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Students' ability to regulate and control their behaviors during learning has been shown to be a critical skill for academic success. However, researchers often struggle with ways to capture the nuances of this ability, often solely relying on self-report measures. This thesis proposal employs a novel approach to investigating variations

Students' ability to regulate and control their behaviors during learning has been shown to be a critical skill for academic success. However, researchers often struggle with ways to capture the nuances of this ability, often solely relying on self-report measures. This thesis proposal employs a novel approach to investigating variations in students' ability to self-regulate by using process data from the game-based Intelligent Tutoring System (ITS) iSTART-ME. This approach affords a nuanced examination of how students' regulate their interactions with game-based features at both a coarse-grained and fine-grain levels and the ultimate impact that those behaviors have on in-system performance and learning outcomes (i.e., self-explanation quality). This thesis is comprised of two submitted manuscripts that examined how a group of 40 high school students chose to engage with game-based features and how those interactions influenced their target skill performance. Findings suggest that in-system log data has the potential to provide stealth assessments of students' self-regulation while learning.
ContributorsSnow, Erica L (Author) / McNamara, Danielle S. (Thesis advisor) / Glenburg, Arthur M (Committee member) / Duran, Nicholas (Committee member) / Arizona State University (Publisher)
Created2014
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Description
Individual differences in working memory capacity partly arise from variability in attention control, a process influenced by negative emotional content. Thus, individual differences in working memory capacity should be predictive of differences in the ability to regulate attention in emotional contexts. To address this hypothesis, a complex-span working memory task

Individual differences in working memory capacity partly arise from variability in attention control, a process influenced by negative emotional content. Thus, individual differences in working memory capacity should be predictive of differences in the ability to regulate attention in emotional contexts. To address this hypothesis, a complex-span working memory task (symmetry span) was modified so that negative arousing images or neutral images subtended the background during the encoding phase. Across three experiments, negative arousing images impaired working memory encoding relative to neutral images, resulting in impoverished symmetry span scores. Additionally, in Experiment 3, both negative and arousing images captured attention and led to increased hit rates in a subsequent recognition task. Contrary to the primary hypothesis, individual differences in working memory capacity derived from three complex span tasks failed to moderate the effect of negative arousing images on working memory encoding across two large scale studies. Implications for theories of working memory and attention control in emotional contexts will be discussed.
ContributorsWingert, Kimberly Marie (Author) / Brewer, Gene A. (Thesis advisor) / Amazeen, Eric (Committee member) / Killeen, Peter (Committee member) / Goldinger, Stephen (Committee member) / Arizona State University (Publisher)
Created2015
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Description
Delay discounting is the decline in the present value of a reward with delay to its receipt. (Mazur,1987). The delay discounting task is used to measure delay discounting rate, which requires the participants to choose between two options: one involves immediate delivery of a reward, and other involves delivery after

Delay discounting is the decline in the present value of a reward with delay to its receipt. (Mazur,1987). The delay discounting task is used to measure delay discounting rate, which requires the participants to choose between two options: one involves immediate delivery of a reward, and other involves delivery after a delay, and the immediate rewards are adjusted in value until the subject feels there is no difference between the immediate and the delayed reward. Some previous studies (Robles and Vargas, 2007; 2008; Robles et al., 2009) found that the order of presentation of the immediate rewards (ascending or descending) significantly influenced the estimated delay discounting rate, which is known as the order effect. Uncertainty about the future and impulsivity could explain delay discounting behavior. The purpose of this study was to explore the order effect in delay discounting assessment. The current study found that the order effect in the delay discounting task can be explained by risk aversion, loss aversion and impulsivity. In the current study, the two kinds of fixed procedure (ascending and descending), and the titrating delay discounting task were used to estimate the degree of delay discounting. Also, two gambling tasks were applied to measure risk and loss aversion indices. The BIS-11 scale was used to assess the level of trait impulsivity. The results indicated that impulsivity biases individuals to choose the immediate small reward rather than the large delayed reward, resulting in lower area under the discounting curve (AUC) when estimated with the ascending-sequence delay discounting task. Also, impulsivity moderated the relationship between loss aversion and AUC estimated with the descending-sequence delay discounting task.
ContributorsLi, Yaqi (Author) / Robles, Elías (Thesis advisor) / Hall, Deborah (Committee member) / Duran, Nicholas (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Literature was reviewed about how synchrony occurs in infant-parent dyads, in emotion, and physiologically in couple dyads. Social baseline theory suggests that both conversation and interpersonal touch confer benefits by reducing burden on the participants through coregulatory processes. The current study examined how affectionate touch and positive conversation influenced physiological

Literature was reviewed about how synchrony occurs in infant-parent dyads, in emotion, and physiologically in couple dyads. Social baseline theory suggests that both conversation and interpersonal touch confer benefits by reducing burden on the participants through coregulatory processes. The current study examined how affectionate touch and positive conversation influenced physiological synchrony, a potential mechanism of physiological coregulation, in couples. Because synchrony is believed to occur within the autonomic nervous system, in the present study, physiological synchrony was measured using cardiac interbeat interval (IBI) as an indicator of autonomic nervous system activation. Couples were assigned to one of four conditions: interpersonal touch with positive conversation, interpersonal touch without conversation, positive conversation with no interpersonal touch, and neither interpersonal touch nor conversation. We hypothesized that 1) IBI synchrony between spouses within the real data would be significantly higher than within a phase-shuffled version of the data; and 2) synchrony would be strongest in the touch-talk condition, followed by the touch-no talk condition, followed by the talk-no touch- condition, and finally by the no touch-no talk condition. We also investigated whether there was a tendency for husbands or wives to serve as leader or follower in the four conditions. Using windowed lagged cross-correlations, we found that synchrony within the real data was stronger than synchrony within the shuffled data, suggesting that it reflects an ongoing interpersonal process. Next, we found that there was significantly greater synchrony in the touch-talk than in the touch-no talk condition, marginally greater synchrony in the touch-no talk condition than in the no touch-talk condition, and significantly greater synchrony in the no touch-talk than in the no touch-no talk conditions, suggesting that talk, rather than touch, was driving these synchrony levels. We also found that the only condition with a significant level of leading-following pattern was the no touch-talk condition. More husbands than wives led the covariation in IBI when couples were conversing but not touching. When touch was included this effect did not occur. Future research should include potential moderators such as marital satisfaction and investigate whether seeing one’s partner influences synchrony.
ContributorsMcAfee, Ashley Nicole (Author) / Burleson, Mary (Thesis advisor) / Duran, Nicholas (Committee member) / Roberts, Nicole (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Performance on working memory (WM) and fluid intelligence tasks (gF) is often highly correlated. However, recent research by Shipstead, Harrison, & Engle (2016) has suggested that dissociable cognitive processes underlie performance on WM and gF tasks, such that WM task performance is contingent upon maintenance of relevant information while gF

Performance on working memory (WM) and fluid intelligence tasks (gF) is often highly correlated. However, recent research by Shipstead, Harrison, & Engle (2016) has suggested that dissociable cognitive processes underlie performance on WM and gF tasks, such that WM task performance is contingent upon maintenance of relevant information while gF task performance is contingent upon disengaging from irrelevant information so that updating can occur. The aim of the current study was to test the proposal that the dopamine gating system, a neurological mechanism underlying information encoding and updating, is a plausible mechanism underlying the abilities identified by Shipstead and colleagues that are separately unique to WM and gF. Sixty-three participants completed a task that measured ability to maintain and update information, and is neurologically known to reflect functionality of the dopamine gating system during updating performance. The results indicate that individual differences in updating performance are predicted by gF, but not by WM. This suggests that the ability to disengage from irrelevant information is facilitated by distinct processes in the dopamine gating system, and is a distinguishing component of gF.
ContributorsNespodzany, Ashley (Author) / Burleson, Mary H (Thesis advisor) / Duran, Nicholas (Committee member) / Robles-Sotelo, Elias (Committee member) / Arizona State University (Publisher)
Created2017
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Description
The gameplay experience can be understood as an interaction between player and game design characteristics. A greater understanding of these characteristics can be gained through empirical means. Subsequently, an enhanced knowledge of these characteristics should enable the creation of games that effectively generate desirable experiences for players. The purpose of

The gameplay experience can be understood as an interaction between player and game design characteristics. A greater understanding of these characteristics can be gained through empirical means. Subsequently, an enhanced knowledge of these characteristics should enable the creation of games that effectively generate desirable experiences for players. The purpose of this study was to investigate the relationships between gameplay enjoyment and the individual characteristics of gaming goal orientations, game usage, and gender. A total of 301 participants were surveyed and the data were analyzed using Structural Equation Modeling (SEM). This led to an expanded Gameplay Enjoyment Model (GEM) with 41 game features, an overarching Enjoyment factor, and 9 specific components, including Challenge, Companionship, Discovery, Fantasy, Fidelity, Identity, Multiplayer, Recognition, and Strategy. Furthermore, the 3x2 educational goal orientation framework was successfully applied to a gaming context. The resulting 3x2 Gaming Goal Orientations (GGO) model consists of 18 statements that describe players' motivations for gaming, which are distributed across the six dimensions of Task-Approach, Task-Avoidance, Self-Approach, Self-Avoidance, Other-Approach, and Other-Avoidance. Lastly, players' individual characteristics were used to predict gameplay enjoyment, which resulted in the formation of the GEM-Individual Characteristics (GEM-IC) model. In GEM-IC, the six GGO dimensions were the strongest predictors. Meanwhile, game usage variables like multiplayer, genre, and platform preference, were minimal to moderate predictors. Although commonly appearing in games research, gender and game time commitment variables failed to predict enjoyment. The results of this study enable important work to be conducted involving game experiences and player characteristics. After several empirical iterations, GEM is considered suitable to employ as a research and design tool. In addition, GGO should be useful to researchers interested in how player motivations relate to gameplay experiences. Moreover, GEM-IC points to several variables that may prove useful in future research. Accordingly, it is posited that researchers will derive more meaningful insights on games and players by investigating detailed, context-specific characteristics as compared to general, demographic ones. Ultimately, it is believed that GEM, GGO, and GEM-IC will be useful tools for researchers and designers who seek to create effective gameplay experiences that meet the needs of players.
ContributorsQuick, John (Author) / Atkinson, Robert (Thesis advisor) / McNamara, Danielle (Committee member) / Nelson, Brian (Committee member) / Savenye, Wilhelmina (Committee member) / Arizona State University (Publisher)
Created2013
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Description
Emotions are an important part of persuasion. Experimental research suggests that White and male jurors can use emotion to increase their influence, while other jurors cannot. This research builds on prior research by examining the relationship between naturally occurring emotion during mock jury deliberations and the influence that jurors hold.

Emotions are an important part of persuasion. Experimental research suggests that White and male jurors can use emotion to increase their influence, while other jurors cannot. This research builds on prior research by examining the relationship between naturally occurring emotion during mock jury deliberations and the influence that jurors hold. Participants (N = 708) in 153 mock juries watched a murder trial video and deliberated on a verdict. Participants self-reported their experienced emotions and rated their perceptions of the other jurors’ emotion and influence. After data was collected, I extracted acoustic indicators of expressed emotion from each deliberation and used a speech emotion recognition model to classify each mock juror’s emotional expression. I hypothesized that there would be an overall effect of emotional expression on influence such that as mock jurors’ emotion increased, their influence would also increase. However, I hypothesized that a juror’s race and gender would moderate the relationship between emotion and influence such that White male jurors will be seen as more influential when they are more emotional, and that female jurors and jurors of color will be seen as less influential when they are more emotional. I also hypothesized that female jurors of color will be doubly penalized for being emotional, due to their “double-minority” status. Bayesian model averaging suggested that the data was most probable under models that included perceived emotion, race, and the interaction between the two, compared to models that did not. Consistent with the hypothesis, as participants were perceived as more emotional, their influence increased. In contrast to the hypotheses, being perceived as more emotional increased influence for both White and non-White mock jurors but the effect was stronger for non-White jurors. In other words, while all jurors benefited from being perceived as more emotional, non-White jurors benefited more than White jurors. Male jurors were more influential than female jurors, and gender did not interact with emotion.. Although being perceived as more emotional predicted increased influence for all participants, this research demonstrates that there are racial and gender disparities in the level of influence that someone might hold on a jury.
ContributorsPhalen, Hannah J (Author) / Salerno, Jessica (Thesis advisor) / Schweitzer, Nicholas (Committee member) / Duran, Nicholas (Committee member) / Arizona State University (Publisher)
Created2023
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Description
Behavioral, electrophysiological, and neuroimaging evidence has demonstrated that multiple object tracking (MOT) tasks draw upon visual perception, attention, and working memory cognitive processes. Functional neuroimaging studies identified the middle temporal visual area (MT+/V5) as one of several brain regions associated with MOT in humans. MT+/V5 is thought to be responsible

Behavioral, electrophysiological, and neuroimaging evidence has demonstrated that multiple object tracking (MOT) tasks draw upon visual perception, attention, and working memory cognitive processes. Functional neuroimaging studies identified the middle temporal visual area (MT+/V5) as one of several brain regions associated with MOT in humans. MT+/V5 is thought to be responsible for processing motion from visual information, regulating smooth pursuit eye movements, and encoding memory for motion. However, it is unclear how MT+/V5 interacts with attention and working memory performance processes during MOT. To investigate this question, the right MT+/V5 region was identified in 14 neurotypical subjects using structural magnetic resonance imaging (sMRI). The right MT+/V5 was stimulated using intermittent theta-burst stimulation (iTBS), continuous theta-burst stimulation (cTBS), and sham transcranial magnetic stimulation (TMS) using a within-subjects design. Average MOT performance was measured before and 5-min, 30-min, and 60-min after each stimulation protocol. There was no significant difference in average MOT performance across time, regardless of the stimulation condition.
ContributorsAlucard, Myles (Author) / Duran, Nicholas (Thesis advisor, Committee member) / Brewer, Gene (Thesis advisor, Committee member) / Burleson, Mary (Committee member) / Arizona State University (Publisher)
Created2023
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Description
Working memory capacity and fluid intelligence are important predictors of performance in educational settings. Thus, understanding the processes underlying the relation between working memory capacity and fluid intelligence is important. Three large scale individual differences experiments were conducted to determine the mechanisms underlying the relation between working memory capacity and

Working memory capacity and fluid intelligence are important predictors of performance in educational settings. Thus, understanding the processes underlying the relation between working memory capacity and fluid intelligence is important. Three large scale individual differences experiments were conducted to determine the mechanisms underlying the relation between working memory capacity and fluid intelligence. Experiments 1 and 2 were designed to assess whether individual differences in strategic behavior contribute to the variance shared between working memory capacity and fluid intelligence. In Experiment 3, competing theories for describing the underlying processes (cognitive vs. strategy) were evaluated in a comprehensive examination of potential underlying mechanisms. These data help inform existing theories about the mechanisms underlying the relation between WMC and gF. However, these data also indicate that the current theoretical model of the shared variance between WMC and gF would need to be revised to account for the data in Experiment 3. Possible sources of misfit are considered in the discussion along with a consideration of the theoretical implications of observing those relations in the Experiment 3 data.
ContributorsWingert, Kimberly Marie (Author) / Brewer, Gene A. (Thesis advisor) / McNamara, Danielle (Thesis advisor) / McClure, Samuel (Committee member) / Redick, Thomas (Committee member) / Arizona State University (Publisher)
Created2018
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Description
In a trial, jurors are asked to set aside their emotions and make judgments based solely on evidence. Research suggests jurors are not always capable of this, particularly when exposed to gruesome photographic evidence. However, previous research has not looked at the potentially moderating effect of when and for how

In a trial, jurors are asked to set aside their emotions and make judgments based solely on evidence. Research suggests jurors are not always capable of this, particularly when exposed to gruesome photographic evidence. However, previous research has not looked at the potentially moderating effect of when and for how long jurors are exposed to emotionally disturbing photographs, nor how many photographs they see. In two experiments I tested the impact of the timing of and extent of exposure to gruesome photographs on jurors’ emotions, verdicts, and punishment recommendations. In Study 1, I investigated the effect of timing and exposure duration to a single gruesome photograph of a victim in a murder case (no exposure, brief early exposure, brief late exposure, and prolonged exposure) on mock jurors’ emotions and case judgments. Prolonged exposure (relative to no or brief exposure, regardless of timing) increased disgust, which in turn was associated with harsher punishment. Contrary to previous research, the photograph manipulation did not influence verdicts. The results were mixed and inconclusive regarding brief early versus late exposure. In Study 2, I compared repeatedly viewing a single gruesome photograph to viewing a set of four similar, but unique gruesome photographs—holding the exposure time constant—to assess the impact of quantity of photos on jurors’ emotions and case judgments. Viewing multiple gruesome photos (relative to no photos) led to increase in guilty verdicts through increased disgust, replicating previous research. Viewing a single gruesome photo (relative to no photo) led to increase in guilty verdicts through disgust, differing from Study 1 findings. Viewing multiple gruesome photos and a single gruesome photo led to more disgust, compared to viewing no photo. However, differing from Study 1, gruesome photographs did not lead to an increase in punishment recommendations. There were no significant differences between exposure to a single or multiple gruesome photos on disgust, verdicts, or punishments. Overall, greater exposure to gruesome evidence led to increased disgust and punitiveness, relative to those with less exposure. However, jurors with greater exposure to the same or different photographs did not differ in reported emotions, verdicts, or punitiveness.
ContributorsBean, Samantha Rae (Author) / Salerno, Jessica M (Thesis advisor) / Schweitzer, Nicholas (Committee member) / Duran, Nicholas (Committee member) / Arizona State University (Publisher)
Created2020