Matching Items (2)
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Description
Places That Shape You documents the development and experience of composing and presenting Places That Shape You, an evening-length dance performance examining the relationship between culture and urban spaces, inspired by the physical parameters that cities provide for our lives. In the performance, a blend of postmodern contemporary movement vocabulary,

Places That Shape You documents the development and experience of composing and presenting Places That Shape You, an evening-length dance performance examining the relationship between culture and urban spaces, inspired by the physical parameters that cities provide for our lives. In the performance, a blend of postmodern contemporary movement vocabulary, text, projection, a mattress, 12 phonebooks and an overhead projector were used to a tell a story through the contrast of objects both obsolete and current. Musical collaborator, Austen Mack, created an original score that worked in partnership with the movement, advancing the unfolding of concepts about public and private spaces, community, memory, expectation and abstraction. In collaboration with six dancers, the choreographer conducted movement and archival research investigating personal stories, urban theory, somatic experience, place-making, and memories left in the spaces people inhabit, culminating in an evening length performance.
ContributorsWillcox, Halley (Author) / Fitzgerald, Mary (Thesis advisor) / Lerman, Liz (Committee member) / Rajko, Jessica (Committee member) / Arizona State University (Publisher)
Created2019
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Description

This chapter is not a guide to embodied thinking, but rather a critical call to action. It highlights the deep history of embodied practice within the fields of dance and somatics, and outlines the value of embodied thinking within human-computer interaction (HCI) design and, more specifically, wearable technology (WT) design.

This chapter is not a guide to embodied thinking, but rather a critical call to action. It highlights the deep history of embodied practice within the fields of dance and somatics, and outlines the value of embodied thinking within human-computer interaction (HCI) design and, more specifically, wearable technology (WT) design. What this chapter does not do is provide a guide or framework for embodied practice. As a practitioner and scholar grounded in the fields of dance and somatics, I argue that a guide to embodiment cannot be written in a book. To fully understand embodied thinking, one must act, move, and do. Terms such as embodiment and embodied thinking are often discussed and analyzed in writing; but if the purpose is to learn how to engage in embodied thinking, then the answers will not come from a text. The answers come from movement-based exploration, active trial-and-error, and improvisation practices crafted to cultivate physical attunement to one's own body. To this end, my "call to action" is for the reader to move beyond a text-based understanding of embodiment to active engagement in embodied methodologies. Only then, I argue, can one understand how to apply embodied thinking to a design process.

ContributorsRajko, Jessica (Author)
Created2018