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The sport of Ultimate, formerly known as Ultimate Frisbee™, spread around the world in the mid-seventies and was considered an alternative sport that embraced a more casual atmosphere than other traditional, competitive sports. Ultimate is now receiving national and international attention as a competitive sport, with broadcasts of games on

The sport of Ultimate, formerly known as Ultimate Frisbee™, spread around the world in the mid-seventies and was considered an alternative sport that embraced a more casual atmosphere than other traditional, competitive sports. Ultimate is now receiving national and international attention as a competitive sport, with broadcasts of games on networks such as ESPN. As it transitions into a mainstream sport while attempting to maintain its alternative roots, it is possible that there are contrasting opinions between those who want to bring it further into the mainstream and those who want to maintain as much as possible of the original, alternative culture. In this work, we surveyed members of the Ultimate community for their perspectives on the unique culture of Ultimate.
Because the Ultimate community considers itself to be progressive, despite its largely Caucasian makeup, one topic of exploration was the political landscape of the Ultimate community. A second unique aspect of ultimate is the system for enforcing rules used by the players on the field, known as the spirit of the game. This system replaces referees and creates an ethical dynamic both during play and within the community that is not found in other sports. The last major topic of study here is the self-perception of the players as athletes. Because Ultimate continues to maintain a reputation as an alternative sport, athletes may perceive themselves differently than in more established sports.
When asked if Ultimate players perceived the Ultimate community as accepting of athletes who are people of color (POC) or members of the lesbian, gay, bisexual, or transgender community (LGBT), the community reported being accepting of all minorities. However, acceptance of POC athletes was rated significantly lower than the acceptance of LGBT athletes. When asked about comradery, the respondents rated comradery higher within the Ultimate community than in other sports. When asked how impartial players were in Ultimate compared to other sports, players with more experience tended to report perceiving themselves as more impartial. All demographics reported being more impartial in Ultimate than in other athletics. When asked about the seriousness of Ultimate, those who had not played another sport considered Ultimate to be more serious than those who had played another sport. In addition, players with more years of Ultimate experience also considered it to be more serious than those with fewer years of experience. Overall, additional studies on Ultimate culture are needed in order to obtain more viewpoints, as there is a lack of research in this field for comparison.
ContributorsRandall, Sean Edward (Co-author) / Furey, Michael (Co-author) / Mebane, Tyler (Co-author) / Crook, Sharon (Thesis director) / Arrowsmith, Ramon (Committee member) / Simeone, Michael (Committee member) / Mechanical and Aerospace Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description

The Founders Lab is a team-focused, exploratory Barrett Thesis project that allows students the opportunity to discover and utilize their “inner entrepreneur”. This project empowers teams of students to come up with a business idea; create a strategic business model; conduct research on a target market; generate a brand style,

The Founders Lab is a team-focused, exploratory Barrett Thesis project that allows students the opportunity to discover and utilize their “inner entrepreneur”. This project empowers teams of students to come up with a business idea; create a strategic business model; conduct research on a target market; generate a brand style, logo, and other marketing-related materials; meet with business professionals as a way to receive feedback; and finalize a business plan with tangible deliverables. This project in particular focuses on the creation of an app that allows users to connect with others in competitive esports tournaments and participate in tutoring sessions for financial incentives. Throughout our experience participating in the Founders Lab, we were able to construct this business pitch.

ContributorsTefft, Austin (Author) / Smith, Garrett (Co-author) / Wandzilak, Olivia (Co-author) / Bryne, Jared (Thesis director) / Pierce, John (Committee member) / Balven, Rachel (Committee member) / Barrett, The Honors College (Contributor) / Mechanical and Aerospace Engineering Program (Contributor) / Historical, Philosophical & Religious Studies, Sch (Contributor)
Created2022-05
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Description
Though often viewed as a positive aspect of past, modern, and future interpersonal interaction, communities can be viewed under a microscope as a tool used by the human species to preserve oneself. Communities are used as a safety tool to assure the longevity of an individual. As a dancer and

Though often viewed as a positive aspect of past, modern, and future interpersonal interaction, communities can be viewed under a microscope as a tool used by the human species to preserve oneself. Communities are used as a safety tool to assure the longevity of an individual. As a dancer and dancemaker, taking part in the art of dance challenges one's perception of large groups of bodies taking up space. Following a global pandemic, dancers and people alike were forced to find communities of much smaller sizes to appease the need to interact with other people. This caused the creation of safety pods and the urge to connect with others in ways that were not always favored. How did individuals suffer from a lack of interpersonal connection? Does the need for communities highlight a higher level of codependency amongst individuals who prefer relying on communities? Is this morally wrong? This thesis uses research obtained from ethical theories, travel research, and movement research to determine whether or not this action is morally right or wrong. This thesis uses an ethnographic style of writing to navigate through the creative process of dancemaking for an evening-length dance show, further analyzing the individual need for communities. This reflective writing defends the thesis and includes new revelations on the topic of communities and self-preservation.
ContributorsKing, Takela (Author) / Lerman, Elizabeth (Thesis director) / Koch, Carolyn (Committee member) / Barrett, The Honors College (Contributor) / Historical, Philosophical & Religious Studies, Sch (Contributor) / School of Music, Dance and Theatre (Contributor)
Created2022-05
Description

Manchester United and Leeds United are two of the English Premier League’s most popular and historically successful clubs, and together constitute one of English football’s most interesting and inexplicable rivalries. English popular opinion claims that this rivalry is based on the Wars of the Roses and the royal houses of

Manchester United and Leeds United are two of the English Premier League’s most popular and historically successful clubs, and together constitute one of English football’s most interesting and inexplicable rivalries. English popular opinion claims that this rivalry is based on the Wars of the Roses and the royal houses of Lancaster and York, so this thesis engages with this idea and analyzes the rivalry's connections to this medieval historical event. Furthermore, the top flight English football league's evolution into the English Premier League brought social and economic changes to the sport, both at a broad and ground level, and this thesis finds out how much these changes affected this rivalry. All in all, this thesis analyzes medieval, social, cultural, and economic historical connections to one of English football's most unique club rivalries.

ContributorsFeyrer, Aubrey (Author) / Harper, Tobias (Thesis director) / Jackson, Victoria (Committee member) / Barrett, The Honors College (Contributor) / Historical, Philosophical & Religious Studies, Sch (Contributor)
Created2021-12
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Description

For my creative project thesis, I have designed and developed a video game called Amity Academy. Amity Academy is a strategic resource management simulator that aims to subvert genre expectations and challenge generally accepted definitions of success and leadership both in-game and in the real world. It does so by

For my creative project thesis, I have designed and developed a video game called Amity Academy. Amity Academy is a strategic resource management simulator that aims to subvert genre expectations and challenge generally accepted definitions of success and leadership both in-game and in the real world. It does so by moving the focus away from amassing large amounts of in-game currencies and becoming politically or militarily dominant towards caring for the denizens of the social unit the player controls. The player acts as an administrator at a school where they must make decisions on how to best run the institution. Although they are allowed to lead the school however they see fit, the emphasis is on prioritizing strong interpersonal and intracommunity relationships and connections and the wellbeing and happiness of those under their ward. Amity Academy is also part of the newly-emerging “wholesome” or “comfy” game genre. Unlike serious strategy games that can be stressful, Amity Academy presents a self-paced, low-stakes situation. This mood is further encouraged by calming environmental noises and music, a gentle color palette, and a charming art style. The game feels domestic and quaint, almost reminiscent of a Jane Wooster Scott or Mary Singleton painting. You can download and play Amity Academy here: https://mvaughn8.itch.io/amity-academy

ContributorsVaughn, Meghan (Author) / Kobayashi, Yoshihiro (Thesis director) / Holmes, Jeffrey (Committee member) / Barrett, The Honors College (Contributor) / Computing and Informatics Program (Contributor) / Computer Science and Engineering Program (Contributor)
Created2021-12