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This creative project develops an environment in which three species inhabit a shared land and models the movement of the creatures to determine the survival rates over time in specific conditions. The three species modelled include a predator and a prey species with movement capabilities as well as a stagnant

This creative project develops an environment in which three species inhabit a shared land and models the movement of the creatures to determine the survival rates over time in specific conditions. The three species modelled include a predator and a prey species with movement capabilities as well as a stagnant fruit species. There are a variety of configurable variables that can be used to modify and control the simulation to observe how the resulting population charts change. The big difference between this project and a normal approach to simulating a predation relationship is that actual creatures themselves are being created and their movement is simulated in this virtual environment which then leads to population counts, rather than integrating differential equations relating the population sizes of both species and purely tracking the populations but not the creatures themselves. Because of this difference, my simulation is not meant to handle all the complexities of life that come in the real-world but instead is intended as a simplified approach to simulating creatures' lives with the purpose of conveying the idea of a real predation relationship. Thus, the main objective of my simulation is to produce data representative of real-world predator-prey relationships, with the overall cyclical pattern that is observed in natural achieved through simulating creature movement and life itself rather than estimating population size change.

ContributorsPerry, Jordan (Author) / Burger, Kevin (Thesis director) / Miller, Phillip (Committee member) / Barrett, The Honors College (Contributor) / Department of Physics (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-05
Description

NASA has partnered with multiple colleges, including ASU, on a mission to study an asteroid called Psyche. Psyche is the first asteroid discovered made of metal, mostly iron, that is close enough for us to study and could give insight into what Earth’s core is like. The mission plans and

NASA has partnered with multiple colleges, including ASU, on a mission to study an asteroid called Psyche. Psyche is the first asteroid discovered made of metal, mostly iron, that is close enough for us to study and could give insight into what Earth’s core is like. The mission plans and research documents on how the various measurement tools work are not engaging to those without a background in STEM. This serves as inspiration to make a web-based game in order to make the information more engaging to the player. This web-based game will take the user through the Psyche mission going from the assembly of the measurement tools all the way to when the satellite is orbiting the asteroid. The creative project consisted of creating a simulation for a young audience, between ages 10 and 18, to experience what the mission could look like once the satellite is at the Psyche asteroid and what the data collected could mean. The asteroid could have been formed through a process called the dynamo process or it could be a piece of a larger parent body. It could be made mostly of metal or silicates, which will be determined during the mission. These are some of the results that will be generalized and relayed to the player. This creative project includes the four main sections of the orbit phase of the mission in which the users will perform tasks to collect some data in order to see some of the generalized possible results of the study of Psyche. Some of the data collected would be the amount of metal making up the asteroid and figuring out what the gravitational pull is. The first main section will use the magnetometer, the second section will use the multispectral imager, the third section will use X-Band Radio Waves, and the fourth section will use the gamma ray and neutron spectrometer.

ContributorsOgar, Scott (Author) / Carter, Lynn (Thesis director) / Chavez-Echeagaray, Maria Elena (Committee member) / Barrett, The Honors College (Contributor) / Computing and Informatics Program (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-05
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Description
Simulations can be used to help formulate and solve complex problems. Toward this goal, the Arizona Center for Integrative Modeling and Simulation (ACIMS) is a research laboratory at Arizona State University that creates powerful tools for simulating complex systems. Their flagship simulator, DEVS-Suite, allows users to create models that can

Simulations can be used to help formulate and solve complex problems. Toward this goal, the Arizona Center for Integrative Modeling and Simulation (ACIMS) is a research laboratory at Arizona State University that creates powerful tools for simulating complex systems. Their flagship simulator, DEVS-Suite, allows users to create models that can be simulated. The latest version of this simulator supports storing data in Postgres, a relational database that is well suited for storing millions of data points. However, though DEVS-Suite supports real-time visualizations, the simulator does not support the manipulation and visualization of the data stored in the database. As simulations become more complex, users benefit from visualizing time-based trajectories. User-defined data visualization can help gain new insight into generated simulated data.
ContributorsSchaffer, Albert (Author) / Sarjoughian, Hessam (Thesis director) / Chen, Yinong (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
Description

In this paper, we discuss the methods and requirements to simulate a soft bodied beam using traditional rigid body kinematics to produce motion inspired by eels. Eels produce a form of undulatory locomotion called anguilliform locomotion that propagates waves throughout the entire body. The system that we are analyzing is

In this paper, we discuss the methods and requirements to simulate a soft bodied beam using traditional rigid body kinematics to produce motion inspired by eels. Eels produce a form of undulatory locomotion called anguilliform locomotion that propagates waves throughout the entire body. The system that we are analyzing is a flexible 3D printed beam being actively driven by a servo motor. Using the simulation, we also analyze different parameters for these spines to maximize the linear speed of the system.

ContributorsKwan, Anson (Author) / Aukes, Daniel (Thesis director) / Marvi, Hamidreza (Committee member) / Barrett, The Honors College (Contributor) / Engineering Programs (Contributor)
Created2022-05
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Description

The goal of this project was to develop a prototype for an educational tool that will help users understand how the voting system deployed by a government can affect the outcomes of elections. This tool was developed in Java SE, consisting of a model for the simulation of elections capable

The goal of this project was to develop a prototype for an educational tool that will help users understand how the voting system deployed by a government can affect the outcomes of elections. This tool was developed in Java SE, consisting of a model for the simulation of elections capable of supporting various voting systems, along with a variety of fairness measures, and educational and explanatory material. While a completed version of this tool would ideally be fully self-contained, easily accessible in-browser, and provide detailed visualizations of the simulated elections, the current prototype version consists of a GitHub repository containing the code, with the educational material and explanations contained within the thesis paper. Ultimately, the goal of this project was to be a stepping stone on the path to create a tool that will instill a measure of systemic skepticism in the user; to give them cause to question why our systems are built the way they are, and reasons to believe that they could be changed for the better. In undertaking this project, I hope to help in providing people with the political education needed to make informed decisions about how they want the government to function. The GitHub repository containing all the code can be found at, https://github.com/SpencerDiamond/Votes_that_Count

ContributorsDiamond, Spencer (Author) / Sarjoughian, Hessam (Thesis director) / Hines, Taylor (Committee member) / Barrett, The Honors College (Contributor) / Department of Physics (Contributor) / Department of English (Contributor) / School of Mathematical and Statistical Sciences (Contributor)
Created2022-05
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Description
In order to understand if and how strategic resource allocation can constrain the structure of pair-wise competition outcomes in competitive human competitions we introduce a new multiplayer resource allocation game, the Multiplayer Lotto Games. This new games allows agents to allocate their resources across a continuum of possible specializations. In

In order to understand if and how strategic resource allocation can constrain the structure of pair-wise competition outcomes in competitive human competitions we introduce a new multiplayer resource allocation game, the Multiplayer Lotto Games. This new games allows agents to allocate their resources across a continuum of possible specializations. In order to explore the behavior of strategic agents of the Multiplayer Lotto game, we implement an agent-based model with replicator dynamics. The model simulation showed agent behavior different than what the Population Lotto Game would predict, and we propose the “small wave” hypothesis as the explanation. Namely, that “small battles” along the domain are beneficial to agents with lesser resources such that they perform better against richer agents than otherwise expected.
ContributorsArtiglio, Giovanni (Author) / Nishimura, Joel (Thesis director) / Zhao, Yunpeng (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Natural Sciences (Contributor)
Created2022-05
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Description

Exploration of icy moons in the search for extra-terrestrial life is becoming a major focus in the NASA community. As such, the Exobiology Extant Life Surveyor (EELS) robot has been proposed to survey Saturn's Moon, Enceladus. EELS is a snake-like robot that will use helically grousered wheels to propel itself

Exploration of icy moons in the search for extra-terrestrial life is becoming a major focus in the NASA community. As such, the Exobiology Extant Life Surveyor (EELS) robot has been proposed to survey Saturn's Moon, Enceladus. EELS is a snake-like robot that will use helically grousered wheels to propel itself forward through the complex terrains of Enceladus. This moon's surface is composed of a mixture of snow and ice. Mobility research in these types of terrains is still under-explored, but must be done for the EELS robot to function. As such, this thesis will focus on the methodologies required to effectively simulate wheel interaction with cohesive media from a computational perspective. Three simulation tools will be briefly discussed: COMSOL Multiphysics, EDEM-ADAMS, and projectChrono. Next, the contact models used in projectChrono will be discussed and the methodology used to implement a custom Johnson Kendall Roberts (JKR) collision model will be explained. Finally, initial results from a cone penetrometer test in projectChrono will be shown. Qualitatively, the final simulations look correct, and further work is being done to quantitatively validate them as well as simulate more complex screw geometries.

ContributorsMick, Darwin (Author) / Marvi, Hamidreza (Thesis director) / Das, Jnaneshwar (Committee member) / Barrett, The Honors College (Contributor) / Mechanical and Aerospace Engineering Program (Contributor)
Created2022-05
Description

The process of learning a new skill can be time consuming and difficult for both the teacher and the student, especially when it comes to computer modeling. With so many terms and functionalities to familiarize oneself with, this task can be overwhelming to even the most knowledgeable student. The purpose

The process of learning a new skill can be time consuming and difficult for both the teacher and the student, especially when it comes to computer modeling. With so many terms and functionalities to familiarize oneself with, this task can be overwhelming to even the most knowledgeable student. The purpose of this paper is to describe the methodology used in the creation of a new set of curricula for those attempting to learn how to use the Dynamic Traffic Simulation Package with Multi-Resolution Modeling. The current DLSim curriculum currently relates information via high-concept terms and complicated graphics. The information in this paper aims to provide a streamlined set of curricula for new users of DLSim, including lesson plans and improved infographics.

ContributorsMills, Alexander (Author) / Zhou, Xuesong (Thesis director) / Chen, Yinong (Committee member) / Barrett, The Honors College (Contributor) / Computing and Informatics Program (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
Description
My creative project is a Python program designed to simulate a $100,000 stock portfolio using real data about the stock market. It runs continuously on my computer and executes the main body of the code once per day at 11:00 am AZ time. It will pull prices from the internet

My creative project is a Python program designed to simulate a $100,000 stock portfolio using real data about the stock market. It runs continuously on my computer and executes the main body of the code once per day at 11:00 am AZ time. It will pull prices from the internet for all stocks in the S&P 500 between 07/01/2023 and now. Each day, the program outputs two .csv files showing the makeup of the portfolio and an aggregated list of all transactions that have taken place. The financial decisions are made using Modern Portfolio Theory and the Efficient Frontier model, balancing risk and maximizing the Sharpe ratio to create the most mathematically optimal portfolio. There is a lot of documentation available to users to show the process of the code through daily executions, how to install required packages, and ultimately how to use the program. It was designed as a simulation for this project but has the potential to be expanded beyond its current bounds and eventually become a legitimate algorithm trading bot.
ContributorsAmazeen, Andrew (Author) / Sopha, Matt (Thesis director) / Pruitt, Seth (Committee member) / Barrett, The Honors College (Contributor) / School of Accountancy (Contributor) / Department of Information Systems (Contributor)
Created2024-05
Description

This thesis presents the design and simulation of an energy efficient controller for a system of three drones transporting a payload in a net. The object ensnared in the net is represented as a mass connected by massless stiff springs to each drone. Both a pole-placement approach and an optimal

This thesis presents the design and simulation of an energy efficient controller for a system of three drones transporting a payload in a net. The object ensnared in the net is represented as a mass connected by massless stiff springs to each drone. Both a pole-placement approach and an optimal control approach are used to design a trajectory controller for the system. Results are simulated for a single drone and the three drone system both without and with payload.

ContributorsHayden, Alexander (Author) / Grewal, Anoop (Thesis director) / Berman, Spring (Committee member) / Barrett, The Honors College (Contributor) / Mechanical and Aerospace Engineering Program (Contributor) / Historical, Philosophical & Religious Studies, Sch (Contributor)
Created2022-05