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Description
Virtual reality gives users the opportunity to immerse themselves in an accurately
simulated computer-generated environment. These environments are accurately simulated in that they provide the appearance of- and allow users to interact with- the simulated environment. Using head-mounted displays, controllers, and auditory feedback, virtual reality provides a convincing simulation of

Virtual reality gives users the opportunity to immerse themselves in an accurately
simulated computer-generated environment. These environments are accurately simulated in that they provide the appearance of- and allow users to interact with- the simulated environment. Using head-mounted displays, controllers, and auditory feedback, virtual reality provides a convincing simulation of interactable virtual worlds (Wikipedia, “Virtual reality”). The many worlds of virtual reality are often expansive, colorful, and detailed. However, there is one great flaw among them- an emotion evoked in many users through the exploration of such worlds-loneliness.
The content in these worlds is impressive, immersive, and entertaining. Without other people to share in these experiences, however, one can find themselves lonely. Users discover a feeling that no matter how many objects and colors surround them in countless virtual worlds, every world feels empty. As humans are social beings by nature, they feel lost without a sense of human connection and human interaction. Multiplayer experiences offer this missing element into the immersion of virtual reality worlds. Multiplayer offers users the opportunity to interact with other live people in a virtual simulation, which creates lasting memories and deeper, more meaningful immersion.
ContributorsJorgensen, Caitlin Nicole (Co-author) / Jorgensen, Nicholas (Co-author) / Ehgner, Arnaud (Thesis director) / Selgrad, Justin (Committee member) / Graphic Information Technology (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
All pieces of art, whether paintings, movies or some other form, are accompanied by a distinct visual style that conveys specific messages and feelings to the audience. As arguably the most intricate form of art conceived, video games are no exception. Each video game is unique in not only gameplay,

All pieces of art, whether paintings, movies or some other form, are accompanied by a distinct visual style that conveys specific messages and feelings to the audience. As arguably the most intricate form of art conceived, video games are no exception. Each video game is unique in not only gameplay, but also the style of graphics used to portray its visual (and sometimes audio) components. This thesis explores why visual styles in video games exist as well as some of their more well-known components, functions of graphic art styles, and the psychological impacts that stylistic choices may have on the player. This will be accomplished through a literature review on the subject, detailed analysis of two specific games with highly distinct art styles, and finally the valuable opinions and observations of three industry professionals.
ContributorsGlass, Benjamin Karl (Author) / Ehgner, Arnaud (Thesis director) / Schildgen, Thomas (Committee member) / Graphic Information Technology (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05