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- All Subjects: Sustainability
This thesis attempts to achieve the research objectives by examining the LEED certified buildings on the Arizona State University (ASU) campus in Tempe, AZ, from two complementary perspectives: the Macro-level and the Micro-level. Heating, cooling, and electricity data were collected from the LEED-certified buildings on campus, and their energy use intensity was calculated in order to investigate the buildings' actual energy performance. Additionally, IEQ occupant satisfaction surveys were used to investigate users' satisfaction with the space layout, space furniture, thermal comfort, indoor air quality, lighting level, acoustic quality, water efficiency, cleanliness and maintenance of the facilities they occupy.
From a Macro-level perspective, the results suggest ASU LEED buildings consume less energy than regional counterparts, and exhibit higher occupant satisfaction than national counterparts. The occupant satisfaction results are in line with the literature on LEED buildings, whereas the energy results contribute to the inconclusive body of knowledge on energy performance improvements linked to LEED certification. From a Micro-level perspective, data analysis suggest an inconsistency between the LEED points earned for the Energy & Atmosphere and IEQ categories, on one hand, and the respective levels of energy consumption and occupant satisfaction on the other hand. Accordingly, this study showcases the variation in the performance results when approached from different perspectives. This contribution highlights the need to consider the Macro-level and Micro-level assessments in tandem, and assess LEED building performance from these two distinct but complementary perspectives in order to develop a more comprehensive understanding of the actual building performance.
As photovoltaic systems age under relatively harsh and changing environmental conditions, several potential fault conditions can develop during the operational lifetime including corrosion of supporting structures and failures of polymeric materials. The ability to accurately predict the remaining useful life of photovoltaic systems is critical for plants ‘continuous operation. This research contributes to the body of knowledge of PV systems reliability by: (1) developing a meta-model of the expected service life of mounting structures; (2) creating decision frameworks and tools to support practitioners in mitigating risks; (3) and supporting material selection for fielded and future photovoltaic systems. The newly developed frameworks were validated by a global solar company.
Designing out waste is the core principle of the CE. Design for disassembly or design for deconstruction (DfD) is the practice of planning the future deconstruction of a building and the reuse of its materials. Concepts like DfD, CE, and product-service systems (PSS) can work together to promote CLC in the built environment. PSS are business models based on stewardship instead of ownership. CE combines DfD, PSS, materials’ durability, and materials’ reuse in multiple life cycles to promote a low-carbon, regenerative economy. CE prioritizes reuse over recycling. Dealing with resource scarcity demands us to think beyond the incremental changes from recycling waste; it demands an urgent, systemic, and radical change in the way we design, build, and procure construction materials.
This dissertation aims to answer three research questions: 1) How can researchers estimate the environmental benefits of reusing building components, 2) What variables are susceptible to affect the environmental impact assessment of reuse, and 3) What are the barriers and opportunities for DfD and materials’ reuse in the current design practice in the United States.
The first part of this study investigated how different life cycle assessment (LCA) methods (i.e., hybrid LCA and process-based LCA), assumptions (e.g., reuse rates, transportation distances, number of reuses), and LCA timelines can affect the results of a closed-loop LCA. The second part of this study built on interviews with architects in the United States to understand why DfD is not part of the current design practice in the country.
Background: Household activities are responsible for up to 80% of direct and indirect greenhouse gas emissions in the United States. These greenhouse gas emissions come from activities including actions taken in relation to food, energy, and water (FEW) resource consumption. Therefore, actions taken at a household level have the potential to significantly reduce greenhouse gas emissions. A game-based learning approach can be used to educate youth on what actions they can take around their household to reduce their carbon footprint. <br/>Aim: FEWS for change is a first player role-playing game developed to educate high school students on how their actions impact the FEW resources and carbon emissions. The game also aims to measure how player’s beliefs and worldview effect their game play regarding sustainability and the environment. <br/>Methods: We developed the FEWS (Food, Energy, and Water Systems) for Change role-playing game based on transdisciplinary research of the food, energy, and water nexus, social, economic, and environmental factors. We piloted the game with a few students for initial results and will have a high school classroom pilot the game in mid-May.<br/>Preliminary Results: Results from the 4 participants demonstrated achievement of the learning goal of the pilot testing. This is objective was met by measuring the players improvement on the postsurvey compared to the presurvey. Due to limitations of time and virtual facilitation of this game, the other two learning objectives could not be measured in this initial pilot because not all post-game activities were included which are needed to measure the other learning objectives. When the game is piloted in mid-May, the other two learning objectives will be tested and measured.