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- All Subjects: psychology
- All Subjects: Computer Science
- Creators: Barrett, The Honors College
Psychological therapy is the process of understanding, treating, and maintaining a healthy psyche. Psychological therapy comes in many shapes and sizes. Different methods of therapy include but are not limited to cognitive behavioral therapy, psychodynamic therapy, psychoanalytic therapy, group therapy, and humanistic therapy. Most of these major therapeutic options fall under the umbrella of “talk therapy”. Although talk therapy is effective, practicing talk therapy exclusively limits not only the capabilities of therapy, but also potential clientele who would benefit from alternatives to talk therapy. Because each psyche is as unique and individual as fingerprints, each person seeking therapy should be able to create a personalized therapy program. Generating unique combinations of various therapy methods that are catered specifically to the client is a way to achieve this lofty goal. This research intends to better understand whether this proposal of combining various therapeutic techniques and methods in order to achieve individualized therapy programs will increase the effectiveness of the therapy being administered. In this meta analysis, the focus will be on animal therapy and poetry therapy used in conjunction theoretically as an example of potential applications for various combinations in conjunctive therapy. Conjunctive therapy is the main idea being piloted in this thesis and is a new form of therapy that involved the usage of two therapeutic techniques together while maintaining and equal prevalence and importance between them.
Social curiosity, a desire to learn about others, may play an important role in socio-cognitive development in early childhood. However, we poorly understand whether and how social curiosity is elicited. In this study, we examined the malleability of social curiosity in young children by developing a “Social Uncertainty Paradigm.” Children aged 5 to 8 (30 collected, target N = 105) were randomly assigned to one of three conditions (Social Curiosity (SC), General Curiosity (GC), or No Curiosity (NC)) and introduced two learning objectives: the new person (Sam) and new object (Apple House). Participants had 10 chances to gather information about either Sam and the Apple House. In SC, participants obtained 4 times more facts about Sam than the Apple House. The reverse was true for GC. To maximize uncertainty (a lack of information), the experimenter remarked about the difference in the amount of information they gathered. In NC, participants obtained the same amount of facts about Sam the Apple House. Next, participants’ social curiosity were measured with two tasks: Choice Task measuring their preference for learning between Sam and the Apple House and Rating Task measuring the degree to which they want to learn more about both Sam and the Apple House (5-point Likert scale). Preliminary results suggest that creating uncertainty in social information elicits social curiosity and is associated with more active information seeking behaviors to fill the knowledge gap. The current study will provide practical information that could be used for creating social curiosity-promoting environments.
Through a research essay, I broke down the psychological reactions viewers experience in the horror genre through a Freudian framework. Utilizing this research, I wrote the first act of a screenplay and a summary of the remaining acts.
Despite countless research reports, research studies, and studies of human psychology verifying that the Reid Method interrogation tactics used by police in the United States cause false confessions, the method is still heavily accepted and used on suspects everyday. This research paper will look into the Reid Method interrogation tactics, their connection to false confessions in order to establish a basis for repealing and replacing the Reid Method with an alternative interrogation technique. This paper will show that the guilt-presumptive nature of the Reid Method leads to innocent individuals falsely confessing and spending years in prison. Evidence of this phenomenon will be shown through research papers, studies, case examples, and an interview with a false confession expert Dr. Richard A. Leo. The Reid Method is problematic and jeopardizes the presumption of innocence for every citizen in the United States and should be repealed by an alternative interrogation technique called P.E.A.C.E in order for justice to be renewed.
American Sign Language (ASL) is used for Deaf and Hard of Hearing (DHH) individuals to communicate and learn in a classroom setting. In ASL, fingerspelling and gestures are two primary components used for communication. Fingerspelling is commonly used for words that do not have a specifically designated sign or gesture. In technical contexts, such as Computer Science curriculum, there are many technical terms that fall under this category. Most of its jargon does not have standardized ASL gestures; therefore, students, educators, and interpreters alike have been reliant on fingerspelling, which poses challenges for all parties. This study investigates the efficacy of both fingerspelling and gestures with fifteen technical terms that do have standardized gestures. The terms’ fingerspelling and gesture are assessed based on preference, ease of use, ease of learning, and time by research subjects who were selected as DHH individuals familiar with ASL.
The data is collected in a series of video recordings by research subjects as well as a post-participation questionnaire. Each research subject has produced thirty total videos, two videos to fingerspell and gesture each technical term. Afterwards, they completed a post-participation questionnaire in which they indicated their preference and how easy it was to learn and use both fingerspelling and gestures. Additionally, the videos have been analyzed to determine the time difference between fingerspelling and gestures. Analysis reveals that gestures are favored over fingerspelling as they are generally preferred, considered easier to learn and use, and faster. These results underscore the significance for standardized gestures in the Computer Science curriculum for accessible learning that enhances communication and promotes inclusion.