxiety, depression, and attempted suicide for transgender individuals are extremely elevated relative to the general population. Yet, little research has been conducted about the transgender population regarding social transition (an individual presenting as their authentic/true gender, one different than the gender they were assigned at birth, in

The rates of anxiety, depression, and attempted suicide for transgender individuals are extremely elevated relative to the general population. Yet, little research has been conducted about the transgender population regarding social transition (an individual presenting as their authentic/true gender, one different than the gender they were assigned at birth, in the context of everyday life) and parental acceptance. Both of which have been shown to impact the mental health of transgender individuals. The purposes of this study were: (1) To characterize a sample of transgender adults on their age of awareness of their authentic gender identity and their age of social transition. (2) Examine whether age of social transition, (3) parental acceptance, and (4) the gap in time between age of awareness and age of social transition (awareness-transition gap) were related to mental health. (5) Examine whether parental acceptance was related to age of social transition or to awareness-transition gap. (6) Examine whether age of social transition or awareness-transition gap interact with parental acceptance as correlates of mental health. The sample consisted of 115 transgender adults, ages 18 to 64. Measures were separated into 7 subheadings: demographics, transgender
on-cisgender identity, age of awareness, age of social transition, primary caregiver acceptance, secondary caregiver acceptance, and mental health. Hypotheses were partially supported for age of social transition with mental health, parental acceptance with mental health, and awareness-transition gap with parental acceptance. This study investigated under studied concepts of social transition and parental acceptance that appear to have an effect on the mental health of transgender adults.
ContributorsRosenberg, Beth Ann (Author) / Gonzales, Nancy (Thesis director) / Saenz, Delia (Committee member) / Davis, Mary (Committee member) / Department of Psychology (Contributor) / Sanford School of Social and Family Dynamics (Contributor) / College of Public Service and Community Solutions (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
Description
Introduction: This research examined the prevalence of Chinese older adults’ risk factors (perceived racial discrimination, fear of COVID-19), protective factors (resilience, community support), and mental health status (depression, PTSD) in Chinese older adults aged 65 years and above during the COVID-19 pandemic. Furthermore, the relationships between risk and protective factors

Introduction: This research examined the prevalence of Chinese older adults’ risk factors (perceived racial discrimination, fear of COVID-19), protective factors (resilience, community support), and mental health status (depression, PTSD) in Chinese older adults aged 65 years and above during the COVID-19 pandemic. Furthermore, the relationships between risk and protective factors and their mental health outcomes were explored. Methods: This study was a secondary data analysis using the anonymous survey data collected by a research team. Descriptive statistics were used to describe the distributions of the variables; and hierarchical multiple regression models were conducted to examine their relationships. Results: The sample included 90 Chinese older adults in the United States. The participants demonstrated a moderate level of fear of COVID-19 (M= 21.55, SD = 4.75; range 10-33). The participants scored on the lower end of the perceived discrimination scale (M = .40, SD = 1.44 before COVID-19; M = .77, SD = 1.54 during COVID-19; range 0-7). Resilience (M = 29.02, SD = 5.78 on a scale of 0-40) demonstrated a moderate to moderately high level of resilience. As for community support, 40.3% of participants reported receiving assistance or information regarding COVID-19 from local Asian organizations, indicating a moderate level of community support. The participants reported a relatively low score for PTSD (M = 0.75 SD = 1.17 on a scale from 0 to 5) or depression (M = 2.76 SD = 2.72 on a scale from 0 to 27). Consistent with hypotheses, findings of hierarchical regression models suggested that the risk factors fear of COVID-19 and perceived racial discrimination were positively associated with PTSD symptoms while resilience was negatively associated with PTSD symptoms. Differently, none of the risk factors were significantly associated with depression symptoms while resilience showed a negative relationship with depression symptoms. Conclusion: The findings of this research will help public health officials better understand the needs of minority and aging communities to best support them during crises similar to the COVID-19 pandemic.
ContributorsMang, David (Author) / Chia-Chen Chen, Angela (Thesis director) / Li, Wei (Committee member) / Barrett, The Honors College (Contributor) / College of Health Solutions (Contributor)
Created2024-05
Description
The COVID-19 pandemic has notably affected the mental health of preadolescents, worsening issues such as depression due to reduced social interactions and increased online activity. ⁤⁤"Twisted," a virtual reality (VR) game, integrates Cognitive Behavioral Therapy (CBT) principles to address these issues by helping players identify, and challenge distorted thoughts caused

The COVID-19 pandemic has notably affected the mental health of preadolescents, worsening issues such as depression due to reduced social interactions and increased online activity. ⁤⁤"Twisted," a virtual reality (VR) game, integrates Cognitive Behavioral Therapy (CBT) principles to address these issues by helping players identify, and challenge distorted thoughts caused by cognitive distortions. ⁤⁤This thesis explores the effectiveness of using VR to enhance the therapeutic potential of game-based interventions. ⁤⁤The game encourages players to engage in cognitive restructuring through interactive scenarios, potentially offering a more immersive and effective alternative to traditional therapeutic methods for preadolescents. ⁤⁤The research supports the game's ability to improve mental health outcomes by allowing repetitive practice of cognitive skills in a controlled, and engaging environment. ⁤
ContributorsYadlapati, Geethika (Author) / Johnson, Mina (Thesis director) / Dolin, Penny Ann (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2024-05
Description
This creative project explores the design and creation of a dance studio that promotes mental and physical wellbeing for the dancers within it. This project utilizes multiple design tactics that challenge and transform the traditional ways of dance into a modernized space that is more conducive to a dancer’s physical

This creative project explores the design and creation of a dance studio that promotes mental and physical wellbeing for the dancers within it. This project utilizes multiple design tactics that challenge and transform the traditional ways of dance into a modernized space that is more conducive to a dancer’s physical and mental health. The challenge of tradition through the implementation of design in this light is essential and can affect an extensive range of people. This project is vital as it can benefit and improve the overall health of those using the designed space. The users can include any range of dancers and performers open to exploring an innovative space designed with their health at the center of it.
ContributorsParker, Meghan (Author) / Murff, Scott (Thesis director) / Spellman, Catherine (Committee member) / Barrett, The Honors College (Contributor) / The Design School (Contributor) / School of Sustainability (Contributor)
Created2024-05
Description
Braille Retail is a student-led effort to promote awareness and inclusivity for visually impaired and blind individuals through legible braille designs on fabric. Our mission is to bring awareness to the visually impaired and blind community and increase braille literacy. We plan to reach our mission by placing legible braille

Braille Retail is a student-led effort to promote awareness and inclusivity for visually impaired and blind individuals through legible braille designs on fabric. Our mission is to bring awareness to the visually impaired and blind community and increase braille literacy. We plan to reach our mission by placing legible braille and its translation on our sweatshirts. Furthermore, we want to support the visually impaired and blind community by donating 5% of our profits to local blind charities.
ContributorsShereck, Kennedy (Author) / Pearson, Morgan (Co-author) / O'Shea, Hannah (Co-author) / Soto, Tatum (Co-author) / Byrne, Jared (Thesis director) / Giles, Bret (Committee member) / Thomasson, Anna (Committee member) / Barrett, The Honors College (Contributor) / Department of Marketing (Contributor) / Department of Information Systems (Contributor)
Created2024-05
Description

The mission of EZ-Sit is to alleviate pain and increase comfort by creating a product that allows users to put their feet up when sitting for long periods of time. This product will connect to any single stem office chair with ease and will provide users with the ability to

The mission of EZ-Sit is to alleviate pain and increase comfort by creating a product that allows users to put their feet up when sitting for long periods of time. This product will connect to any single stem office chair with ease and will provide users with the ability to put their feet up whenever and wherever they work. Our goal is to empower individuals to pursue their goals without the hindrance of discomfort that comes with sitting for extended periods of time. At EZ-Sit we believe that no one’s productivity should be impeded due to the pain caused by a sedentary work life. We hope that this product will bring about physical well being in the workplace so individuals can focus on the day ahead of them. At EZ-Sit, our values include personal health, affordability, and productivity. Personal health is one of our core principles because we believe that people should not have to endure pain while sitting in order to get their work done. We value the integrity of the hard work that many people show while trying to pursue their dreams. We believe this strong drive for personal or professional growth should not have the consequences of pain. We also believe that our solution should be accessible to all regardless of financial situations. Our Vision at EZ-Sit is to create awareness around healthy sitting practices in addition to how these practices can boost productivity and can prevent burnout. We want to encourage people to take a stand about their sitting habits. Our analysis of the foot rest industry shows that this is not the first product of its kind, but the EZ-Sit is certainly the most accessible. Footrests exist all over the internet and in stores, but all of them are independent of the actual chair. These foot rests are one size-fits all and provide no physiological benefits to users who are either too short or too tall. In addition there are chairs on the market that have a built-in footrest. These chairs, however, are very expensive. This effectively excludes a whole portion of the market who do not have the means to invest in the product. We plan on marketing to young professionals who fall into the age range of eighteen to twenty-eight years old. We want to emphasize that taking care of your body while pursuing your goals is not something to be taken lightly. When we have a working model we plan on using social media platforms such as Instagram and TikTok to show how the product works as well as educate individuals around the health benefits of this product. Because this product is new to the market it is important for users to understand why it is different from other footrests in the market. Social media will also help to differentiate our product from the others by showing comparisons. We also plan on utilizing slogans that resonate without demographics such as “EZ-Sit, That’s It!” in order to grab the attention of our target audience.

ContributorsAmavizca Aldama, Jesus (Author) / Kozub, Isabella (Co-author) / Choi, Enoch (Co-author) / Heraty, Gabe (Co-author) / Ventura, Jedriq (Co-author) / Byrne, Jared (Thesis director) / Thompson, Anna (Committee member) / Barrett, The Honors College (Contributor) / College of Health Solutions (Contributor)
Created2024-05
DescriptionCreation of a biodegradable phone case business, "Green Halo Cases"
ContributorsCurtin, Erika (Author) / Rakolta, Mikayla (Co-author) / Pollard, Oscar (Co-author) / Byrne, Jared (Thesis director) / Lee, Christopher (Committee member) / Barrett, The Honors College (Contributor) / Industrial, Systems & Operations Engineering Prgm (Contributor)
Created2024-05
Description
This study explores the correlation between personality types and internal monologues. Utilizing causal research survey data, a multinomial logistic regression was employed. Findings reveal a significant correlation between personality types and internal monologue types (positive or negative). However, other predicted factors did not yield significant results. Additionally, this regression yielded

This study explores the correlation between personality types and internal monologues. Utilizing causal research survey data, a multinomial logistic regression was employed. Findings reveal a significant correlation between personality types and internal monologue types (positive or negative). However, other predicted factors did not yield significant results. Additionally, this regression yielded a low coefficient of determination, leaving room for improvement in the model. These insights contribute to understanding the intricate details of the human mind, providing implications for mental health interventions and therapy practices.
ContributorsBaghai, Roma (Author) / Boghrati, Reihane (Thesis director) / Sopha, Matthew (Committee member) / Barrett, The Honors College (Contributor) / Department of Information Systems (Contributor)
Created2024-05
Description
Creative thesis written in conjunction with my Media Arts and Sciences capstone project, Relatables. Relatables are a series of collectible cards and pins that feature four fictional characters representing a diverse range of backgrounds and personalities. These characters serve as catalysts for open and insightful discussions, encouraging children to explore

Creative thesis written in conjunction with my Media Arts and Sciences capstone project, Relatables. Relatables are a series of collectible cards and pins that feature four fictional characters representing a diverse range of backgrounds and personalities. These characters serve as catalysts for open and insightful discussions, encouraging children to explore and reflect upon the beginnings of complex aspects of human experiences in a comprehensible manner. A QR code on each of the cards direct users to an interactive website that acts as a hub for exploration and discussion where users can access more detailed profiles of each character and resources for parents.
ContributorsBustamante, McKenna (Author) / Kautz, Luke (Thesis director) / Kirtz, Jaime (Committee member) / Barrett, The Honors College (Contributor) / Walter Cronkite School of Journalism and Mass Comm (Contributor) / Arts, Media and Engineering Sch T (Contributor)
Created2024-05
Description
Everyone can achieve greatness, and greatness comes in many forms. Our goal is to inspire individuals to find what they are great at and “find what makes you the GOAT.” TheGOATGene is a media/lifestyle company that provides people with the means to start an activity they can go try with

Everyone can achieve greatness, and greatness comes in many forms. Our goal is to inspire individuals to find what they are great at and “find what makes you the GOAT.” TheGOATGene is a media/lifestyle company that provides people with the means to start an activity they can go try with no previous experience. Our Founders Lab Venture team completed the goal of inspiring people while giving them a community experience along with the materials they would need to go out and play spikeball and pickleball.
ContributorsSigmund, Charles (Author) / Forster, Samantha (Co-author) / Tunelius, Wesley (Co-author) / McGuire, Aidan (Co-author) / Byrne, Jared (Thesis director) / Dong, Xiaodan (Committee member) / Barrett, The Honors College (Contributor) / Department of Marketing (Contributor) / Dean, W.P. Carey School of Business (Contributor)
Created2024-05