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DescriptionThis paper provides an analysis of the differences in impacts made by companies that promote their sustainability efforts. A comparison of companies reveals that the ones with greater supply chain influence and larger consumer bases can make more concrete progress in terms of accomplishment for the sustainability realm.
ContributorsBeaubien, Courtney Lynn (Author) / Anderies, John (Thesis director) / Allenby, Brad (Committee member) / Janssen, Marco (Committee member) / Barrett, The Honors College (Contributor) / School of Life Sciences (Contributor)
Created2013-05
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Description
Climate change presents the urgent need for effective sustainable water management that is capable of preserving natural resources while maintaining economical stability. States like California rely heavily on groundwater pumping for agricultural use, contributing to land subsidence and insufficient returns to water resources. The recent California drought has impacted agricultural

Climate change presents the urgent need for effective sustainable water management that is capable of preserving natural resources while maintaining economical stability. States like California rely heavily on groundwater pumping for agricultural use, contributing to land subsidence and insufficient returns to water resources. The recent California drought has impacted agricultural production of certain crops. In this thesis, we present an agent-based model of farmers adapting to drought conditions by making crop choice decisions, much like the decisions Californian farmers have made. We use the Netlogo platform to capture the 2D spatial view of an agricultural system with changes in annual rainfall due to drought conditions. The goal of this model is to understand some of the simple rules farmers may follow to self-govern their consumption of a water resource. Farmer agents make their crop decisions based on deficit irrigation crop production function and a net present value discount rate. The farmers choose between a thirsty crop with a high production cost and a dry crop with a low production cost. Simulations results show that farmers switch crops in accordance with limited water and land resources. Farmers can maintain profit and yield by following simple rules of crop switching based on future yields and optimal irrigation. In drought conditions, individual agents expecting lower annual rainfall were able to increase their total profits. The maintenance of crop yield and profit is evidence of successful adaptation when farmers switch to crops that require less water.
ContributorsGokool, Rachael Shanta (Author) / Janssen, Marco (Thesis director) / Eakin, Hallie (Committee member) / School of Human Evolution and Social Change (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Description
The United Nations outlined seventeen goals in their 2015 resolution aimed at securing a more sustainable future for the entire world. These goals cover all parts of life and are meant to standardize quality of life at a high level for all countries. Specific to the Maasai people of Kenya

The United Nations outlined seventeen goals in their 2015 resolution aimed at securing a more sustainable future for the entire world. These goals cover all parts of life and are meant to standardize quality of life at a high level for all countries. Specific to the Maasai people of Kenya and Tanzania, there are five main goals that would tackle some of the biggest issues facing the Maasai and greatly improve their lives. These goals include the promotion of good health and well-being, ensuring a quality education for school-age children, supporting efforts for gender equality in all communities, and securing clean and safe water and sanitation services for all people around the world. There are many Non-Governmental Organizations (NGOs) in the Maasai community that are striving to support them and realize these Sustainable Development Goals. Organizations like the Maasai Girls Education Fund and Aid Tanzania have established educational programs to support children, mainly girls, in their efforts to get an education. Others like End Water Poverty and the Maasai Association have programs to ensure safe, accessible drinking water is made available to Maasai communities across Kenya and Tanzania. Lastly, NGOs like My Chosen Vessels have programs that support the economic sustainability and livestock management of the Maasai while also ensuring that Maasai families receive clean water and access to an education. The work and practices of NGOs like these can serve as examples of how to efficiently and effectively address and tackle issues in developing countries, specifically regarding Maasai women and girls, to move closer to achieving these UN Sustainable Development Goals and lead a more sustainable future. Many studies have been done researching the political and economic struggles for Maasai communities and how it impacts them. Vandana Shiva coined the term, “Water Democracy” in her book Water Wars to express the multiple reasons why water is a necessity and right. Many Maasai groups do not have easy access to basic essentials for their everyday lives and NGOs have been noticing this more and more. Dorothy Hodgson writes about the history of Maasai NGOs, and mentions the multiple conflicts that they have had with each other, causing many Maasai groups to have different lifestyles. The connections between the history of the Maasai tribe, their current economy and their current relationship with the government and NGOs all impact women in their communities in different ways.
ContributorsWacloff, Jianna K (Author) / Martin, Thomas (Thesis director) / Oberle, Eric (Committee member) / College of Integrative Sciences and Arts (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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Description
This study examined perception of K12 schooling systems as experienced by a randomsample of adults in Phoenix, AZ. It explored whether the values purported as key factors in the American K12 schooling system - as presented in academic literature - were compatible with the lives, interests and goals of ‘users’, student-participants.

This study examined perception of K12 schooling systems as experienced by a randomsample of adults in Phoenix, AZ. It explored whether the values purported as key factors in the American K12 schooling system - as presented in academic literature - were compatible with the lives, interests and goals of ‘users’, student-participants. In addition, it offered opportunity for post-K12 student-participants to share their views on the purposes, goals, and outcomes they held to be important. The sample consisted of 139 post-K12 stu- dents/individuals residing in Phoenix, AZ. Mean age of student-participants was 29. Results indicated a mismatch between purported K12 schooling goals and important outcomes embedded in the system and values held by the K12 student-participants. The participants in this research generally perceived K12 schooling as valuable, both to themselves and to society at large, but stressed that the deficiencies they perceived in the system were particular to delivery platforms as they relate to the learning styles of students and belonging. Future life skills and success - in and after K12 schooling - whether related to college or not were also of importance. Results revealed that the initial hypothesis of income, age, and ethnicity as key factors in satisfaction with K12 schooling was not borne-out. Rather it revealed that a sense of belonging and the suitability of learning platforms to the individual learning styles of students were of greatest significance.
ContributorsParker-Anderies, Margaret (Author) / Janssen, Marco (Thesis advisor) / Garcia, David (Committee member) / Mishra, Punya (Committee member) / Arizona State University (Publisher)
Created2022
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Description
The consumption of food, energy, and water (FEW) resources in U.S. households is very carbon-intensive. However, these negative climate change impacts are often invisible due to insufficient awareness and knowledge. Serious games (SGs) can potentially address this issue through an experiential and rigorous approach to simulate household actions and impacts

The consumption of food, energy, and water (FEW) resources in U.S. households is very carbon-intensive. However, these negative climate change impacts are often invisible due to insufficient awareness and knowledge. Serious games (SGs) can potentially address this issue through an experiential and rigorous approach to simulate household actions and impacts in a playful but realistic setting. This dissertation focuses on: (a) the design and testing of an SG called HomeRUN (Role-play for Understanding Nexus); (b) the effectiveness of gameplay in advancing player knowledge about the upfront costs, financial returns, and greenhouse gas (GHG) emissions of various household decisions; and (c) the effectiveness of intervention messages in increasing FEW conservation to reduce household GHG emissions. The results of gameplay sessions played by 150 university students show that HomeRUN is fun to play, creates a flow experience, and results in experiential learning. The majority of players agreed that the game experience will continue over time to influence their future consumption behaviors to conserve FEW resources. Female players tended to gain more knowledge about financial aspects of interventions, whereas male players were more likely to increase their understandings of GHG emissions and resource consumption after playing HomeRUN. Social comparison intervention messages about energy and food consumption led to the highest reductions in household carbon emissions. The messages associated with each FEW resource tended to be most likely to lead to FEW conservation actions with the game that most closely corresponded to the particular FEW resource addressed in the message. This dissertation advances understandings about the design and use of SGs to foster learning and promote sustainable household FEW consumption.
ContributorsHanif, Muhammad Adnan (Author) / Agusdinata, Datu Buyung (Thesis advisor) / Halvorsen, Kathleen (Committee member) / Janssen, Marco (Committee member) / Arizona State University (Publisher)
Created2021
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Description

Background: Household activities are responsible for up to 80% of direct and indirect greenhouse gas emissions in the United States. These greenhouse gas emissions come from activities including actions taken in relation to food, energy, and water (FEW) resource consumption. Therefore, actions taken at a household level have the potential

Background: Household activities are responsible for up to 80% of direct and indirect greenhouse gas emissions in the United States. These greenhouse gas emissions come from activities including actions taken in relation to food, energy, and water (FEW) resource consumption. Therefore, actions taken at a household level have the potential to significantly reduce greenhouse gas emissions. A game-based learning approach can be used to educate youth on what actions they can take around their household to reduce their carbon footprint. <br/>Aim: FEWS for change is a first player role-playing game developed to educate high school students on how their actions impact the FEW resources and carbon emissions. The game also aims to measure how player’s beliefs and worldview effect their game play regarding sustainability and the environment. <br/>Methods: We developed the FEWS (Food, Energy, and Water Systems) for Change role-playing game based on transdisciplinary research of the food, energy, and water nexus, social, economic, and environmental factors. We piloted the game with a few students for initial results and will have a high school classroom pilot the game in mid-May.<br/>Preliminary Results: Results from the 4 participants demonstrated achievement of the learning goal of the pilot testing. This is objective was met by measuring the players improvement on the postsurvey compared to the presurvey. Due to limitations of time and virtual facilitation of this game, the other two learning objectives could not be measured in this initial pilot because not all post-game activities were included which are needed to measure the other learning objectives. When the game is piloted in mid-May, the other two learning objectives will be tested and measured.

ContributorsFielding, Raven (Author) / Agusdinata, Datu Buyung (Thesis director) / Lukosch, Heide (Committee member) / School of Sustainability (Contributor, Contributor) / Dean, W.P. Carey School of Business (Contributor) / College of Integrative Sciences and Arts (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description
Collaborative research is not only a form of social and human capital and a public good, but also a fundamental elicitor of positive Collective Action. Collaborative Research Networks can serve as models of proactive and purposive Collective Action and catalysts of societal change, if they function as more than hubs

Collaborative research is not only a form of social and human capital and a public good, but also a fundamental elicitor of positive Collective Action. Collaborative Research Networks can serve as models of proactive and purposive Collective Action and catalysts of societal change, if they function as more than hubs of research and knowledge. It is the goal of this Honors Thesis to examine the current nature under which collaborative research networks, focused on matters of Global Health or Sustainability, operate., how they are organized, what type of collaboration they engage in, and who collaborates with whom. A better understanding of these types of networks can lead to the formation of more effective networks that can develop innovative solutions to our collective Global Health and Sustainability problems.
ContributorsHodzic, Mirna (Author) / Van Der Leeuw, Sander (Thesis director) / Janssen, Marco (Committee member) / Schoon, Michael (Committee member) / Barrett, The Honors College (Contributor)
Created2012-05
Description
This project, Building the Backdrop, Expanding Perspectives on Sustainability, is a sculpture of a desert sunset that seeks to explore important sustainability issues and highlight the beauty in sustainable practices. Constructed for an honors thesis project at Arizona State University, the primary medium used was cardboard repurposed from package deliveries

This project, Building the Backdrop, Expanding Perspectives on Sustainability, is a sculpture of a desert sunset that seeks to explore important sustainability issues and highlight the beauty in sustainable practices. Constructed for an honors thesis project at Arizona State University, the primary medium used was cardboard repurposed from package deliveries to bring attention to modern overconsumption of packaging materials and showcase our ability to give new life to traditionally single use materials. I invite you to interact with the piece by sharing photos of yourself in front of it to help spread its message and exploring the resources shared along with the sculpture.
ContributorsSandoval, Nicole (Author) / Hines, Taylor (Thesis director) / Meissinger, Ellen (Committee member) / Barrett, The Honors College (Contributor) / Department of Supply Chain Management (Contributor) / Dean, W.P. Carey School of Business (Contributor) / College of Integrative Sciences and Arts (Contributor)
Created2024-05