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- All Subjects: Education
- Creators: Dean, W.P. Carey School of Business
The purpose of this research thesis paper is to provide further insight into the development of extended reality (XR), augmented reality (AR), and virtual reality (VR) technologies within the educational space and survey how well they are received as well as whether or not they can provide additional learning benefit in regards to other learning mediums such as reading textbooks, watching videos on the subject matter, and other such more traditional mediums. The research conducted consisted of a collaborative effort alongside the School of Biological and Health Systems Engineering (SBHSE) personnel and using their provided resources in order to generate a framework with the aforementioned technology, to aid in the development of a web-based XR system which will serve primarily as a means for SBHSE students at Arizona State University (ASU) to enhance their learning experience when it comes to topics such as anatomy and physiology of the human body, with the potential of extending this technology towards other subject matters as well, such as other STEM-related fields. Information about the initial research which included an analysis of the pertinent readings that support a benefit to using XR technology as a means to deliver course content is what is first focused on throughout this document. Then, the process that went into the design and development of the base framework that was in joint collaboration with the SBHSE will be covered. And, to conclude, a case study to generate applicable data to support the argument is covered as well as the results from it, which presented a potential for a future development plan and next steps plan once the developed materials and research are handed off.
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Performing arts programs in Arizona high schools have been facing significant budget cuts in recent years. It has been established that high school students who are involved in extracurricular programs perform better in school than their uninvolved peers, thus allowing them to succeed at a higher rate in four-year universities (Fredricks, 2012). This study aims to determine how involvement in Arizona high school performing arts programs can impact a student’s academic success at a four-year institution. Data will be collected through a survey with questions related to current college students’ involvement in performing arts in high school as well as their academic success at their respective 4-year institutions. It is expected that there will be a correlation found in the data between high achieving students and the skills that being involved in performing arts programs in high school provide. With this correlation in mind, the research will provide necessary tools for principals and superintendents to argue that performing arts programs add incredible value to students’ lives during and beyond their high school years.
Intellectual property (IP) is the lifeblood of the U.S. economy. Despite being an important motivator for innovation, IP laws and IP protections are largely unknown by most individuals outside of the legal field. The purpose of this work is to condense some of the most fundamental concepts in U.S. intellectual property law and describe them in an understandable way for non-lawyers. This thesis covers basic information on U.S. patents, copyrights, trademarks, trade secrets, and the ways in which they impact both science and society. Additionally, this thesis discusses the need for better IP education and presents a solution to this problem in the form of a partly completed draft for an educational book. The book itself is meant to illustrate how the research of this thesis can be utilized in introductory educational materials while also demonstrating the potential for presenting IP law concepts in a fun and visual way.
This ArcGIS StoryMap provides a comprehensive guide for readers who are internet on starting a school garden programs. The map covers a brief overview of school gardens, their benefits, barriers to success, and recourses to ensure longevity and sustainability of future garden programs.
A deep dive on digital education solutions in the current and post-COVID education industry. Specific attention was given Interactive Flat Panel Display solutions in K-12 and higher education classrooms.