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To understand the role communication and effective management play in the project management field, virtual work was analyzed in two phases. Phase one consisted of gaining familiarity within the field of project management by interviewing three project managers who discussed their field of work, how it has changed due to

To understand the role communication and effective management play in the project management field, virtual work was analyzed in two phases. Phase one consisted of gaining familiarity within the field of project management by interviewing three project managers who discussed their field of work, how it has changed due to Covid-19, approaches to communication and virtual team management, and strategies that allow for effective project management. Phase two comprised a simulation in which 8 ASU student volunteers were put into scenarios that required completing and executing a given project. Students gained project experience through the simulation and had an opportunity to reflect on their project experience.

ContributorsSandhu, Shiwani K (Author) / Kassing, Jeff (Thesis director) / Pandya, Bankim (Committee member) / College of Integrative Sciences and Arts (Contributor) / School of Social and Behavioral Sciences (Contributor) / Thunderbird School of Global Management (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Undergraduate Student Government Downtown (USGD) is the student advocacy organization on Arizona State University’s Downtown Phoenix campus. Its primary purpose is to appoint representatives, known as senators, to represent students in a specific ASU college and meet with university officials to discuss student needs. Senators compartmentalize their roles in various

Undergraduate Student Government Downtown (USGD) is the student advocacy organization on Arizona State University’s Downtown Phoenix campus. Its primary purpose is to appoint representatives, known as senators, to represent students in a specific ASU college and meet with university officials to discuss student needs. Senators compartmentalize their roles in various ways and do not always adhere to the expectations of their role outside of USGD meetings. This research study sought to examine how members of USGD compartmentalized their roles as student leaders. It also sought to examine the degree of separation senators placed between what they view to be their authentic selves versus the self-aspects they associate exclusively with USGD duties. The research determined compartmentalization of roles differed between levels of authority within USGD. Senators who had no other roles within the organization found it easy to remove themselves from the role after their USGD duties were completed for the day. Senior members of the organization, those who held higher positions of authority within the organization, found it less likely for them to separate their personalities from their roles. It also examined USGD’s continued use of highly structured meetings via the use of Robert’s Rules of Order. While they can provide structure in large group settings, when overused these rules cause the organization to suffer from a lack of information exchange and the ability to freely engage in debate. Robert’s Rules of Order act as a gatekeeper, making meeting language inaccessible to student constituents which leads to low amounts of constituent engagement.
ContributorsFishkind, Annaleez Gomez (Author) / Maday, Renee (Thesis director) / Gneiting, Gary (Committee member) / College of Integrative Sciences and Arts (Contributor) / Watts College of Public Service & Community Solut (Contributor) / Barrett, The Honors College (Contributor)
Created2019-12
Description
The first thought that comes to mind for most people when they hear of improvisation is most likely the memory of a funny performance seen on television shows such as Who’s Line is it Anyway? or perhaps the opportunity to be an audience member for a live improv troupe performance.

The first thought that comes to mind for most people when they hear of improvisation is most likely the memory of a funny performance seen on television shows such as Who’s Line is it Anyway? or perhaps the opportunity to be an audience member for a live improv troupe performance. In either of these settings, improvisation can be hilarious, dramatic and entertaining and it makes you wonder how people could possibly be making these scenes up on the spot. Unfortunately, not everyone has first-hand experience with the creative, team-building “magic” of improvisation games and exercises. Watching professional improvisation perform can be intimidating to an observer who hopes to one day be an improvisor themselves. Because of this, the immense benefits that improvisation can have within a professional workplace are often overlooked or ignored. I, myself, never had any experience with improvisation or being on stage until the second semester of my sophomore year when I made the choice to try out for ASU comedy.
ContributorsRussell, Anna (Author) / Soares, Rebecca (Thesis director) / Gneiting, Gary (Committee member) / College of Integrative Sciences and Arts (Contributor) / Dean, W.P. Carey School of Business (Contributor) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Depression, anxiety, and suicidal thoughts or actions are on the rise in adolescents (National Institute of Mental Health, 2015; Bridge, Asti, & Horowitz, 2015). Parents, school administrators, and therapists are searching for resiliency factors with in at-risk groups to aid students in need. In previous work, Luthar and Zigler (1992)

Depression, anxiety, and suicidal thoughts or actions are on the rise in adolescents (National Institute of Mental Health, 2015; Bridge, Asti, & Horowitz, 2015). Parents, school administrators, and therapists are searching for resiliency factors with in at-risk groups to aid students in need. In previous work, Luthar and Zigler (1992) reported that intelligent youth are more resilient than less intelligent youth under low stress conditions but they lose their advantage under high stress conditions. This study examined whether intelligence (reflected in grade point average; GPA) and maladaptive (internalizing and externalizing symptoms) behaviors are negatively related in adolescents, and tested whether level of stress, reflected in emotion regulation and friendship quality, moderated that association. It also probed whether the relationships differ by gender. Sixth-graders (N=506) were recruited with active parental consent from three middle schools. Adolescents completed self-report questionnaires Regarding demo graphics, maladaptive behaviors, emotion regulation, and friendship quality, and GPA data were collected from the school. Regression analyses found that GPA was negatively related to externalizing symptoms. Girls with poor friendship communication report significantly higher maladaptive behaviors. This relation was more pronounced for girls with high GPAs, as predicted. Results support the theory that intelligent female adolescents are more reactive under adverse circumstances. Future efforts should follow students through middle school into high school to evaluate whether friendships remain important to adjustment, hold for boys as well as girls, and have implications for relationship interventions.
ContributorsGonzales, Ashlyn Carol (Author) / Luthar, Suniya (Thesis director) / Davis, Mary (Committee member) / Infurna, Frank (Committee member) / Department of Psychology (Contributor) / Sanford School of Social and Family Dynamics (Contributor) / Barrett, The Honors College (Contributor)
Created2017-12
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Description
In a cross memoir and essay format, I examine what connection barriers veterans face when communicating with civilians. I interviewed veterans after adapting an interview schedule and model release form. Additionally, I researched creative nonfiction, guided autobiography, and Posttraumatic Stress Disorder. I chose to focus mainly on soldiers returning from

In a cross memoir and essay format, I examine what connection barriers veterans face when communicating with civilians. I interviewed veterans after adapting an interview schedule and model release form. Additionally, I researched creative nonfiction, guided autobiography, and Posttraumatic Stress Disorder. I chose to focus mainly on soldiers returning from recent conflicts. Once I collected my interviews, I synthesized the stories I heard with personal memoir. The thesis focuses on three parts: coming home, communication barriers, and connection. Weaving in both my personal reflection and the voices of the soldiers I interviewed, I evaluate possible ways veterans and civilians fail to connect. I address the discrepancy between the apparent warm reception of soldiers and the feelings of disconnection soldiers express by noting the ways in which both the solider and the civilian struggle to communicate. Looking at reintegration struggles, I briefly note the transition difficulty post deployment soldiers face. From the responses I received, I reflect on how empty gestures, perceived ignorance, and an outsider effect contribute to communication barriers between soldiers and veterans. While I address how ignorance can be broken down into misunderstanding military jargon, detaching from war, hearing euphemisms, and having expectations, I also consider the ways in which situation and vagueness surrounding the war contribute to communication barriers surrounding perceived ignorance. From my reflection of communication barriers, I offer tools for soldiers and veterans making connections. I recommend that both soldiers and civilians stay informed about the military engagements as best they can, deconstruct expectations and generalizations, use empathy and active listening, and start being direct. Knowing the nuanced complexity of war and communication, I weave in my own reflections in contribution to the larger conversation.
ContributorsFletcher, Jessica Marie (Author) / Wells, Cornelia (Thesis director) / deLusé, Stephanie (Committee member) / Department of Psychology (Contributor) / Department of English (Contributor) / College of Letters and Sciences (Contributor) / Sanford School of Social and Family Dynamics (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Description
"Bow to the Queen" is an investigation of the presence of classism within the American renaissance faire subculture and the way it impacts communication between community members. While "rennie" subculture has been the subject of many ethnographies in the past, this thesis uses quantitative data to first identify the state

"Bow to the Queen" is an investigation of the presence of classism within the American renaissance faire subculture and the way it impacts communication between community members. While "rennie" subculture has been the subject of many ethnographies in the past, this thesis uses quantitative data to first identify the state of classism and then analyze any effects or correlations it maintains with communication. The literature review shows that unlike past studies, "Bow to the Queen" does not compare members of the renaissance faire community to outsiders, but rather defines the complex social structure and uses it to compare different subgroups of "rennies" to each other. After composing and releasing a survey designed to discreetly measure community members' communication patterns and attitudes toward fellow participants, 100 surveys were collected from current renaissance faire employees from 29 different festivals around the United States. Questions primarily inquired about the relationships between members of the community who stay local to one festival versus those who travel the festival circuit full-time. While results did not prove a definitive nor direct relationship between the presence of classism and increased or decreased communication, they did show that the prevalence of prejudice between social echelons is a far more nuanced construct than was first considered. Ultimately, the significance of this study comes down to the way it demonstrates a fair and thorough treatment of fringe subcultures that are often looked at superficially by the academic community, and by doing so help prevent the pathologization of such cultures in the future.
ContributorsDaugherty, Hayleigh (Author) / Bates, Denise (Thesis director) / Thomas, David (Committee member) / College of Integrative Sciences and Arts (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
Description

This project consists of a police officer training manual and supplemental paper. The goal being to address current flaws in police officer training and implement new ideas in the area of communication, stress management, and cultural awareness. Utilizing expertise from qualitative interviews as well as support found in existing literature

This project consists of a police officer training manual and supplemental paper. The goal being to address current flaws in police officer training and implement new ideas in the area of communication, stress management, and cultural awareness. Utilizing expertise from qualitative interviews as well as support found in existing literature this project was able to create a training curriculum that has the potential to lessen the gaps in police officer training.

ContributorsHenderson, Isabelle (Author) / Holohan, Brynn (Co-author) / DeCarolis, Claudine (Thesis director) / Robinson, Kevin (Committee member) / Barrett, The Honors College (Contributor) / Sanford School of Social and Family Dynamics (Contributor) / School of Criminology and Criminal Justice (Contributor)
Created2023-05
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Description
Mark is a creative project to showcase the storytelling potential of video games and explore the unique narrative tools at their disposal. In particular, the mechanics are crafted to spotlight the ludonarrative—when the gameplay adds to or even tells its own story. In addition, the short, non-linear progression of collecting

Mark is a creative project to showcase the storytelling potential of video games and explore the unique narrative tools at their disposal. In particular, the mechanics are crafted to spotlight the ludonarrative—when the gameplay adds to or even tells its own story. In addition, the short, non-linear progression of collecting a different assortment of friends with each playthrough explores player agency and its role in the emergence of narrative from a series of loosely-scripted events.
ContributorsHoward, Rachel (Author) / Hill, Retha (Thesis director) / O'Flaherty, Katherine (Committee member) / Barrett, The Honors College (Contributor) / Walter Cronkite School of Journalism and Mass Comm (Contributor) / Computing and Informatics Program (Contributor)
Created2022-05
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Description

While Covid-19 had severe impacts on education across the board, the goal of our research is to examine how virtual learning affected Business Data Analytics and Computer Information Students at Arizona State University. A survey was created to measure three key academic areas (student learning, communication, and student engagement) that

While Covid-19 had severe impacts on education across the board, the goal of our research is to examine how virtual learning affected Business Data Analytics and Computer Information Students at Arizona State University. A survey was created to measure three key academic areas (student learning, communication, and student engagement) that may have experienced a notable change in quality. Forty Nine W.P. Carey students were surveyed and their responses were recorded in a Google Sheet. From there the results were transferred to excel and converted into a Numeric Likert scale. By establishing base scores for each of the survey statements we can isolate areas of virtual learning that underwhelmed or satisfied our target demographic. The objective of the subsequent analysis was to identify any areas within the three focal points that participants felt strongly impacted their performance with virtual schooling during the August 2020 to May 2021 school year.

ContributorsGlynn, Rory (Author) / Briggs, Georgette (Thesis director) / Melo, Juan (Committee member) / O'Flaherty, Katherine (Committee member) / Barrett, The Honors College (Contributor) / Department of Information Systems (Contributor)
Created2022-05