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The purpose of this study was to investigate the use of the design characteristics component of the Jeffries/National League for Nursing Framework for Designing, Implementing, and Evaluating Simulations when developing a simulation-based approach to teaching structured communication to new graduate nurses. The setting for the study was a medium sized

The purpose of this study was to investigate the use of the design characteristics component of the Jeffries/National League for Nursing Framework for Designing, Implementing, and Evaluating Simulations when developing a simulation-based approach to teaching structured communication to new graduate nurses. The setting for the study was a medium sized tertiary care hospital located in the southwestern United States. Participants in the study were an instructional designer (who also served as the researcher), two graduate nursing education specialists, one unit based educator, and 27 new graduate nurses and registered nurses who had been in practice for less than six months. Design and development research was employed to examine the processes used to design the simulation, implementation of the simulation by faculty, and course evaluation data from both students and faculty. Data collected from the designer, faculty and student participants were analyzed for evidence on how the design characteristics informed the design and implementation of the course, student achievement of course goals, as well as student and faculty evaluation of the course. These data were used to identify the strengths and weaknesses of the model in this context as well as suggestions for strengthening the model. Findings revealed that the model generally functioned well in this context. Particular strengths of the model were its emphasis on problem-solving and recommendations for attending to fidelity of clinical scenarios. Weaknesses of the model were inadequate guidance for designing student preparation, student support, and debriefing. Additionally, the model does not address the role of observers or others who are not assigned the role of primary nurse during simulations. Recommendations for strengthening the model include addressing these weaknesses by incorporating existing evidence in the instructional design of experiential learning and by scaffolding students during problem-solving. The results of the study also suggested interrelationships among the design characteristics that were not previously described; further exploration of this finding may strengthen the model. Faculty and instructional designers creating clinical simulations in this context would benefit from using the Jeffries/National League for Nursing Model, adding external resources to supplement in areas where the model does not currently provide adequate guidance.
ContributorsWilson, Rebecca D (Author) / Klein, James D. (Thesis advisor) / Hagler, Debra (Committee member) / Savenye, Wilhelmina (Committee member) / Arizona State University (Publisher)
Created2011
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Description
There are few studies on parents' perspectives on multicultural literature. Most studies on Korean American children's literature have relied on the researchers' content analysis of the books, rather than readers' responses to them. To fill this gap, this study sought to understand the Korean/Korean American parents' perspectives on Korean American

There are few studies on parents' perspectives on multicultural literature. Most studies on Korean American children's literature have relied on the researchers' content analysis of the books, rather than readers' responses to them. To fill this gap, this study sought to understand the Korean/Korean American parents' perspectives on Korean American children's literature by examining their responses to seven picture books on Korean American children. Data were collected for this qualitative study by interviewing ten Koreans/Korean Americans, twice. The first interview focused on stories about their immigration to the U.S., involvement with their children's reading, and experiences reading books related to Korea or Koreans published in the U.S. The second interview focused on their responses to seven Korean American children's literature books. The interviews were recorded, transcribed, coded, and analyzed. The parents' responses, which were infused with their personal, social, and cultural marks, focused on five themes: (a) use of Korean names without specific cultural description, (b) misrepresentation of Korean/Korean American experiences, (c) undesirable illustrations, (d) criteria for good Korean American children's literature, and (e) use of Korean words in English books. The parents' stories about their involvement with their children's reading suggest that to promote multicultural literature, libraries or schools should offer lists of multicultural literature. The parents' responses showed concern about stereotypical images of Korea or Korean American in the U.S. media that often get transferred to stories about Korean Americans in Korean American children's literature. This study confirms the importance of editors and reviewers, who are knowledgeable about the Korean culture and Korean American experience. It also suggests that more books with varied images of Korean Americans, and more stories about Korean Americans children's authentic experiences are necessary in order to represent the complexity and divergence within Korean people and the Korean American culture.
ContributorsKim, Hye-jong (Author) / Smith, Karen (Thesis advisor) / Marsh, Josephine (Thesis advisor) / Edelsky, Carole (Committee member) / Hudelson, Sarah (Committee member) / Arizona State University (Publisher)
Created2013
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The purpose of this survey study was to collect data from pre-K-12 educators in the U.S. regarding their perceptions of the purpose, conceptions, use, impact, and results of educational research. The survey tool was based on existing questionnaires and case studies in the literature, as well as newly developed items.

The purpose of this survey study was to collect data from pre-K-12 educators in the U.S. regarding their perceptions of the purpose, conceptions, use, impact, and results of educational research. The survey tool was based on existing questionnaires and case studies in the literature, as well as newly developed items. 3,908 educators in a database developed over 10+ years at the world's largest education company were sent a recruiting email; 400 elementary and secondary teachers in the final sample completed the online survey containing 48 questions over a three-week deployment period in the spring of 2013. Results indicated that overall teachers believe educational research is important, that the most important purpose of research is to increase effectiveness of classroom practice, yet research is not frequently sought out during the course of practice. Teachers perceive results in research journals as the most trustworthy yet also perceive research journals the most difficult to access (relying second-most often for research via in-service trainings). These findings have implications for teachers, administrators, policy-makers, and researchers. Educational researchers should seek to address both the theoretical and the applied aspects of learning. Professional development must make explicit links between research findings and classroom strategies and tactics, and research must be made more readily available to those who are not currently seeking additional credentialing, and therefore do not individually have access to scholarly literature. Further research is needed to expand the survey sample and refine the survey instrument. Similar research with administrators in pre-K-20 settings as well as in-depth interviews would serve to investigate the "why" of many findings.
ContributorsMahoney, Shawn (Author) / Savenye, Wilhelmina (Thesis advisor) / Nelson, Brian (Committee member) / Atkinson, Robert (Committee member) / Arizona State University (Publisher)
Created2013
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The purpose of this study was to investigate critical literacy practices in two prehistoric exhibits in a natural history museum. Bourdieu's habitus and Bakhtin's dialogism served as theoretical frames to collect and analyze data. Data were collected and triangulated using field notes, interview transcriptions, archives, and other data sources to

The purpose of this study was to investigate critical literacy practices in two prehistoric exhibits in a natural history museum. Bourdieu's habitus and Bakhtin's dialogism served as theoretical frames to collect and analyze data. Data were collected and triangulated using field notes, interview transcriptions, archives, and other data sources to critically scrutinize textual meaning and participant responses. Spradley's (1979) domain analysis was used to sort and categorize data in the early stage. Glaser and Strauss's (1967) constant comparative method was used to code data. My major findings were that museum texts within this context represent embedded beliefs and values that were interwoven with curators` habitus, tastes and capital, as well as institutional policies. The texts in the two Hohokam exhibits endorse a certain viewpoint of learning. Teachers and the public were not aware of the communicative role that the museum played in the society. In addition, museum literacy/ies were still practiced in a fundamental way as current practices in the classroom, which may not support the development of critical literacy. In conclusion, the very goal for critical museum literacy is to help students and teachers develop intellectual strategies to read the word and the world in informal learning environments.
ContributorsLiang, Sheau-yann (Author) / Mccarty, Teresa (Thesis advisor) / Marsh, Josephine (Committee member) / Blumenfeld-Jones, Donald (Committee member) / Welsh, Peter (Committee member) / Arizona State University (Publisher)
Created2013
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Description
Teachers have the one of the most difficult, yet most rewarding jobs to guide our impressionable youth into academically prepared independent thinkers. This undertaking requires a commitment, as well as an enormous effort that can oftentimes be overwhelming. Teaching has been found to be a stressful profession for several decades

Teachers have the one of the most difficult, yet most rewarding jobs to guide our impressionable youth into academically prepared independent thinkers. This undertaking requires a commitment, as well as an enormous effort that can oftentimes be overwhelming. Teaching has been found to be a stressful profession for several decades with the potential concern of negative consequences for both teachers and students. The purpose of this study was to view mutual influences that affected the stress levels of urban teachers, as well as gather possible solutions to help alleviate some areas of stress. This study evaluated an urban school district in Arizona to uncover existing stressors for elementary teachers. Through qualitative analysis, this study utilized focus group interviews within this urban district, which consisted of 20 teachers in various grade levels. Four to five teachers formed each focus group, where participants responded to six open-ended questions in a candid setting. Using the grounded theory, major and minor themes emerged as a result of teacher responses that revealed trends and commonalities. Additionally, participants relayed their suggestions to mitigate some of these stressors. This study revealed that the some of the stressors that surfaced were common to the entire group, while some grade level subgroups differed in areas of stress. The suggestion to implement purposeful support systems to improve the stress of teachers was recommended with the proposal to reexamine the results for their effectiveness in future studies.
ContributorsAyala, Sherry L (Author) / Spencer, Dee (Thesis advisor) / Marsh, Josephine (Committee member) / Ventura, Mário (Committee member) / Arizona State University (Publisher)
Created2013
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The gameplay experience can be understood as an interaction between player and game design characteristics. A greater understanding of these characteristics can be gained through empirical means. Subsequently, an enhanced knowledge of these characteristics should enable the creation of games that effectively generate desirable experiences for players. The purpose of

The gameplay experience can be understood as an interaction between player and game design characteristics. A greater understanding of these characteristics can be gained through empirical means. Subsequently, an enhanced knowledge of these characteristics should enable the creation of games that effectively generate desirable experiences for players. The purpose of this study was to investigate the relationships between gameplay enjoyment and the individual characteristics of gaming goal orientations, game usage, and gender. A total of 301 participants were surveyed and the data were analyzed using Structural Equation Modeling (SEM). This led to an expanded Gameplay Enjoyment Model (GEM) with 41 game features, an overarching Enjoyment factor, and 9 specific components, including Challenge, Companionship, Discovery, Fantasy, Fidelity, Identity, Multiplayer, Recognition, and Strategy. Furthermore, the 3x2 educational goal orientation framework was successfully applied to a gaming context. The resulting 3x2 Gaming Goal Orientations (GGO) model consists of 18 statements that describe players' motivations for gaming, which are distributed across the six dimensions of Task-Approach, Task-Avoidance, Self-Approach, Self-Avoidance, Other-Approach, and Other-Avoidance. Lastly, players' individual characteristics were used to predict gameplay enjoyment, which resulted in the formation of the GEM-Individual Characteristics (GEM-IC) model. In GEM-IC, the six GGO dimensions were the strongest predictors. Meanwhile, game usage variables like multiplayer, genre, and platform preference, were minimal to moderate predictors. Although commonly appearing in games research, gender and game time commitment variables failed to predict enjoyment. The results of this study enable important work to be conducted involving game experiences and player characteristics. After several empirical iterations, GEM is considered suitable to employ as a research and design tool. In addition, GGO should be useful to researchers interested in how player motivations relate to gameplay experiences. Moreover, GEM-IC points to several variables that may prove useful in future research. Accordingly, it is posited that researchers will derive more meaningful insights on games and players by investigating detailed, context-specific characteristics as compared to general, demographic ones. Ultimately, it is believed that GEM, GGO, and GEM-IC will be useful tools for researchers and designers who seek to create effective gameplay experiences that meet the needs of players.
ContributorsQuick, John (Author) / Atkinson, Robert (Thesis advisor) / McNamara, Danielle (Committee member) / Nelson, Brian (Committee member) / Savenye, Wilhelmina (Committee member) / Arizona State University (Publisher)
Created2013
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Description
This seven-month critical performance ethnographic study explores the livedexperiences of Latinx youth artivist-researchers. The data collected through participant observations, arts-based elicitation and semi-structured interviews, artifacts, and analytic memos reveal how Latinx youth utilize artmaking towards transformational resistance. Their participation in an arts-based youth participatory action research project and intergenerational theatre

This seven-month critical performance ethnographic study explores the livedexperiences of Latinx youth artivist-researchers. The data collected through participant observations, arts-based elicitation and semi-structured interviews, artifacts, and analytic memos reveal how Latinx youth utilize artmaking towards transformational resistance. Their participation in an arts-based youth participatory action research project and intergenerational theatre ensemble I call Estrella Theatre (ET) company indicates how art and social justice-driven inquiry produce powerful benefits towards positive youth development; a transformational pedagogy that fosters critical consciousness, civic engagement, and identity construction. To illustrate these distinct yet intertwined processes, I composed an ethnodrama to show how Latinx youth in the U.S. embody transformational resistance in their lives as they traverse school, home, and community spaces. The purpose of the play is to utilize the experiences of the participants to spark critical dialogue and generate knowledge to help society understand the experiences of Latinx youth in K-12 schooling and challenge majoritarian narratives by showcasing how they combine art, research, and social justice towards educational leadership.
ContributorsDominguez, Ashley (Author) / Sampson, Carrie (Thesis advisor) / Bertrand, Melanie (Thesis advisor) / Caldas Chumbes, Blanca (Committee member) / Cammarota, Julio (Committee member) / Etheridge Woodson, Stephani (Committee member) / Arizona State University (Publisher)
Created2022
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Schools are in place to provide for the education of students across the nation. In trying to ensure all students have equal opportunities, both state and federal government have instituted policies which direct and influence what and how the curriculum is taught across the nation. Teachers are compliant in following

Schools are in place to provide for the education of students across the nation. In trying to ensure all students have equal opportunities, both state and federal government have instituted policies which direct and influence what and how the curriculum is taught across the nation. Teachers are compliant in following these guidelines, as district adopted curriculum aligns with accountability measures. However, when teachers are encouraged to innovate instructional practices specific to the needs of their students, success follows. Further, when processes are in place to allow teachers to innovate collaboratively, collective teacher efficacy is enhanced. Research shows that collective teacher efficacy is a top indicator of student achievement. The purpose of this mixed methods action research study was to identify if teacher-initiated innovations, enacted through collaborative inquiry cycles, would increase teachers’ self- and collective efficacy and how the sources of efficacy may have contributed. While quantitative data did not show statistical significance, aggregated qualitative data indicated otherwise. Through the process of using collaborative inquiry cycles, teachers were more intentional with their instruction, were positively influenced and impacted by their peers, and they felt successful. These are behaviors that lead to higher levels of collective efficacy.
ContributorsChristy, Jacquelyn (Author) / Marsh, Josephine (Thesis advisor) / Loescher, Shawn (Committee member) / Hoogsteen, T.J. (Committee member) / Arizona State University (Publisher)
Created2022
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The purpose of this action research study was to examine how membership within a virtual community of practice impacted individual professional development, knowledge exchange practices, and self-efficacy. The G-3/5/7 virtual community of practice (VCoP) website was created to provide members with access to a wide range of career-related content,

The purpose of this action research study was to examine how membership within a virtual community of practice impacted individual professional development, knowledge exchange practices, and self-efficacy. The G-3/5/7 virtual community of practice (VCoP) website was created to provide members with access to a wide range of career-related content, while also bestowing them with the level of volition needed to be completely in control of when and how they consume content. Feedback from early cycles of research suggested the pilot version of the VCoP wasn’t perceived as user-friendly and didn’t provide a broad range of professional development-related content. Thus, the layout of the VCoP was completely redesigned, and content offerings in the content repository and on website pages were broadened. This action research study is grounded in social cognitive theory, social cognitive career theory, and the community of practice framework. Reviewed literature includes studies pertaining to mutual engagement within social learning environments, facilitating professional development, sustaining communities of practice, and implementing virtual communities of practice. Participants in this study included a combination of Department of the Army civilian and military employees. Over the course of 14 weeks, these employees were invited to voluntarily join the G-3/5/7 VCoP and freely access and use the site for any reason they deemed necessary. At the end of the 14-week period, participants completed a questionnaire and participated in semi-structured interviews. The result of the study revealed members generally found the G-3/5/7 VCoP website to be user-friendly. They also believed the website could help them accomplish professional development goals, exchange knowledge with peers, and produce higher quality work more efficiently. The analysis of results includes discussion on the triangulation of quantitative and qualitative data and connects results to the literature that influenced this study. Also, lessons learned, study limitations, implications for practice, and recommendations for future action research are discussed.
ContributorsRoy, Brennan M. (Author) / Marsh, Josephine (Thesis advisor) / Bankus, Tammy (Committee member) / Clausen, Jennifer (Committee member) / Arizona State University (Publisher)
Created2019
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There is a national shortage of highly qualified early childhood educators. For many early childhood educators, this career path begins with the Child Development Associate credential. Community colleges are well-positioned to award this credential and address the shortage of highly qualified early childhood educators. However, many students arrive at community

There is a national shortage of highly qualified early childhood educators. For many early childhood educators, this career path begins with the Child Development Associate credential. Community colleges are well-positioned to award this credential and address the shortage of highly qualified early childhood educators. However, many students arrive at community colleges academically unprepared, with excessive work and family responsibilities. The purpose of my participatory action research study is to explore the impact of internships on early childhood education student attitudes towards persistence in their course of study. This study has the potential to impact strategies used with child development majors in the community college setting. Successful community college students who persist through their plan of study to graduate will experience the benefits that college completion brings. In addition to the interests of college completion, these students will enter the workforce or university setting with valuable work experience and professional credentials achieved in a supportive community. Both outcomes have the potential to positively affect the growth of the early childhood workforce. The findings of this study reveal that student interns placed in high-quality, early learning centers found support in the relationships with their mentor teachers, valuable experiences with the children in the rooms, and a new sense of self-efficacy when offered opportunities to participate in professional development activities, leading to persistence in their course of study.
ContributorsDeibert, Deborah (Author) / Marsh, Josephine (Thesis advisor) / Geiselhofer, Melissa (Committee member) / Reina, Angelica (Committee member) / Arizona State University (Publisher)
Created2019