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- All Subjects: Sorority
- Creators: Dove-Viebahn, Aviva
- Creators: Oldfield, Michelle
Video games are packed full of endless potential. They are the telling of impossible narratives with something for every type of person. So then why has the industry historically been one of the worst for representations of race and gender? In this thesis, I define "good" media representation and engage in the analysis of both Overwatch (2016) and Detroit Become Human (2018) to observe the ways these two video games, which so outwardly market their diversity, have failed marginalized groups. Accompanying the research paper is a video game poster representing a woman of color designed by the author which is meant to learn from the mistakes of its predecessors.
The following paper will explore The Analysis of Sorority Interactions & Engagement During an Event for the purpose of Barrett, The Honors College Thesis Creative Project. My topic will be explored as a Creative Project with this document being written documentation supporting and explaining the creative project along with research, reason & findings from the event. The event itself stands for the majority of this creative project as that is where this written report gained & sourced its survey results from. An analysis of the event taking place and the attendees themselves created data into the ever-changing event industry. Specifically, a creative project like this shows the importance of events in everyday life especially the need for events post-COVID-19 restrictions.