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As networks are playing an increasingly prominent role in different aspects of our lives, there is a growing awareness that improving their performance is of significant importance. In order to enhance performance of networks, it is essential that scarce networking resources be allocated smartly to match the continuously changing network

As networks are playing an increasingly prominent role in different aspects of our lives, there is a growing awareness that improving their performance is of significant importance. In order to enhance performance of networks, it is essential that scarce networking resources be allocated smartly to match the continuously changing network environment. This dissertation focuses on two different kinds of networks - communication and social, and studies resource allocation problems in these networks. The study on communication networks is further divided into different networking technologies - wired and wireless, optical and mobile, airborne and terrestrial. Since nodes in an airborne network (AN) are heterogeneous and mobile, the design of a reliable and robust AN is highly complex. The dissertation studies connectivity and fault-tolerance issues in ANs and proposes algorithms to compute the critical transmission range in fault free, faulty and delay tolerant scenarios. Just as in the case of ANs, power optimization and fault tolerance are important issues in wireless sensor networks (WSN). In a WSN, a tree structure is often used to deliver sensor data to a sink node. In a tree, failure of a node may disconnect the tree. The dissertation investigates the problem of enhancing the fault tolerance capability of data gathering trees in WSN. The advent of OFDM technology provides an opportunity for efficient resource utilization in optical networks and also introduces a set of novel problems, such as routing and spectrum allocation (RSA) problem. This dissertation proves that RSA problem is NP-complete even when the network topology is a chain, and proposes approximation algorithms. In the domain of social networks, the focus of this dissertation is study of influence propagation in presence of active adversaries. In a social network multiple vendors may attempt to influence the nodes in a competitive fashion. This dissertation investigates the scenario where the first vendor has already chosen a set of nodes and the second vendor, with the knowledge of the choice of the first, attempts to identify a smallest set of nodes so that after the influence propagation, the second vendor's market share is larger than the first.
ContributorsShirazipourazad, Shahrzad (Author) / Sen, Arunabha (Committee member) / Xue, Guoliang (Committee member) / Richa, Andrea (Committee member) / Saripalli, Srikanth (Committee member) / Arizona State University (Publisher)
Created2014
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Description
US Senate is the venue of political debates where the federal bills are formed and voted. Senators show their support/opposition along the bills with their votes. This information makes it possible to extract the polarity of the senators. Similarly, blogosphere plays an increasingly important role as a forum for public

US Senate is the venue of political debates where the federal bills are formed and voted. Senators show their support/opposition along the bills with their votes. This information makes it possible to extract the polarity of the senators. Similarly, blogosphere plays an increasingly important role as a forum for public debate. Authors display sentiment toward issues, organizations or people using a natural language.

In this research, given a mixed set of senators/blogs debating on a set of political issues from opposing camps, I use signed bipartite graphs for modeling debates, and I propose an algorithm for partitioning both the opinion holders (senators or blogs) and the issues (bills or topics) comprising the debate into binary opposing camps. Simultaneously, my algorithm scales the entities on a univariate scale. Using this scale, a researcher can identify moderate and extreme senators/blogs within each camp, and polarizing versus unifying issues. Through performance evaluations I show that my proposed algorithm provides an effective solution to the problem, and performs much better than existing baseline algorithms adapted to solve this new problem. In my experiments, I used both real data from political blogosphere and US Congress records, as well as synthetic data which were obtained by varying polarization and degree distribution of the vertices of the graph to show the robustness of my algorithm.

I also applied my algorithm on all the terms of the US Senate to the date for longitudinal analysis and developed a web based interactive user interface www.PartisanScale.com to visualize the analysis.

US politics is most often polarized with respect to the left/right alignment of the entities. However, certain issues do not reflect the polarization due to political parties, but observe a split correlating to the demographics of the senators, or simply receive consensus. I propose a hierarchical clustering algorithm that identifies groups of bills that share the same polarization characteristics. I developed a web based interactive user interface www.ControversyAnalysis.com to visualize the clusters while providing a synopsis through distribution charts, word clouds, and heat maps.
ContributorsGokalp, Sedat (Author) / Davulcu, Hasan (Thesis advisor) / Sen, Arunabha (Committee member) / Liu, Huan (Committee member) / Woodward, Mark (Committee member) / Arizona State University (Publisher)
Created2015
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Description
This thesis proposed a novel approach to establish the trust model in a social network scenario based on users' emails. Email is one of the most important social connections nowadays. By analyzing email exchange activities among users, a social network trust model can be established to judge the trust rate

This thesis proposed a novel approach to establish the trust model in a social network scenario based on users' emails. Email is one of the most important social connections nowadays. By analyzing email exchange activities among users, a social network trust model can be established to judge the trust rate between each two users. The whole trust checking process is divided into two steps: local checking and remote checking. Local checking directly contacts the email server to calculate the trust rate based on user's own email communication history. Remote checking is a distributed computing process to get help from user's social network friends and built the trust rate together. The email-based trust model is built upon a cloud computing framework called MobiCloud. Inside MobiCloud, each user occupies a virtual machine which can directly communicate with others. Based on this feature, the distributed trust model is implemented as a combination of local analysis and remote analysis in the cloud. Experiment results show that the trust evaluation model can give accurate trust rate even in a small scale social network which does not have lots of social connections. With this trust model, the security in both social network services and email communication could be improved.
ContributorsZhong, Yunji (Author) / Huang, Dijiang (Thesis advisor) / Dasgupta, Partha (Committee member) / Syrotiuk, Violet (Committee member) / Arizona State University (Publisher)
Created2011
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Description
The field of Data Mining is widely recognized and accepted for its applications in many business problems to guide decision-making processes based on data. However, in recent times, the scope of these problems has swollen and the methods are under scrutiny for applicability and relevance to real-world circumstances. At the

The field of Data Mining is widely recognized and accepted for its applications in many business problems to guide decision-making processes based on data. However, in recent times, the scope of these problems has swollen and the methods are under scrutiny for applicability and relevance to real-world circumstances. At the crossroads of innovation and standards, it is important to examine and understand whether the current theoretical methods for industrial applications (which include KDD, SEMMA and CRISP-DM) encompass all possible scenarios that could arise in practical situations. Do the methods require changes or enhancements? As part of the thesis I study the current methods and delineate the ideas of these methods and illuminate their shortcomings which posed challenges during practical implementation. Based on the experiments conducted and the research carried out, I propose an approach which illustrates the business problems with higher accuracy and provides a broader view of the process. It is then applied to different case studies highlighting the different aspects to this approach.
ContributorsAnand, Aneeth (Author) / Liu, Huan (Thesis advisor) / Kempf, Karl G. (Thesis advisor) / Sen, Arunabha (Committee member) / Arizona State University (Publisher)
Created2012
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Description
The popularity of social media has generated abundant large-scale social networks, which advances research on network analytics. Good representations of nodes in a network can facilitate many network mining tasks. The goal of network representation learning (network embedding) is to learn low-dimensional vector representations of social network nodes that capture

The popularity of social media has generated abundant large-scale social networks, which advances research on network analytics. Good representations of nodes in a network can facilitate many network mining tasks. The goal of network representation learning (network embedding) is to learn low-dimensional vector representations of social network nodes that capture certain properties of the networks. With the learned node representations, machine learning and data mining algorithms can be applied for network mining tasks such as link prediction and node classification. Because of its ability to learn good node representations, network representation learning is attracting increasing attention and various network embedding algorithms are proposed.

Despite the success of these network embedding methods, the majority of them are dedicated to static plain networks, i.e., networks with fixed nodes and links only; while in social media, networks can present in various formats, such as attributed networks, signed networks, dynamic networks and heterogeneous networks. These social networks contain abundant rich information to alleviate the network sparsity problem and can help learn a better network representation; while plain network embedding approaches cannot tackle such networks. For example, signed social networks can have both positive and negative links. Recent study on signed networks shows that negative links have added value in addition to positive links for many tasks such as link prediction and node classification. However, the existence of negative links challenges the principles used for plain network embedding. Thus, it is important to study signed network embedding. Furthermore, social networks can be dynamic, where new nodes and links can be introduced anytime. Dynamic networks can reveal the concept drift of a user and require efficiently updating the representation when new links or users are introduced. However, static network embedding algorithms cannot deal with dynamic networks. Therefore, it is important and challenging to propose novel algorithms for tackling different types of social networks.

In this dissertation, we investigate network representation learning in social media. In particular, we study representative social networks, which includes attributed network, signed networks, dynamic networks and document networks. We propose novel frameworks to tackle the challenges of these networks and learn representations that not only capture the network structure but also the unique properties of these social networks.
ContributorsWang, Suhang (Author) / Liu, Huan (Thesis advisor) / Aggarwal, Charu (Committee member) / Sen, Arunabha (Committee member) / Tong, Hanghang (Committee member) / Arizona State University (Publisher)
Created2018
Description
Generating real-world content for VR is challenging in terms of capturing and processing at high resolution and high frame-rates. The content needs to represent a truly immersive experience, where the user can look around in 360-degree view and perceive the depth of the scene. The existing solutions only capture and

Generating real-world content for VR is challenging in terms of capturing and processing at high resolution and high frame-rates. The content needs to represent a truly immersive experience, where the user can look around in 360-degree view and perceive the depth of the scene. The existing solutions only capture and offload the compute load to the server. But offloading large amounts of raw camera feeds takes longer latencies and poses difficulties for real-time applications. By capturing and computing on the edge, we can closely integrate the systems and optimize for low latency. However, moving the traditional stitching algorithms to battery constrained device needs at least three orders of magnitude reduction in power. We believe that close integration of capture and compute stages will lead to reduced overall system power.

We approach the problem by building a hardware prototype and characterize the end-to-end system bottlenecks of power and performance. The prototype has 6 IMX274 cameras and uses Nvidia Jetson TX2 development board for capture and computation. We found that capturing is bottlenecked by sensor power and data-rates across interfaces, whereas compute is limited by the total number of computations per frame. Our characterization shows that redundant capture and redundant computations lead to high power, huge memory footprint, and high latency. The existing systems lack hardware-software co-design aspects, leading to excessive data transfers across the interfaces and expensive computations within the individual subsystems. Finally, we propose mechanisms to optimize the system for low power and low latency. We emphasize the importance of co-design of different subsystems to reduce and reuse the data. For example, reusing the motion vectors of the ISP stage reduces the memory footprint of the stereo correspondence stage. Our estimates show that pipelining and parallelization on custom FPGA can achieve real time stitching.
ContributorsGunnam, Sridhar (Author) / LiKamWa, Robert (Thesis advisor) / Turaga, Pavan (Committee member) / Jayasuriya, Suren (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Predicting when an individual will adopt a new behavior is an important problem in application domains such as marketing and public health. This thesis examines the performance of a wide variety of social network based measurements proposed in the literature - which have not been previously compared directly.

Predicting when an individual will adopt a new behavior is an important problem in application domains such as marketing and public health. This thesis examines the performance of a wide variety of social network based measurements proposed in the literature - which have not been previously compared directly. This research studies the probability of an individual becoming influenced based on measurements derived from neighborhood (i.e. number of influencers, personal network exposure), structural diversity, locality, temporal measures, cascade measures, and metadata. It also examines the ability to predict influence based on choice of the classifier and how the ratio of positive to negative samples in both training and testing affect prediction results - further enabling practical use of these concepts for social influence applications.
ContributorsNanda Kumar, Nikhil (Author) / Shakarian, Paulo (Thesis advisor) / Sen, Arunabha (Committee member) / Davulcu, Hasan (Committee member) / Arizona State University (Publisher)
Created2016
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Description
Social media has become popular in the past decade. Facebook for example has 1.59 billion active users monthly. With such massive social networks generating lot of data, everyone is constantly looking for ways of leveraging the knowledge from social networks to make their systems more personalized to their end users.

Social media has become popular in the past decade. Facebook for example has 1.59 billion active users monthly. With such massive social networks generating lot of data, everyone is constantly looking for ways of leveraging the knowledge from social networks to make their systems more personalized to their end users. And with rapid increase in the usage of mobile phones and wearables, social media data is being tied to spatial networks. This research document proposes an efficient technique that answers socially k-Nearest Neighbors with Spatial Range Filter. The proposed approach performs a joint search on both the social and spatial domains which radically improves the performance compared to straight forward solutions. The research document proposes a novel index that combines social and spatial indexes. In other words, graph data is stored in an organized manner to filter it based on spatial (region of interest) and social constraints (top-k closest vertices) at query time. That leads to pruning necessary paths during the social graph traversal procedure, and only returns the top-K social close venues. The research document then experimentally proves how the proposed approach outperforms existing baseline approaches by at least three times and also compare how each of our algorithms perform under various conditions on a real geo-social dataset extracted from Yelp.
ContributorsPasumarthy, Nitin (Author) / Sarwat, Mohamed (Thesis advisor) / Papotti, Paolo (Committee member) / Sen, Arunabha (Committee member) / Arizona State University (Publisher)
Created2016
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Description
Imagine that we have a piece of matter that can change its physical properties like its shape, density, conductivity, or color in a programmable fashion based on either user input or autonomous sensing. This is the vision behind what is commonly known as programmable matter. Envisioning systems of nano-sensors devices,

Imagine that we have a piece of matter that can change its physical properties like its shape, density, conductivity, or color in a programmable fashion based on either user input or autonomous sensing. This is the vision behind what is commonly known as programmable matter. Envisioning systems of nano-sensors devices, programmable matter consists of systems of simple computational elements, called particles, that can establish and release bonds, compute, and can actively move in a self-organized way. In this dissertation the feasibility of solving fundamental problems relevant for programmable matter is investigated. As a model for such self-organizing particle systems (SOPS), the geometric amoebot model is introduced. In this model, particles only have local information and have modest computational power. They achieve locomotion by expanding and contracting, which resembles the behavior of amoeba. Under this model, efficient local-control algorithms for the leader election problem in SOPS are presented. As a central problem for programmable matter, shape formation problems are then studied. The limitations of solving the leader election problem and the shape formation problem on a more general version of the amoebot model are also discussed. The \smart paint" problem is also studied which aims at having the particles self-organize in order to uniformly coat the surface of an object of arbitrary shape and size, forming multiple coating layers if necessary. A Universal Coating algorithm is presented and shown to be asymptotically worst-case optimal both in terms of time with high probability and work. In particular, the algorithm always terminates within a linear number of rounds with high probability. A linear lower bound on the competitive gap between fully local coating algorithms and coating algorithms that rely on global information is presented, which implies that the proposed algorithm is also optimal in a competitive sense. Simulation results show that the competitive ratio of the proposed algorithm may be better than linear in practice. Developed algorithms utilize only local control, require only constant-size memory particles, and are asymptotically optimal in terms of the total number of particle movements needed to reach the desired shape configuration.
ContributorsDerakhshandeh, Zahra (Author) / Richa, Andrea (Thesis advisor) / Sen, Arunabha (Thesis advisor) / Xue, Guoliang (Committee member) / Scheideler, Christian (Committee member) / Arizona State University (Publisher)
Created2017
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Description
Computer vision is becoming an essential component of embedded system applications such as smartphones, wearables, autonomous systems and internet-of-things (IoT). These applications are generally deployed into environments with limited energy, memory bandwidth and computational resources. This trend is driving the development of energy-effi cient image processing solutions from sensing to

Computer vision is becoming an essential component of embedded system applications such as smartphones, wearables, autonomous systems and internet-of-things (IoT). These applications are generally deployed into environments with limited energy, memory bandwidth and computational resources. This trend is driving the development of energy-effi cient image processing solutions from sensing to computation. In this thesis, diff erent alternatives are explored to implement energy-efficient computer vision systems. First, I present a fi eld programmable gate array (FPGA) implementation of an adaptive subsampling algorithm for region-of-interest (ROI) -based object tracking. By implementing the computationally intensive sections of this algorithm on an FPGA, I aim to offl oad computing resources from energy-ineffi cient graphics processing units (GPUs) and/or general-purpose central processing units (CPUs). I also present a working system executing this algorithm in near real-time latency implemented on a standalone embedded device. Secondly, I present a neural network-based pipeline to improve the performance of event-based cameras in non-ideal optical conditions. Event-based cameras or dynamic vision sensors (DVS) are bio-inspired sensors that measure logarithmic per-pixel brightness changes in a scene. Their advantages include high dynamic range, low latency and ultra-low power when compared to standard frame-based cameras. Several tasks have been proposed to take advantage of these novel sensors but they rely on perfectly calibrated optical lenses that are in-focus. In this work I propose a methodto reconstruct events captured with an out-of-focus event-camera so they can be fed into an intensity reconstruction task. The network is trained with a dataset generated by simulating defocus blur in sequences from object tracking datasets such as LaSOT and OTB100. I also test the generalization performance of this network in scenes captured with a DAVIS event-based sensor equipped with an out-of-focus lens.
ContributorsTorres Muro, Victor Isaac (Author) / Jayasuriya, Suren (Thesis advisor) / Spanias, Andreas (Committee member) / Seo, Jae-Sun (Committee member) / Arizona State University (Publisher)
Created2022