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Sustainability requires developing the capacity to manage difficult tradeoffs to advance human livelihoods now and in the future. Decision-makers are recognizing the ecosystem services approach as a useful framework for evaluating tradeoffs associated with environmental change to advance decision-making towards holistic solutions. In this dissertation I conduct an ecosystem services

Sustainability requires developing the capacity to manage difficult tradeoffs to advance human livelihoods now and in the future. Decision-makers are recognizing the ecosystem services approach as a useful framework for evaluating tradeoffs associated with environmental change to advance decision-making towards holistic solutions. In this dissertation I conduct an ecosystem services assessment on the Yongding River Ecological Corridor in Beijing, China. I developed a `10-step approach' to evaluate multiple ecosystem services for public policy. I use the 10-step approach to evaluate five ecosystem services for management from the Yongding Corridor. The Beijing government created lakes and wetlands for five services (human benefits): (1) water storage (groundwater recharge), (2) local climate regulation (cooling), (3) water purification (water quality), (4) dust control (air quality), and (5) landscape aesthetics (leisure, recreation, and economic development).

The Yongding Corridor is meeting the final ecosystem service levels for landscape aesthetics, but the new ecosystems are falling short on meeting final ecosystem service levels for water storage, local climate regulation, water purification, and dust control. I used biophysical models (process-based and empirically-based), field data (biophysical and visitor surveys), and government datasets to create ecological production functions (i.e., regression models). I used the ecological production functions to evaluate how marginal changes in the ecosystems could impact final ecosystem service outcomes. I evaluate potential tradeoffs considering stakeholder needs to recommend synergistic actions for addressing priorities while reducing service shortfalls.
ContributorsWong, Christina P (Author) / Kinzig, Ann P (Thesis advisor) / Lee, Kai N. (Committee member) / Muneepeerakul, Rachata (Committee member) / Ouyang, Zhiyun (Committee member) / Vivoni, Enrique (Committee member) / Arizona State University (Publisher)
Created2014
Description

Cities with a car-oriented mobility system are significant consumers of energy and require drastic transformations in their structure and function to minimize their harmful impacts on environment and people and to achieve sustainability goals. To promote such sustainable transformations, municipal administrators need to act as change-agents. Because municipal governments are

Cities with a car-oriented mobility system are significant consumers of energy and require drastic transformations in their structure and function to minimize their harmful impacts on environment and people and to achieve sustainability goals. To promote such sustainable transformations, municipal administrators need to act as change-agents. Because municipal governments are often not agile organizations, they tend toward incrementalism even in the pursuit of transformational goals. Therefore, there is a need in municipal governments to build individual transformative capacity so that municipal administrators can design, test, and implement plans, projects, and policies that are capable of transforming cities toward sustainability. This research presents a game-based workshop, “Stadt-liche Ziele” (AudaCity), that uses a backcasting approach to make municipal administrators build a sustainability strategy. I conducted a pilot study to test the effects of the game on municipal administrators’ confidence in their own ability and power to implement sustainability actions, a key determinant of transformative capacity. Five municipal administrators from Lüneburg, Germany, working on mobility issues, participated in a three-hour-workshop playing the game. Interviews and questionnaires were used before and after the workshop and participants’ contributions during the event were recorded to explore collective changes in confidence. Results indicate that the game increased participant confidence by rewarding collective success, breaking down an ambitious goal into achievable tasks, and acknowledging how administrators’ current actions already contribute to the goal.

ContributorsReutter, Leo (Author) / Withycombe Keeler, Lauren (Contributor) / von Wehrden, Henrik (Contributor) / Lang, Daniel (Contributor)
Created2018-06-28