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The institutionalized environments of government aid, void of architectural creativity, are regular sights in Native American communities. Meanwhile, the community falls victim to obesity, diabetes, addiction, and many other maladies. I believe that the design of a community's buildings can greatly affect the health of the community. This thesis focuses

The institutionalized environments of government aid, void of architectural creativity, are regular sights in Native American communities. Meanwhile, the community falls victim to obesity, diabetes, addiction, and many other maladies. I believe that the design of a community's buildings can greatly affect the health of the community. This thesis focuses on the social aspects of design. How might we enhance the social capital of Native communities through the built environment?
ContributorsValenzuela, Kristina Marie (Author) / Brandt, Beverly (Thesis director) / Shraiky, James (Committee member) / Zingoni, Milagros (Committee member) / Barrett, The Honors College (Contributor) / School of Community Resources and Development (Contributor) / The Design School (Contributor)
Created2014-12
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This project researches the potential effects of retail design and layout and how it affects consumer-purchasing behavior. The research can be broken down into three large segments as well as a case study. The first focuses on the consumers and the target market. The second examines store layout in terms

This project researches the potential effects of retail design and layout and how it affects consumer-purchasing behavior. The research can be broken down into three large segments as well as a case study. The first focuses on the consumers and the target market. The second examines store layout in terms of walkways, wall placements, and major pathways throughout the space. Third, the overall aesthetics and design are studied, focusing on color, texture, shapes, and lighting. Lastly, a case study on a popular women's retail store, Antrhoplogie, is examined based on the above research. This project gives interesting insight into the minds of the consumer in retail environments as well as the effect of design and overall experience the consumers have in many types of retail stores.
ContributorsAndes, Katie Marissa (Author) / Brandt, Beverly (Thesis director) / Samper, Adriana (Committee member) / Zingoni, Milagros (Committee member) / Barrett, The Honors College (Contributor) / Department of Marketing (Contributor) / The Design School (Contributor) / W. P. Carey School of Business (Contributor)
Created2014-05
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Description

Autism Spectrum Disorder (ASD) is a developmental disability that impacts one’s social interaction, communication skills (both verbal and non-verbal), and cognitive function. Autism affects 1 in 60 children. Individuals with autism have trouble understanding facial expressions or social cues, and often see the world around them differently than a neurotypical

Autism Spectrum Disorder (ASD) is a developmental disability that impacts one’s social interaction, communication skills (both verbal and non-verbal), and cognitive function. Autism affects 1 in 60 children. Individuals with autism have trouble understanding facial expressions or social cues, and often see the world around them differently than a neurotypical individual (mainly increased sensitivity to sounds, motion, or lighting). As the name implies, autism is a spectrum, and no two individuals are alike. As the saying goes, “When you’ve met one person with autism, you’ve met one person with autism.” Movies such as Rain Man (1988) or The Accountant (2016) showcase autistic individuals who are higher-functioning; they are able to verbally communicate and live somewhat independently. Other autistic individuals, such as my brother, Tyler, are lower-functioning. Tyler is non-verbal and unable to be independent, and our day-to-day life is greatly shaped by this.<br/><br/>One thought that haunts the parents of autistic individuals is, “What happens when they’re older?” Even more scary is the question “What will happen when I’m gone?” My brother is on the autism spectrum, and my mother describes these thoughts as ones that “keep [her] up at night.” She explains, “I think it’s important for him to be completely engaged and productive, and we have that right now because we’re in our little safety bubble...that’s going to end...and it’s kind of scary.” Around 50,000 children with autism turn 18 every year in the United States, and nearly 90% of autistic individuals lose access to the services they have relied on throughout their entire lives. My hope is that architecture can help to answer this question by providing a place for adults on the autism spectrum to learn how to eventually live and work independently in the future. By implementing certain design features and design criteria to minimize the sensory overload issues commonly experienced by individuals with autism, we can create a safe space for learning for young adults on the autism spectrum.

ContributorsSobelman, Jacob Evan (Author) / Zingoni, Milagros (Thesis director) / Hejduk, Renata (Committee member) / Patel, Tina (Committee member) / School of Geographical Sciences and Urban Planning (Contributor) / The Design School (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description
Students’ learning experience in studio are an essential part in studio-based learning mode and design education. Studio-based learning is defined as an active pedagogy in which the student learns multimodal by solving cases or problems. Students work with personal assignments or group assignments that are critiqued on the basis of

Students’ learning experience in studio are an essential part in studio-based learning mode and design education. Studio-based learning is defined as an active pedagogy in which the student learns multimodal by solving cases or problems. Students work with personal assignments or group assignments that are critiqued on the basis of formal and informal presentations. Studio-based Learning (SBL) is unlike other learning modes, not only because the pedagogy is different but also because of its distinctive learning spaces. SBL is carried out in the studio, a type of classroom within the university that supports this pedagogy. The studio is more like a combination of classroom and study room, students take courses in studio and are encouraged to finish their design project in the studio during their off-school hours.

Nowadays, the development of undergraduate design education and practice varies significantly among countries as a result of the varying curriculum and pedagogical evolution. For instance, Chinese education in interior design has only thirty years of development while the United States has over one hundred years of experience in the field. Even though both educational goals expect students to be able to manage developing design concepts and design projects, the differences between the two are numerous. This thesis studies a comparative analysis between the two systems and aims to identify students’ real needs and their perception of studio-based learning at Nankai University in China and Arizona State University in the United States as a means to recognize possibilities to improve students’ learning experience. The study includes students, their studio spaces, and their interior design undergraduate programs in both universities. The study utilizes qualitative methods including questionnaires, semi-structured interviews, and observations. The study also includes an analysis of both undergraduate interior design programs in these two universities as case studies. The findings are analyzed and translated into physical and pedagogical recommendations. The findings should be of value for students and faculty in interior design programs in both countries.
ContributorsLiu, Chaofan (Author) / Zingoni, Milagros (Thesis advisor) / Fischman, Gustavo (Committee member) / Brunner, Lori (Committee member) / Arizona State University (Publisher)
Created2020