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Description
The gameplay experience can be understood as an interaction between player and game design characteristics. A greater understanding of these characteristics can be gained through empirical means. Subsequently, an enhanced knowledge of these characteristics should enable the creation of games that effectively generate desirable experiences for players. The purpose of

The gameplay experience can be understood as an interaction between player and game design characteristics. A greater understanding of these characteristics can be gained through empirical means. Subsequently, an enhanced knowledge of these characteristics should enable the creation of games that effectively generate desirable experiences for players. The purpose of this study was to investigate the relationships between gameplay enjoyment and the individual characteristics of gaming goal orientations, game usage, and gender. A total of 301 participants were surveyed and the data were analyzed using Structural Equation Modeling (SEM). This led to an expanded Gameplay Enjoyment Model (GEM) with 41 game features, an overarching Enjoyment factor, and 9 specific components, including Challenge, Companionship, Discovery, Fantasy, Fidelity, Identity, Multiplayer, Recognition, and Strategy. Furthermore, the 3x2 educational goal orientation framework was successfully applied to a gaming context. The resulting 3x2 Gaming Goal Orientations (GGO) model consists of 18 statements that describe players' motivations for gaming, which are distributed across the six dimensions of Task-Approach, Task-Avoidance, Self-Approach, Self-Avoidance, Other-Approach, and Other-Avoidance. Lastly, players' individual characteristics were used to predict gameplay enjoyment, which resulted in the formation of the GEM-Individual Characteristics (GEM-IC) model. In GEM-IC, the six GGO dimensions were the strongest predictors. Meanwhile, game usage variables like multiplayer, genre, and platform preference, were minimal to moderate predictors. Although commonly appearing in games research, gender and game time commitment variables failed to predict enjoyment. The results of this study enable important work to be conducted involving game experiences and player characteristics. After several empirical iterations, GEM is considered suitable to employ as a research and design tool. In addition, GGO should be useful to researchers interested in how player motivations relate to gameplay experiences. Moreover, GEM-IC points to several variables that may prove useful in future research. Accordingly, it is posited that researchers will derive more meaningful insights on games and players by investigating detailed, context-specific characteristics as compared to general, demographic ones. Ultimately, it is believed that GEM, GGO, and GEM-IC will be useful tools for researchers and designers who seek to create effective gameplay experiences that meet the needs of players.
ContributorsQuick, John (Author) / Atkinson, Robert (Thesis advisor) / McNamara, Danielle (Committee member) / Nelson, Brian (Committee member) / Savenye, Wilhelmina (Committee member) / Arizona State University (Publisher)
Created2013
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Description
The purpose of this project was to research the effects of a professional development intervention designed to build local capacity for technology integration among teachers at the school level. This was done by providing focused face-to face and online training to twelve teachers referred to as the Technology Core Teacher

The purpose of this project was to research the effects of a professional development intervention designed to build local capacity for technology integration among teachers at the school level. This was done by providing focused face-to face and online training to twelve teachers referred to as the Technology Core Teacher (TCT) group. This project utilized the theoretical framework of social learning and communities of practice to provide an environment of ongoing support for technology integration. The findings addressed four areas: the TCT teachers' practice, their technology skill levels, the use of the online collaboration tools utilized for collaboration and virtual synchronous meetings, and whether the TCT teachers demonstrated signs of being a self sustainable community of practice. The findings demonstrate that the intervention had an influence on the participating teachers' practice and influenced the practice of other teachers as well. TCT teachers increased their skills when applying new learning with their students. TCT teachers used online collaboration tools minimally for communication, and synchronous meeting tools presented some difficulties. TCT teachers showed signs that they may be a sustainable Community of Practice. Although teachers reported that their technology skills increased, a pre-post survey of skills based on the ISTE NETS-T Assessment yielded lower confidence scores after the intervention. A follow up survey designed to explain these results indicated that teachers rated their skill set lower in light of more knowledge, indicating a possible paradox in self reporting of skills prior to awareness of technology based learning possibilities.
ContributorsMorgenthal, Mary Julia (Author) / Puckett, Kathleen (Thesis advisor) / Foulger, Teresa (Committee member) / Bengochea, Taime (Committee member) / Arizona State University (Publisher)
Created2011
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Description
Working memory capacity and fluid intelligence are important predictors of performance in educational settings. Thus, understanding the processes underlying the relation between working memory capacity and fluid intelligence is important. Three large scale individual differences experiments were conducted to determine the mechanisms underlying the relation between working memory capacity and

Working memory capacity and fluid intelligence are important predictors of performance in educational settings. Thus, understanding the processes underlying the relation between working memory capacity and fluid intelligence is important. Three large scale individual differences experiments were conducted to determine the mechanisms underlying the relation between working memory capacity and fluid intelligence. Experiments 1 and 2 were designed to assess whether individual differences in strategic behavior contribute to the variance shared between working memory capacity and fluid intelligence. In Experiment 3, competing theories for describing the underlying processes (cognitive vs. strategy) were evaluated in a comprehensive examination of potential underlying mechanisms. These data help inform existing theories about the mechanisms underlying the relation between WMC and gF. However, these data also indicate that the current theoretical model of the shared variance between WMC and gF would need to be revised to account for the data in Experiment 3. Possible sources of misfit are considered in the discussion along with a consideration of the theoretical implications of observing those relations in the Experiment 3 data.
ContributorsWingert, Kimberly Marie (Author) / Brewer, Gene A. (Thesis advisor) / McNamara, Danielle (Thesis advisor) / McClure, Samuel (Committee member) / Redick, Thomas (Committee member) / Arizona State University (Publisher)
Created2018
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Description
The Internet is poised to open access to higher education for students no matter where they live. However, many students still live in places where barriers keep them from getting and staying connected to online coursework. These barriers include power outages, high internet data costs, and lack of computers or

The Internet is poised to open access to higher education for students no matter where they live. However, many students still live in places where barriers keep them from getting and staying connected to online coursework. These barriers include power outages, high internet data costs, and lack of computers or smartphones. BYU-Pathway Worldwide’s PathwayConnect prepares students living around the world to matriculate into online certificate and degree programs. When students drop out PathwayConnect, many cite these technical barriers. However, other PathwayConnect students have employed a series of know-hows, or strategies to stay connected to the online coursework. The aims of this action research dissertation were to discover these specific know-hows, design a way for PathwayConnect students to read and discuss them in the Canvas course shell, and measure the impact of sharing the know-hows. While quantitative data analysis showed no change in student persistence between the treatment and control groups, students in the treatment group reported high engagement with the know-hows. Moreover, qualitative data analysis revealed extensive use and adaptation of the know-hows among the treatment group.
ContributorsFindlay, James (Author) / Foulger, Teresa (Thesis advisor) / Golden, Amy (Committee member) / Henrie, Curtis (Committee member) / Arizona State University (Publisher)
Created2024
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Description
As higher education embraces innovative educational models, support for the faculty members who must carry them out remains a vital ingredient for success. Despite this need, many institutions adopt innovations such as blended learning for all of the benefits afforded, with minimal consideration to meaningfully equip professors teaching these courses.

As higher education embraces innovative educational models, support for the faculty members who must carry them out remains a vital ingredient for success. Despite this need, many institutions adopt innovations such as blended learning for all of the benefits afforded, with minimal consideration to meaningfully equip professors teaching these courses. “Faculty Learning Communities” (FLC’s) provide a powerful model of supporting and equipping faculty in their teaching practice. Nevertheless, ongoing and collaborative faculty development was historically unavailable to professors teaching undergraduate blended courses at Lancaster Bible College. Thus, the purpose of this qualitative action research study was to examine the ways that faculty perceived an FLC during the design and facilitation of a blended course. The Community of Inquiry (CoI) framework guided the design and facilitation of the FLC in fall 2018, as well as providing insight into measuring how learning communities formed during the FLC and while participants taught their courses. This FLC model blended learning for participants by occurring four times on campus, with online sessions following each in-person meeting. The faculty developer provided resources and support as faculty collaborated in designing their blended courses for the spring 2019 semester. Faculty perceptions of support were gathered in a focus group at the end of fall semester. During the spring 2019 semester, the faculty developer observed both on-campus and online sessions of the blended courses and led a second focus group about faculty perceptions of effectiveness and support. Qualitative data sets included video recordings of the FLC, focus groups, and class observations, field notes, and screenshots of online environments during the FLC and courses. Findings demonstrated substantial evidence of CoI measures of social presence, cognitive presence, and teaching presence were present in both the FLC and participants’ courses. These results affirmed the CoI framework provided a meaningful platform for faculty development. Additionally, participants perceived the FLC as supportive for their blended teaching practices, making direct mentions of support and indicating belief that broader institutional change be implemented toward this end to enhance faculty development opportunities. Limitations and implications of the study, as well as desired future research were explored.
ContributorsHarbin, Justin (Author) / Rotheram-Fuller, Erin (Thesis advisor) / Foulger, Teresa (Committee member) / Clawson, Penny (Committee member) / Buss, Ray R (Committee member) / Arizona State University (Publisher)
Created2019
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Description
Over 7 million students in the US choosing virtual education as they pursue their degree (U.S. Department of Education, 2021). With almost 10,000 business degrees offered online (GetEducated, 2021) digital classes now have to deliver meaningful learning experiences to prepare leaders for inherently relational challenges. This study examines how well

Over 7 million students in the US choosing virtual education as they pursue their degree (U.S. Department of Education, 2021). With almost 10,000 business degrees offered online (GetEducated, 2021) digital classes now have to deliver meaningful learning experiences to prepare leaders for inherently relational challenges. This study examines how well online undergraduate students learned and connected in a 7.5-week leadership development course that used a peer coaching model. In this course design, two peer coaches met each week to process and provide feedback on the coursework. Experiential Learning Theory (ELT) suggests that learning is an individual transformation that occurs as learners move through four dialectically opposed learning modes: concrete experience, reflective observation, abstract conceptualization, and active experimentation (Kolb & Kolb, 2017). Learners make meaning of their experience (like conversations or coursework) by thinking about them and developing a mental model that influences their actions which changes the way they view new experiences. In this study, I illustrate how peer coaching supports this transformative process and can help learners expand their thinking not just academically, but personally and professionally too. Moreover, peer coaches emphasize diversity by acknowledging and leveraging markedly different mental models to enhance students’ depth of learning and relating. I used a convergent mixed-methods design in which qualitative and quantitative data were collected in parallel, analyzed separately and then merged. The reason for collecting both quantitative and qualitative data is to develop a better understanding of the effects of learning preference and affect because each type of data will provide different pieces of evidence regarding those effects. The quantitative data was collected using Qualtrics from self-report surveys using primarily Likert scales to measure learning outcomes, learning preferences, and affect as a part of class exercises. The qualitative data was collected from students’ open-ended reflection assignments about the benefits of differences in their peer coaches. The multiple regressions did not show that learning preference contrasts significantly predicted learning outcomes nor relationships. In contrast, positive affect did predict learning outcomes. The thematic analysis offered clues as to how positive affect improves both learning outcomes and the quality of the peer coaching relationship.
ContributorsReed, Rachel M (Author) / Trinh, Mai P (Thesis advisor) / Foulger, Teresa (Committee member) / Scholar, Brent (Committee member) / Arizona State University (Publisher)
Created2021