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Undulatory locomotion is a unique form of swimming that generates thrust through the propagation of a wave through a fish’s body. The proposed device utilizes a constrained compliant material with a single actuator to generate an undulatory motion. This paper draws inspiration from Anguilliformes and discusses the kinematics and dynamics

Undulatory locomotion is a unique form of swimming that generates thrust through the propagation of a wave through a fish’s body. The proposed device utilizes a constrained compliant material with a single actuator to generate an undulatory motion. This paper draws inspiration from Anguilliformes and discusses the kinematics and dynamics of wave propagation of an underwater robot. A variety of parameters are explored through modeling and are optimized for thrust generation to better understand the device. This paper validates the theoretical spine behavior through experimentation and provides a path forward for future development in device optimization for various applications. Previous work developed devices that utilized either paired soft actuators or multiple redundant classical actuators that resulted in a complex prototype with intricate controls. The work of this paper contrasts with prior work in that it aims to achieve undulatory motion through passive actuation from a single actively driven point which simplifies the control. Through this work, the goal is to further explore low-cost soft robotics via bistable mechanisms, continuum material properties, and simplified modeling practices.
ContributorsKwan, Anson (Author) / Aukes, Daniel (Thesis advisor) / Zhang, Wenlong (Committee member) / Marvi, Hamid (Committee member) / Arizona State University (Publisher)
Created2023
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Description
With the advent of GPGPU, many applications are being accelerated by using CUDA programing paradigm. We are able to achieve around 10x -100x speedups by simply porting the application on to the GPU and running the parallel chunk of code on its multi cored SIMT (Single instruction multiple thread) architecture.

With the advent of GPGPU, many applications are being accelerated by using CUDA programing paradigm. We are able to achieve around 10x -100x speedups by simply porting the application on to the GPU and running the parallel chunk of code on its multi cored SIMT (Single instruction multiple thread) architecture. But for optimal performance it is necessary to make sure that all the GPU resources are efficiently used, and the latencies in the application are minimized. For this, it is essential to monitor the Hardware usage of the algorithm and thus diagnose the compute and memory bottlenecks in the implementation. In the following thesis, we will be analyzing the mapping of CUDA implementation of BLIINDS-II algorithm on the underlying GPU hardware, and come up with a Kepler architecture specific solution of using shuffle instruction via CUB library to tackle the two major bottlenecks in the algorithm. Experiments were conducted to convey the advantage of using shuffle instru3ction in algorithm over only using shared memory as a buffer to global memory. With the new implementation of BLIINDS-II algorithm using CUB library, a speedup of around 13.7% was achieved.
ContributorsWadekar, Ameya (Author) / Sohoni, Sohum (Thesis advisor) / Aukes, Daniel (Committee member) / Redkar, Sangram (Committee member) / Arizona State University (Publisher)
Created2017