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Curiosity has been linked with many benefits, including increased overall well-being (Lydon-Staley et al., 2020) and greater academic achievement (Gottfried et al., 2016). The value that children place on learning new things and exploring novel ideas is unrivaled by older individuals. However, little research has been conducted to examine

Curiosity has been linked with many benefits, including increased overall well-being (Lydon-Staley et al., 2020) and greater academic achievement (Gottfried et al., 2016). The value that children place on learning new things and exploring novel ideas is unrivaled by older individuals. However, little research has been conducted to examine how parents may be able to help foster their children’s curiosity in a way that teaches them how to effectively search for and synthesize information. This paper aims to determine how parents’ language during a storybook task is related to their children’s strategy to collect rewards during a search game. Preliminary results suggest that parents may be able to encourage more effective search by asking more close-ended questions. These findings provide insight into how parents and guardians may be able to encourage their children to become better adept at searching for information by taking in clues about their environment and modifying their behavior to maximize their efforts.

ContributorsScirpo, Kalie Rose (Author) / Lucca, Kelsey (Thesis director) / Kupfer, Anne (Committee member) / Department of Psychology (Contributor) / Sanford School of Social and Family Dynamics (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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The purpose of this thesis was to design a market entrance strategy for Company X to enter the microcontroller (MCU) market within the Internet of Things (IoT). The five IoT segments are automotive; medical; retail; industrial; and military, aerospace, and government. To reach a final decision, we will research the

The purpose of this thesis was to design a market entrance strategy for Company X to enter the microcontroller (MCU) market within the Internet of Things (IoT). The five IoT segments are automotive; medical; retail; industrial; and military, aerospace, and government. To reach a final decision, we will research the markets, analyze make versus buy scenarios, and deliver a financial analysis on the chosen strategy. Based on the potential financial benefits and compatibility with Company X's current business model, we recommend that Company X enter the automotive segment through mergers & acquisitions (M&A). After analyzing the supply chain structure of the automotive IoT, we advise Company X to acquire Freescale Semiconductor for $46.98 per share.
ContributorsBradley, Rachel (Co-author) / Fankhauser, Elisa (Co-author) / McCoach, Robert (Co-author) / Zheng, Weilin (Co-author) / Simonson, Mark (Thesis director) / Hertzel, Mike (Committee member) / Barrett, The Honors College (Contributor) / Department of Finance (Contributor) / Department of Supply Chain Management (Contributor) / School of Accountancy (Contributor) / School of International Letters and Cultures (Contributor) / WPC Graduate Programs (Contributor)
Created2015-05
Description
This thesis provides an analysis on the crowdfunding environment in comparison to traditional fundraising methods in an effort to understand the relationship between the two types of fundraising and why crowdfunding has gained traction. Additionally, this thesis provides a study on good vs. bad crowdfunding to formulate a strategy for

This thesis provides an analysis on the crowdfunding environment in comparison to traditional fundraising methods in an effort to understand the relationship between the two types of fundraising and why crowdfunding has gained traction. Additionally, this thesis provides a study on good vs. bad crowdfunding to formulate a strategy for crowdfunding success. Methods of analysis include the execution of a situational analysis for both fundraising environments, and the collection of primary and secondary data of case studies of both crowdfunding failures and successes. Results showed that although crowdfunding provides lower search cost, greater efficiency, and eliminates geographical limitations leading to successful fundraising, the industry itself is too new and unexplored to be solely relied upon. Fundraising campaigns are most effective when crowdfunding is used complimentary to traditional fundraising methods. This thesis finds that crowdfunding offers unparalleled connectivity between creators and funders, but the transparency of the crowdfunding process is not ready to be trusted entirely. Until more data is collected on the crowdfunding environment, crowdfunding is best utilized in conjunction with traditional fundraising methods.
ContributorsRoth, Ari Lawrence Max (Author) / Giles, Bret (Thesis director) / Schlacter, John (Committee member) / Department of Marketing (Contributor) / Herberger Institute for Design and the Arts (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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With the increasing popularity of video games and the emergence of game streaming brought about by platforms such as Youtube and Twitch, combined with the multitude of ways to learn how to code from schools and online resources including Codecademy and Treehouse, game development has become incredibly approachable. Yet that

With the increasing popularity of video games and the emergence of game streaming brought about by platforms such as Youtube and Twitch, combined with the multitude of ways to learn how to code from schools and online resources including Codecademy and Treehouse, game development has become incredibly approachable. Yet that does not mean it is simple. Developing a game requires a substantial amount of work, even before a design is considered worth making into a complete game. Over the course of this thesis, I created eight designs with accompanying prototypes. Only one was made into a fully functional release. I sought to make a game with a great design while increasing my understanding of game development and the code needed to finish a game. I came out realizing that I was in over my head. With the amount of work involved in creating an entire game, iteration is key to finding an idea that is capable of becoming a game that feels complete and enjoyable. A game's design must be fleshed out before technical work can truly begin, yet the design can take nearly as much time and effort as the code. In this thesis, each design is detailed and associated with why it seemed great and why it was replaced, with extra focus on the final design and how players felt about it. These designs are followed by what I learned about game development over the course of the thesis, including both the technical and emotional sides of developing a video game.
ContributorsCharnell, Zachary Andrew (Author) / Olson, Loren (Thesis director) / Amresh, Ashish (Committee member) / School of Arts, Media and Engineering (Contributor) / Barrett, The Honors College (Contributor)
Created2015-12
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Mathematics is an increasingly critical subject and the achievement of students in mathematics has been the focus of many recent reports and studies. However, few studies exist that both observe and discuss the specific teaching and assessment techniques employed in the classrooms across multiple countries. The focus of this study

Mathematics is an increasingly critical subject and the achievement of students in mathematics has been the focus of many recent reports and studies. However, few studies exist that both observe and discuss the specific teaching and assessment techniques employed in the classrooms across multiple countries. The focus of this study is to look at classrooms and educators across six high achieving countries to identify and compare teaching strategies being used. In Finland, Hong Kong, Japan, New Zealand, Singapore, and Switzerland, twenty educators were interviewed and fourteen educators were observed teaching. Themes were first identified by comparing individual teacher responses within each country. These themes were then grouped together across countries and eight emerging patterns were identified. These strategies include students active involvement in the classroom, students given written feedback on assessments, students involvement in thoughtful discussion about mathematical concepts, students solving and explaining mathematics problems at the board, students exploring mathematical concepts either before or after being taught the material, students engagement in practical applications, students making connections between concepts, and students having confidence in their ability to understand mathematics. The strategies identified across these six high achieving countries can inform educators in their efforts of increasing student understanding of mathematical concepts and lead to an improvement in mathematics performance.
ContributorsAnglin, Julia Mae (Author) / Middleton, James (Thesis director) / Vicich, James (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor)
Created2014-12
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Theme parks have been expanding in size and scope since their inception decades past, a trend that the academic world has begun to notice. There is a wide variety of academic literature on tourism, but not nearly as much on theme parks. As a unique entertainment concept, theme parks have

Theme parks have been expanding in size and scope since their inception decades past, a trend that the academic world has begun to notice. There is a wide variety of academic literature on tourism, but not nearly as much on theme parks. As a unique entertainment concept, theme parks have yet to be studied as extensively as other tourism settings. The purpose of this study is to expand on the current academic research concerning theme parks. The researcher applied directed content analysis to dozens of mass media articles in an attempt to identify strategies currently in use in the theme park industry, thereby filling a gap in academic research on the practical application of strategy in the theme park industry. The content analysis consisted of 87 articles from 34 United States-based sources ranging in year from 1985 to 2013, including both large- and small-scale publications, in regards to circulation, spanning the entire country. At the conclusion of the data collection process, the researcher recorded 225 statements demonstrating eight distinct strategies historically present in the theme park industry. The statements from the articles were extracted, analyzed and categorized as discussed below. Those strategies fit into the following eight categories: (1) value, (2) uniqueness, (3) niche, (4) innovation, (5) variety, (6) quality, (7) currency, and (8) convenience. Results from this study introduced two new key strategies being applied in the theme park industry that had not been previously included in the academic literature. The first new strategy discovered was currency. The strategy of providing something current means the theme park attempted to give its guests experiences that were culturally relevant at that time and modern in the theme itself, like creating a ride from a new movie. The second new strategy was convenience, in which case the theme park attempted to make its experiences more accessible for a single member in a party, or the entire group. Both of these new strategies appeared frequently, often more than the six strategies originally identified in the academic literature review. As theme parks continue to grow and diversify in the United States and around the world, it is important for professionals in tourism and business to understand the industry's progression. By combining previous knowledge and adding new research, this study has provided a foundation for future research and analysis on the dynamics of the theme park industry on a national and international scale.
ContributorsLillestol, Tayllor Paige (Author) / Timothy, Dallen (Thesis director) / Goodman, Rebekka (Committee member) / College of Public Programs (Contributor) / Barrett, The Honors College (Contributor) / Walter Cronkite School of Journalism and Mass Communication (Contributor)
Created2014-05
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In this paper, I describe the development of a unique approach to developing strategies for games in which success can only be measured by the final outcome of the game, preventing the use of heuristics. I created and evaluated evolutionary algorithms, applying them to develop strategies for tic-tac-toe. Strategies are

In this paper, I describe the development of a unique approach to developing strategies for games in which success can only be measured by the final outcome of the game, preventing the use of heuristics. I created and evaluated evolutionary algorithms, applying them to develop strategies for tic-tac-toe. Strategies are comprised of neural networks with randomly initiated weights. A population of candidate strategies are created, each strategy competes individually against each other strategy, and evolutionary operators are applied to create subsequent generations of strategies. The set of strategies within a generation of the evolutionary algorithm forms a metagame that evolves as the algorithm progresses. Hypothesis testing shows that strategies produced by this approach significantly outperform a baseline of entirely random action, although they are still far from optimal gameplay.
ContributorsRodriguez, Julien Guillermo (Author) / Martin, Thomas (Thesis director) / Powers, Brian (Committee member) / College of Integrative Sciences and Arts (Contributor, Contributor) / Department of Information Systems (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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This project looks at the change in strikeout patterns over the past 19 years of Major League Baseball. New research in 2001 revolutionized the pitching statistics field, and non-coincidentally, the number of strikeouts has ballooned since then. I first detail the statistical nature of the increase, looking at where the

This project looks at the change in strikeout patterns over the past 19 years of Major League Baseball. New research in 2001 revolutionized the pitching statistics field, and non-coincidentally, the number of strikeouts has ballooned since then. I first detail the statistical nature of the increase, looking at where the additional strikeouts are coming from. Then, a discussion of why this has happened, referencing changes in baseball strategy and talent usage optimization follows. The changes in the ways MLB teams use their pitching staffs are largely the cause of this increase. Similar research is cited to confirm that these strategy changes are valid and are having the effect of increasing strikeouts in the game. Strikeout numbers are then compared to other pitching statistics over the years to determine whether the increase has had any effect on other pitching metrics. Lastly, overall team success is looked at as a verification method as to whether the increased focus on increasing strikeouts has created positive results for major league teams. Teams making the MLB playoffs consistently ranked much higher than non-qualifying teams in terms of strikeout rates. Also included in the project are the details of data acquisition and manipulation, to ensure the figures used are valid. Ideas for future research and further work on the topic are included, as the amount of data available in this field is quite staggering. Further analysis could dive into the ways pitches themselves are changing, rather than looking at pitching outcomes. Overall, the project details and explains a major shift in the way baseball has been played over the last 19 years, complete with both pure data analysis and supplementary commentary and explanation
ContributorsCasalena, Jontito (Author) / Doig, Stephen (Thesis director) / Pomrenke, Jacob (Committee member) / Department of Information Systems (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Ninety-five employees across three market leading Mexican-based corporations were interviewed to empirically evaluate the level of leadership and teamwork found within the organizations. Employees interviewed ranged in hierarchal ranking from upper-management, middle to lower management, and bluecollar positions. Based on the interviews, employees were judged on four essential characteristics of

Ninety-five employees across three market leading Mexican-based corporations were interviewed to empirically evaluate the level of leadership and teamwork found within the organizations. Employees interviewed ranged in hierarchal ranking from upper-management, middle to lower management, and bluecollar positions. Based on the interviews, employees were judged on four essential characteristics of leadership and three essential traits of teamwork. Each element was scored out of five (=1 not exhibited, =2 rarely exhibited, =3 somewhat exhibited, =4 often exhibited, =5 always exhibited) and summed to compose an overall score for each of the values. Leadership and teamwork were defined using globalized oriented standards to compare how Mexican companies would be assessed if they were to enter international competition. The paper finds that high levels of productivity exists even with deficits of leadership and teamwork are present. It concludes that the managerial strategy is successful due to the culturally accepted behaviors of the Mexican society. It proposes that as Mexico continues to become a more globalized nation, the cultural mannerism will directly contradict working philosophies common to developed nations. Additionally, it suggests that if certain cultural practices were eliminated, Mexico would experience faster assimilation into the global market sphere.
ContributorsCuellar, Daniela Norma (Author) / Roberts, Nancy (Thesis director) / Darra, Manjira (Committee member) / Choubey, Chandra (Committee member) / Department of Economics (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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At the outset it may seem as if fields of business and history are two irreconcilable fields. However, careful study of both reveals that the two are far from dissimilar. After all, one cannot expect to conquer the world without impeccable logistics, and no organization succeeds without a competent culture.

At the outset it may seem as if fields of business and history are two irreconcilable fields. However, careful study of both reveals that the two are far from dissimilar. After all, one cannot expect to conquer the world without impeccable logistics, and no organization succeeds without a competent culture. Two great civilizations rose to prominence because their supply chains and methodologies outstripped their contemporaries. The first is the Romans. Once a small village situated on the Italian Peninsula, Rome’s empire grew to encompass the entirety of the Mediterranean world during the first century CE. The second is the Mongols, nomadic horseman who formed the largest contiguous empire in history roughly twelve hundred years later. At its height, the Mongol civilization spanned from the Pacific Ocean in the east to the forests of Europe in the west.
Both great civilizations achieved their empires due to their innovative supply chains, organizational tactics, and culture. Each, however, presented their own unique solutions to the problem of world conquest by capitalizing on their respective strengths. For the Romans, this meant placing an emphasis on infrastructure, adopting and modifying the technologies of other peoples, and instituting a culture that emphasized achievement and resilience among an aristocratic elite. The Mongol’s, however, focused on their force’s mobility rather than infrastructure, emphasized recruiting of outsiders to supplement their weakness, and developed a meritocratic system largely free of aristocratic structure. Both empires, however, emphasized the importance of each soldier as a self-sufficient unit to ease the strain of the overall supply chain.
These two civilizations therefore provide valuable insight for two diametrically opposed business environments. The first being manufacturing companies, with the need for rigid processes and investments in infrastructure not unlike the Romans. The second being startups with their need for speed and flexibility much like the Mongols. Thus, by examining the past modern companies gain valuable insights in how to structure their organizations for the future.
ContributorsCurtis, Alexander (Author) / Kellso, James (Thesis director) / Brettle, Adrian (Committee member) / Department of Supply Chain Management (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05