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Description
"Many Faces" is the result of a year-long exploration of online harassment. It includes multiple graphic design projects which reference the phenomenon of online harassment and attempt to solve it (or at least contribute to a solution), all in different ways.

According to a survey performed by Pew Research in 2014,

"Many Faces" is the result of a year-long exploration of online harassment. It includes multiple graphic design projects which reference the phenomenon of online harassment and attempt to solve it (or at least contribute to a solution), all in different ways.

According to a survey performed by Pew Research in 2014, 40% of Internet users have experienced online harassment. 18% had experienced severe harassment – stalking, sexual harassment, physical threats – while 22% had only experienced less severe harassment, such as name-calling. Women ages 18–24 receive a disproportionately large percentage of all severe online harassment. The emotional trauma suffered from severe or long-term harassment can lead to (and has led to) fear, depression, and suicide in the worst cases.

The anonymity of the Internet partially enables online harassment, since it allows perpetrators to hide behind usernames or false images while they harass others — there is little accountability. However, 66% of online harassment happens on social media platforms, where people's names and images are usually readily available. This indicates that anonymity is not the only factor, and not even the main factor. Rather, the separation of the Internet from the physical world, that which makes it less "real," is what enables harassers to treat it as entirely different experience. They can say across a keyboard what they might never say face-to-face.

To increase my understanding of the problem, I made two three-dimensional pieces – a functioning clock and an exhibit wall. Each project explored different aspects of online harassment and implored the audience to keep compassion and kindness in mind while interacting with others digitally.

Another goal was to create a campaign which could tackle the problem on a larger, more definite scale. To learn from others' attempts, I studied two recent, real-world campaigns against online harassment, Zero Trollerance and HeartMob. Each of these received significant amounts of good press on online news outlets, but people who enjoyed or were helped by those campaigns were grossly outnumbered by those who criticized and even lambasted those campaigns, for various reasons.

I determined that the reactive nature of those campaigns was the main cause of their failure, so I created a proactive campaign with the goal of preventing online harassment, rather than correcting it. I designed the beginnings of "You & I," a multiplayer online game for children ages 4–6, which would encourage positive interaction between players through its very game mechanics. Ideally, the habits formed by the children while playing this game would carry over to their future Internet experiences, and a new generation of kinder, more cooperative, "native" Internet users would arise, reducing the amount of harassment seen on the Internet.
ContributorsWilliams, Peter Ross (Author) / Sanft, Alfred (Thesis director) / Heywood, William (Committee member) / The Design School (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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DescriptionUtilizing non-western mythology, narratives, and stories as the inspiration for a four part illustration series. Documenting the research of various myths surrounding certain stars and constellations as well as the technical process of creating the digital paintings which comprised the final output of the project.
ContributorsBoccieri, Alexa Eliana (Author) / Swanner, Leandra (Thesis director) / Heywood, William (Committee member) / School of Arts, Media and Engineering (Contributor) / Barrett, The Honors College (Contributor)
Created2014-05
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DescriptionStudies have shown that less than 50% of Americans are satisfied with their work. Career satisfaction can benefit many facets of a worker's life. My thesis looks at career satisfaction as more than an ideal and motivates others to discover how it can work to better their own life.
ContributorsDe La Cruz, Evelyn Krystal (Author) / Fehler, Michelle (Thesis director) / Heywood, William (Committee member) / Barrett, The Honors College (Contributor) / The Design School (Contributor)
Created2015-05
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Description
Humans are undeniably a part of nature. Without Earth's and her resources, we cease to exist. However, in recent years society has lacked the foresight or possibly care to understand the impact of our actions both on the planet and ourselves. Resources that industrialized societies are based on are dwindling

Humans are undeniably a part of nature. Without Earth's and her resources, we cease to exist. However, in recent years society has lacked the foresight or possibly care to understand the impact of our actions both on the planet and ourselves. Resources that industrialized societies are based on are dwindling in reserves and the impact of our actions in getting such resources has been largely harmful. In order to change cycles of overexertion both in our selves and the planet, we must change the ways we think. I propose that humans, very much like the Earth, have limited resources and need to be more mindful in our choices. Wellness and sustainability are two branches of sustaining a larger system and our collective future. On an individual scale, wellness is sustaining our individual resources (i.e. time, energy, thoughts), and can be aided through simple practices to encourage healthy patterns and processes. Sustainability in terms of the planet is sustaining our common resources. This requires a change in our individual selves as well as cooperation to change the larger systems that we are parts of. I separated wellness into three components, core values, positivity, and time management. Sustainability is separated into lifestyle, systems thinking, and learning from life. For each of the six components, I briefly describe their importance and benefits.
ContributorsShamas, Ariel Judith (Author) / Sanft, Al (Thesis director) / Heywood, William (Committee member) / The Design School (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
ABSTRACT

Recent studies indicate that there is a positive influence of nature and nature integrated built environments on human health and wellness in various physical, physiological and social domains. This thesis critically reviews formally and contextually three distinct residential typologies designed by renowned architects Frank Lloyd Wright (1867-1959), Lina Bo Bardi

ABSTRACT

Recent studies indicate that there is a positive influence of nature and nature integrated built environments on human health and wellness in various physical, physiological and social domains. This thesis critically reviews formally and contextually three distinct residential typologies designed by renowned architects Frank Lloyd Wright (1867-1959), Lina Bo Bardi (1914-1992), and Ryue Nishizawa (1966-), in different periods and countries; the United States of America (USA), Brazil and Japan. Yet, the buildings analyzed in the research are relatively connected by means of nature and the natural elements in their constructed essence. This research focuses on the features of the buildings that characterize the Biophilic Design, along with theoretical and practical ideas of the architects behind each building in their own process of formation.

The Biophilic Design Framework has been developed out of the Biophilia Hypothesis (Fromm, 1973; Wilson, 1984) which puts forward an explanatory suggestion that human affinity and affiliation with nature are based on genetic and environmental adaptation processes. This research is designed to display how specific natural phenomena apply to the built environment within the Framework of Biophilic Design (Kellert, & Calabrese, 2015) and how the Biophilia Hypothesis translates into the built environment. To accomplish this, two primary and three secondary research questions were developed for the study. The research will provide an understanding of the Biophilia Hypothesis and its impact on the built environment through the evaluation of research variables on the case studies using the ‘twenty-four attributes’ indicated in the ‘three experiences’ of Biophilic Design.

These architects’ approaches and the methods applied theoretically and practically to these research sites were unveiled and analyzed through three case studies. A positive correlation regarding the success of the case studies and their Biophilic characteristics is found by analyzing the research sites and critiques from the authorities in written literature. The applicability of the ‘Biophilic Design Framework’ was found and evidenced by the findings from these case studies designed by master architects and located in different climates, regions and contexts.
ContributorsOrman, Pinar (Author) / Bernardi, Jose (Thesis advisor) / Harmon-Vaughan, Elizabeth (Committee member) / Zygas, Kestutis Paul (Committee member) / Heywood, William (Committee member) / Arizona State University (Publisher)
Created2017
DescriptionThis project explores the impacts of partisan media bias on the American people and government through a book, website, and three-dimensional exhibit. It is meant to make audiences question the validity and reliability of the information around them while encouraging skepticism.
ContributorsVan Zile, Kara (Author) / Sanft, Alfred (Thesis director) / Heywood, William (Committee member) / School of International Letters and Cultures (Contributor) / The Design School (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05