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Through the use of Arizona State University’s Founders Lab, our group of four Barrett, the Honors College Students completed a research thesis regarding the interest of college students in a sleep light technology product. The National Aeronautics and Space Administration (NASA) pioneered a sleep light technology with the ability to

Through the use of Arizona State University’s Founders Lab, our group of four Barrett, the Honors College Students completed a research thesis regarding the interest of college students in a sleep light technology product. The National Aeronautics and Space Administration (NASA) pioneered a sleep light technology with the ability to regulate melatonin production and circadian rhythm, resulting in an improvement of sleep quality. The technology was originally invented for astronauts to improve their sleep while in space on a spacecraft. Utilizing this technology, our group performed extensive market research with the intention of determining if college students would be interested in purchasing a consumer product incorporating the sleep light technology. We created a brand called Rhythm Illumination and began by building a website and brand guide. Next, we utilized Google Forms to generate responses to a variety of questions regarding current sleep habits, current sleep problems, and whether or not there was interest in a product like this. After determining that college students have room for sleep quality improvement and there is interest in this kind of product, we worked towards our goal of gaining traction for the product. We decided to utilize both Google Analytics results and a Zoom event’s attendance as proof of interest in our product. Google Analytics revealed over one hundred unique users on our Rhythm Illumination website. We also had eleven event attendees. Between these two tools, our team was able to conclude that there is interest among college students for a consumer product utilizing NASA’s sleep light technology

ContributorsVijayaraghavan, Shalini (Author) / Amaya, Alexander (Co-author) / Rodgers, Tess (Co-author) / Toledo, Pedro (Co-author) / Byrne, Jared (Thesis director) / Pierce, John (Committee member) / Barrett, The Honors College (Contributor) / Department of Psychology (Contributor) / School of Human Evolution & Social Change (Contributor) / School of Life Sciences (Contributor)
Created2022-05
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Description
In 2020, all states and territories within the United States have at least 20% obesity rates among adults, with the state of Arizona being rated between 30-35% of adults (CDC, 2021). Obesity is linked to an increased risk of heart disease, stroke, type 2 diabetes, high blood pressure, certain cancers,

In 2020, all states and territories within the United States have at least 20% obesity rates among adults, with the state of Arizona being rated between 30-35% of adults (CDC, 2021). Obesity is linked to an increased risk of heart disease, stroke, type 2 diabetes, high blood pressure, certain cancers, as well as other chronic conditions (NIH, 2018). The high percentage is partly due to the work environment in society, which has become increasingly sedentary with the rise of labor-saving technologies, such as computers. As a result, sedentary jobs have increased 83% since 1950 (American Heart Association, 2018). Our proposed solution to the problem of people not getting enough exercise is Bet Fitness. Bet Fitness is a mobile app that utilizes social and financial incentives to motivate users to consistently exercise. The quintessence of Bet Fitness is to bet money on your health. You first create a group with your friends or people you want to compete with. You then put in a specified amount of money into the betting pool. Users then exercise for a specified number of days for a certain period of time (let’s say for instance, three times a week for a month). Workouts can be verified only by the other members of the group, where you can either send photos in a group chat, link your Fitbit/other health data, or simply have another person vouch that you worked out. Anyone who fails to keep up with the “bet”, loses their money that they put in and it gets equally distributed to the other members of the party. According to our initial survey, this idea has generated much interest among college students.
ContributorsSemadeni, Nathanael (Author) / Potts, Maddie (Co-author) / DeMent, Clare (Co-author) / Wang, Shiyuan (Co-author) / Bryne, Jared (Thesis director) / Lee, Christopher (Committee member) / Barrett, The Honors College (Contributor) / Department of Finance (Contributor)
Created2022-05
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Description

Spatial audio can be especially useful for directing human attention. However, delivering spatial audio through speakers, rather than headphones that deliver audio directly to the ears, produces the issue of crosstalk, where sounds from each of the two speakers reach the opposite ear, inhibiting the spatialized effect. A research team

Spatial audio can be especially useful for directing human attention. However, delivering spatial audio through speakers, rather than headphones that deliver audio directly to the ears, produces the issue of crosstalk, where sounds from each of the two speakers reach the opposite ear, inhibiting the spatialized effect. A research team at Meteor Studio has developed an algorithm called Xblock that solves this issue using a crosstalk cancellation technique. This thesis project expands upon the existing Xblock IoT system by providing a way to test the accuracy of the directionality of sounds generated with spatial audio. More specifically, the objective is to determine whether the usage of Xblock with smart speakers can provide generalized audio localization, which refers to the ability to detect a general direction of where a sound might be coming from. This project also expands upon the existing Xblock technique to integrate voice commands, where users can verbalize the name of a lost item using the phrase, “Find [item]”, and the IoT system will use spatial audio to guide them to it.

ContributorsSong, Lucy (Author) / LiKamWa, Robert (Thesis director) / Berisha, Visar (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
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Description

In arid environments such as Arizona, agricultural producers are burdened by constraints placed on them by inhospitable weather and limited access to water and fertile soil when attempting to grow produce. Farms in the arid Southwest often have to build greenhouses to overcome such constraints; however, such greenhouses may be

In arid environments such as Arizona, agricultural producers are burdened by constraints placed on them by inhospitable weather and limited access to water and fertile soil when attempting to grow produce. Farms in the arid Southwest often have to build greenhouses to overcome such constraints; however, such greenhouses may be relatively space, water, and pesticide intensive and often have demanding maintenance needs and overhead costs. In addition, many current agricultural practices exhaust land resources disparagingly, leading to irreversible environmental degradation. In an effort to improve agricultural production for those limited by weather and resource constraints while simultaneously increasing sustainability in land, resource and pesticide use, we have created Valleyponics, a hydroponic growth services company centered around creating a minimal farming footprint. The company uses a consultative services approach, leveraging NASA Veggie Growth System Technology to provide solutions to large businesses by automating their agricultural production processes and minimizing resource use year-round. Valleyponics aims to cultivate consultative partnerships which will allow our clients, their communities, and the environment to flourish.

ContributorsRamirez, Noe (Author) / Craft, Joshua (Co-author) / Valesano, Megan (Co-author) / Walsh, Samuel (Co-author) / Byrne, Jared (Thesis director) / Lee, Christopher (Committee member) / Balven, Rachel (Committee member) / Barrett, The Honors College (Contributor) / Dean, W.P. Carey School of Business (Contributor) / Mechanical and Aerospace Engineering Program (Contributor)
Created2022-05
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ContributorsSolis, Jalen (Author) / Vadlamudi, Sai (Co-author) / Miller, Phillip (Thesis director) / De Luca, Gennaro (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
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ContributorsSolis, Jalen (Author) / Vadlamudi, Sai (Co-author) / Miller, Phillip (Thesis director) / De Luca, Gennaro (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
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Description

As time passes and equipment advances, healthcare keeps evolving. The way medicine is practiced today is largely influenced by the resources established from technology. This technology has been a benefit in the treatment of many patients but has, at the same time, also provided new obstacles. Each advancement has an

As time passes and equipment advances, healthcare keeps evolving. The way medicine is practiced today is largely influenced by the resources established from technology. This technology has been a benefit in the treatment of many patients but has, at the same time, also provided new obstacles. Each advancement has an influence on the way medicine is practiced and the type of care patients are receiving. This thesis explores these factors to determine the overall impact patients face as innovation progresses through future development.

ContributorsReich, Mackenzie (Author, Co-author) / Fellars Watrous, Lisa (Thesis director) / Hall, Rick (Committee member) / Barrett, The Honors College (Contributor) / School of Life Sciences (Contributor)
Created2022-05
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Description

This thesis explore how current tracking technologies such as the 1D barcode, QR code, and RFID commercialized in the business world. After a comparison of the current technologies, a pitch is created for DENSEC ID and a subsequent business plan is created.

ContributorsZhao, Michelle (Author) / Reeves, James (Thesis director) / Trujillo, Rhett (Committee member) / Barrett, The Honors College (Contributor) / Department of Psychology (Contributor) / Department of Supply Chain Management (Contributor) / Department of Information Systems (Contributor) / Watts College of Public Service & Community Solut (Contributor)
Created2022-05
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Description
Programming front-end human computer interfaces follows a unique approach of iterative design and testing to produce a creative model envisioned by the developer and designer. Small but frequent changes to visual or audio aspects of the program are commonplace in order to implement different design ideas, implementations, and adjustments. Functional

Programming front-end human computer interfaces follows a unique approach of iterative design and testing to produce a creative model envisioned by the developer and designer. Small but frequent changes to visual or audio aspects of the program are commonplace in order to implement different design ideas, implementations, and adjustments. Functional Reactive Programming (FRP) acts as a compelling programming paradigm towards this iterative design process, following its strength in utilizing time-varying values. Therefore, this thesis will introduce Coda, a Visual Programming Language (VPL) focused on developing audio interfaces using FRP. Coda focuses on the goal of streamlining audio interface prototyping and development, through two primary features: rapid but sensible code hot-reloading, and the use of time and I/O as an interactive development tool. These features allow Coda to greatly reduce the development cycle time commonly seen in typical, text-based programming languages. Coda also comes in its own integrated development environment (IDE) in the form of a web-application.
ContributorsShrestha, Abhash (Author) / Omais, Adam (Co-author) / De Luca, Gennaro (Thesis director) / Chen, Yinong (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
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Description
Programming front-end human computer interfaces follows a unique approach of iterative design and testing to produce a creative model envisioned by the developer and designer. Small but frequent changes to visual or audio aspects of the program are commonplace in order to implement different design ideas, implementations, and adjustments. Functional

Programming front-end human computer interfaces follows a unique approach of iterative design and testing to produce a creative model envisioned by the developer and designer. Small but frequent changes to visual or audio aspects of the program are commonplace in order to implement different design ideas, implementations, and adjustments. Functional Reactive Programming (FRP) acts as a compelling programming paradigm towards this iterative design process, following its strength in utilizing time-varying values. Therefore, this thesis will introduce Coda, a Visual Programming Language (VPL) focused on developing audio interfaces using FRP. Coda focuses on the goal of streamlining audio interface prototyping and development, through two primary features: rapid but sensible code hot-reloading, and the use of time and I/O as an interactive development tool. These features allow Coda to greatly reduce the development cycle time commonly seen in typical, text-based programming languages. Coda also comes in its own integrated development environment (IDE) in the form of a web-application.
ContributorsOmais, Adam (Author) / Shrestha, Abhash (Co-author) / De Luca, Gennaro (Thesis director) / Chen, Yinong (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05