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- Creators: Barrett, The Honors College
This creative project develops an environment in which three species inhabit a shared land and models the movement of the creatures to determine the survival rates over time in specific conditions. The three species modelled include a predator and a prey species with movement capabilities as well as a stagnant fruit species. There are a variety of configurable variables that can be used to modify and control the simulation to observe how the resulting population charts change. The big difference between this project and a normal approach to simulating a predation relationship is that actual creatures themselves are being created and their movement is simulated in this virtual environment which then leads to population counts, rather than integrating differential equations relating the population sizes of both species and purely tracking the populations but not the creatures themselves. Because of this difference, my simulation is not meant to handle all the complexities of life that come in the real-world but instead is intended as a simplified approach to simulating creatures' lives with the purpose of conveying the idea of a real predation relationship. Thus, the main objective of my simulation is to produce data representative of real-world predator-prey relationships, with the overall cyclical pattern that is observed in natural achieved through simulating creature movement and life itself rather than estimating population size change.
NASA has partnered with multiple colleges, including ASU, on a mission to study an asteroid called Psyche. Psyche is the first asteroid discovered made of metal, mostly iron, that is close enough for us to study and could give insight into what Earth’s core is like. The mission plans and research documents on how the various measurement tools work are not engaging to those without a background in STEM. This serves as inspiration to make a web-based game in order to make the information more engaging to the player. This web-based game will take the user through the Psyche mission going from the assembly of the measurement tools all the way to when the satellite is orbiting the asteroid. The creative project consisted of creating a simulation for a young audience, between ages 10 and 18, to experience what the mission could look like once the satellite is at the Psyche asteroid and what the data collected could mean. The asteroid could have been formed through a process called the dynamo process or it could be a piece of a larger parent body. It could be made mostly of metal or silicates, which will be determined during the mission. These are some of the results that will be generalized and relayed to the player. This creative project includes the four main sections of the orbit phase of the mission in which the users will perform tasks to collect some data in order to see some of the generalized possible results of the study of Psyche. Some of the data collected would be the amount of metal making up the asteroid and figuring out what the gravitational pull is. The first main section will use the magnetometer, the second section will use the multispectral imager, the third section will use X-Band Radio Waves, and the fourth section will use the gamma ray and neutron spectrometer.
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In this paper, we discuss the methods and requirements to simulate a soft bodied beam using traditional rigid body kinematics to produce motion inspired by eels. Eels produce a form of undulatory locomotion called anguilliform locomotion that propagates waves throughout the entire body. The system that we are analyzing is a flexible 3D printed beam being actively driven by a servo motor. Using the simulation, we also analyze different parameters for these spines to maximize the linear speed of the system.
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The goal of this project was to develop a prototype for an educational tool that will help users understand how the voting system deployed by a government can affect the outcomes of elections. This tool was developed in Java SE, consisting of a model for the simulation of elections capable of supporting various voting systems, along with a variety of fairness measures, and educational and explanatory material. While a completed version of this tool would ideally be fully self-contained, easily accessible in-browser, and provide detailed visualizations of the simulated elections, the current prototype version consists of a GitHub repository containing the code, with the educational material and explanations contained within the thesis paper. Ultimately, the goal of this project was to be a stepping stone on the path to create a tool that will instill a measure of systemic skepticism in the user; to give them cause to question why our systems are built the way they are, and reasons to believe that they could be changed for the better. In undertaking this project, I hope to help in providing people with the political education needed to make informed decisions about how they want the government to function. The GitHub repository containing all the code can be found at, https://github.com/SpencerDiamond/Votes_that_Count
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Exploration of icy moons in the search for extra-terrestrial life is becoming a major focus in the NASA community. As such, the Exobiology Extant Life Surveyor (EELS) robot has been proposed to survey Saturn's Moon, Enceladus. EELS is a snake-like robot that will use helically grousered wheels to propel itself forward through the complex terrains of Enceladus. This moon's surface is composed of a mixture of snow and ice. Mobility research in these types of terrains is still under-explored, but must be done for the EELS robot to function. As such, this thesis will focus on the methodologies required to effectively simulate wheel interaction with cohesive media from a computational perspective. Three simulation tools will be briefly discussed: COMSOL Multiphysics, EDEM-ADAMS, and projectChrono. Next, the contact models used in projectChrono will be discussed and the methodology used to implement a custom Johnson Kendall Roberts (JKR) collision model will be explained. Finally, initial results from a cone penetrometer test in projectChrono will be shown. Qualitatively, the final simulations look correct, and further work is being done to quantitatively validate them as well as simulate more complex screw geometries.
The process of learning a new skill can be time consuming and difficult for both the teacher and the student, especially when it comes to computer modeling. With so many terms and functionalities to familiarize oneself with, this task can be overwhelming to even the most knowledgeable student. The purpose of this paper is to describe the methodology used in the creation of a new set of curricula for those attempting to learn how to use the Dynamic Traffic Simulation Package with Multi-Resolution Modeling. The current DLSim curriculum currently relates information via high-concept terms and complicated graphics. The information in this paper aims to provide a streamlined set of curricula for new users of DLSim, including lesson plans and improved infographics.
Energy efficient optimal formation control of a multiple quadrotor UAV system with uncertain payload
This thesis presents the design and simulation of an energy efficient controller for a system of three drones transporting a payload in a net. The object ensnared in the net is represented as a mass connected by massless stiff springs to each drone. Both a pole-placement approach and an optimal control approach are used to design a trajectory controller for the system. Results are simulated for a single drone and the three drone system both without and with payload.