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Fueled by fear in the post-9/11 United States, American intelligence agencies conduct dragnet data collection on global communication. Despite the intention of surveillance as preventative counter-terrorism action, the default search and seizure of global communication poses a threat to our constitutional rights and individual autonomy. This is the case especially

Fueled by fear in the post-9/11 United States, American intelligence agencies conduct dragnet data collection on global communication. Despite the intention of surveillance as preventative counter-terrorism action, the default search and seizure of global communication poses a threat to our constitutional rights and individual autonomy. This is the case especially for people who may be thought of as in opposition to our current political climate, such as immigrants, people of color, women, people practicing non-western religions, people living outside of the United States, activists, persons engaging in political dissent, and people with intersecting identities. Throughout the Fall and Spring semesters, I have done research, conducted visual experiments and designed exploratory projects in order to more thoroughly identify the issue and explore the ways in which visual communication design can aid in the conversation surrounding global surveillance. It was the intention of my fourth year social issue projects to explore the role of visual communication design in the dialogue surrounding surveillance, principally focusing on the responsibility visual communication design has in spreading ideas about how to globally subvert surveillance until governments disclose information about their unconstitutional actions or until whistleblowers do it for them. My final project, the fourth year social issue exhibit, focuses on how improving our personal password habits can help us gain agency in digital spaces. Using the randomness of rolling a dice to generate entropy can help us generate stronger passwords in order to secure sensitive information online. Using design as a method of communication, my fourth year social issue exhibit shared information about how encrypted passwords can act as the first line of defense in protecting ourselves from invasive data collection and malicious internet activity.
ContributorsBailey, Lauren Nicole (Author) / Sanft, Alfred (Thesis director) / Heywood, William (Committee member) / The Design School (Contributor) / School of Social Transformation (Contributor) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
Anthropomorphic animal characters are common in animation, but there is limited data on the factors that contribute to such a trend. I studied how animated animals in popular movies look and behave like humans, and what that indicates about us that we prefer them that way. My study was conducted

Anthropomorphic animal characters are common in animation, but there is limited data on the factors that contribute to such a trend. I studied how animated animals in popular movies look and behave like humans, and what that indicates about us that we prefer them that way. My study was conducted via literature review, film review, facial measurements, and the creation of my own character. I discovered the physical importance of eyes in proportion to the rest of the face and the emotional importance of those animals acting as metaphors for us as humans.
ContributorsEhuan, Ariana Jade (Author) / Adamson, Joni (Thesis director) / Drum, Meredith (Committee member) / Fisher, Rebecca (Committee member) / School of Life Sciences (Contributor) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
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Description
I devote my thesis to the practice of adaptive architecture and parametric design. The interactive and adaptive design would be my interest and my research thesis will be the process of exploring the architectural potentials of computer-programmed architectural design which interact with human beings. Start with the adaptive architectural theory

I devote my thesis to the practice of adaptive architecture and parametric design. The interactive and adaptive design would be my interest and my research thesis will be the process of exploring the architectural potentials of computer-programmed architectural design which interact with human beings. Start with the adaptive architectural theory of Neil Leach and Sou Fujimoto's architectural theory of architecture type, I explore and test the possibilities with current tools. I did reseach on the current study and practice of adaptive and interactive architecture in 20 century. After a series of study and experiment, I decided to make the "mirror" as a portal of inside and outside a building indicating a vague spacial relationship instead of just a normal mechanic mirror. The "mirror" will able to translate the information captured from motion to another "language" presented by movable materials to surrounding people, which provides people space to reflect and interact with each other. And the device would be the prototype of my thesis. The exploration of technology in the field of architecture really attracts me. I enjoy the design process and the final product. I will pay attention to new technologies in the future and try to combine technology, art and architecture together to create new experience.
ContributorsJu, Dewen (Author) / Diego, Garcia-Setien (Thesis director) / Hejduk, Renata (Committee member) / The Design School (Contributor) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
Description

By studying the workflow used to create the black hole, Gargantua, in Interstellar, artists can understand how to simulate complex astronomical phenomena in other special effects software such as Houdini. This workflow utilizes a balance between scientific realism and artistic interpretation of astronomical phenomena such that simulations can maximize their

By studying the workflow used to create the black hole, Gargantua, in Interstellar, artists can understand how to simulate complex astronomical phenomena in other special effects software such as Houdini. This workflow utilizes a balance between scientific realism and artistic interpretation of astronomical phenomena such that simulations can maximize their success in film. Through significant amounts of research and study, the artists at Double Negative generated a scientifically realistic black hole in shape and physical behavior, but made creative decisions when shading and lighting their simulation. I find that DNeg’s workflow integrates well when using Houdini technology. I follow their workflow to generate a series of spiral galaxies in Houdini and find how Houdini’s node network layout allows artists to incorporate both scientific realism and creative approaches to a simulation. A strong understanding of the mechanics of the simulated astronomical event scientifically informs the look and shape of a production, while Houdini’s node network layout makes it easy for special effects artists to manipulate simulations to their own artistic interpretation of astronomical phenomena.

ContributorsJoiner, Jae (Author) / Kim, Sujin (Thesis director) / Lawson, Shawn (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / School of Art (Contributor)
Created2023-05
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Description

The Garden is a series of seven looks which represent specific flowers. These representations are seen not only in their color ways, but also in their use of textured fabrics, bold silhouettes, and detailed embellishment techniques such as beading and covered buttons. My goal was to embody flowers, not to

The Garden is a series of seven looks which represent specific flowers. These representations are seen not only in their color ways, but also in their use of textured fabrics, bold silhouettes, and detailed embellishment techniques such as beading and covered buttons. My goal was to embody flowers, not to simply create garments with flowers on them. Instead, these garments ARE flowers. These forms are meant to call back to classic feminine shapes while giving them a modern twist in their asymmetry, fearless lines, and suggestiveness. They are a celebration of women and their connection with the delicate and powerful aspects of nature and their interactions with the human form.

ContributorsThomas, Veda "V" (Author) / Tevzadze, Irina (Thesis director) / Stephenson, Kathy (Committee member) / Barrett, The Honors College (Contributor) / School of Art (Contributor)
Created2022-05
Description
What does self love look like when visualized? What does self hate look like when visualized? What is the frustration one experiences when introspecting, and how can that be represented in art? Complex matters of identity such as this often involve an ambiguous, non-linear approach to self understanding, making the

What does self love look like when visualized? What does self hate look like when visualized? What is the frustration one experiences when introspecting, and how can that be represented in art? Complex matters of identity such as this often involve an ambiguous, non-linear approach to self understanding, making the medium of animation particularly apt for this exploration. This film aims to observe feelings of self-dysphoria and the surges of discomfort and acceptance that come with them.
ContributorsSands, Irina (Author) / Lawson, Shawn (Thesis director) / Kim, Sujin (Committee member) / Barrett, The Honors College (Contributor) / School of Art (Contributor) / Department of Psychology (Contributor)
Created2024-05
Description
The purpose of this project was prove that animated characters have a unique appeal to the empathy of viewers, and to then create assets that could be used in an effective way to spread awareness about endangered species. I sought to explore in what ways animation connects to individuals, and

The purpose of this project was prove that animated characters have a unique appeal to the empathy of viewers, and to then create assets that could be used in an effective way to spread awareness about endangered species. I sought to explore in what ways animation connects to individuals, and how those connections can be used to create empathy towards endangered animal species. I created two surveys as a way of measuring the connections between participants and the elements of two videos about wildlife conservation; one animated and one live-action. After surveying over 130 people, I found that the video with animated animal characters evoked strong emotions from 82.5% of participants. This, combined with participant interest in other elements such as color and animated style, prompted me to create two animal characters that could be used for educational animated short films. I created character designs for a Galapagos penguin and a black-horned rhinoceros, 3D modeled environments, a storyboard and script for a short video featuring the rhinoceros, and a 3D model and animated walk-cycle for the penguin. These elements were created with the idea that they could be used in order to create educational animated videos about endangered species. The biggest takeaway from this project is that while the aesthetics and characters of animation are important to viewers, it is also important that they are able to learn not only about the endangered species, but how they can contribute to wildlife conservation.
ContributorsOlson, Grace Hannah (Author) / Button, Melissa M (Thesis director) / Cala, Coats (Committee member) / Division of Teacher Preparation (Contributor) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05