This collection includes both ASU Theses and Dissertations, submitted by graduate students, and the Barrett, Honors College theses submitted by undergraduate students. 

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Description
Modern systems that measure dynamical phenomena often have limitations as to how many sensors can operate at any given time step. This thesis considers a sensor scheduling problem in which the source of a diffusive phenomenon is to be localized using single point measurements of its concentration. With a

Modern systems that measure dynamical phenomena often have limitations as to how many sensors can operate at any given time step. This thesis considers a sensor scheduling problem in which the source of a diffusive phenomenon is to be localized using single point measurements of its concentration. With a linear diffusion model, and in the absence of noise, classical observability theory describes whether or not the system's initial state can be deduced from a given set of linear measurements. However, it does not describe to what degree the system is observable. Different metrics of observability have been proposed in literature to address this issue. Many of these methods are based on choosing optimal or sub-optimal sensor schedules from a predetermined collection of possibilities. This thesis proposes two greedy algorithms for a one-dimensional and two-dimensional discrete diffusion processes. The first algorithm considers a deterministic linear dynamical system and deterministic linear measurements. The second algorithm considers noise on the measurements and is compared to a Kalman filter scheduling method described in published work.
ContributorsNajam, Anbar (Author) / Cochran, Douglas (Thesis advisor) / Turaga, Pavan (Committee member) / Wang, Chao (Committee member) / Arizona State University (Publisher)
Created2016
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Description
Open Design is a crowd-driven global ecosystem which tries to challenge and alter contemporary modes of capitalistic hardware production. It strives to build on the collective skills, expertise and efforts of people regardless of their educational, social or political backgrounds to develop and disseminate physical products, machines and systems. In

Open Design is a crowd-driven global ecosystem which tries to challenge and alter contemporary modes of capitalistic hardware production. It strives to build on the collective skills, expertise and efforts of people regardless of their educational, social or political backgrounds to develop and disseminate physical products, machines and systems. In contrast to capitalistic hardware production, Open Design practitioners publicly share design files, blueprints and knowhow through various channels including internet platforms and in-person workshops. These designs are typically replicated, modified, improved and reshared by individuals and groups who are broadly referred to as ‘makers’.

This dissertation aims to expand the current scope of Open Design within human-computer interaction (HCI) research through a long-term exploration of Open Design’s socio-technical processes. I examine Open Design from three perspectives: the functional—materials, tools, and platforms that enable crowd-driven open hardware production, the critical—materially-oriented engagements within open design as a site for sociotechnical discourse, and the speculative—crowd-driven critical envisioning of future hardware.

More specifically, this dissertation first explores the growing global scene of Open Design through a long-term ethnographic study of the open science hardware (OScH) movement, a genre of Open Design. This long-term study of OScH provides a focal point for HCI to deeply understand Open Design's growing global landscape. Second, it examines the application of Critical Making within Open Design through an OScH workshop with designers, engineers, artists and makers from local communities. This work foregrounds the role of HCI researchers as facilitators of collaborative critical engagements within Open Design. Third, this dissertation introduces the concept of crowd-driven Design Fiction through the development of a publicly accessible online Design Fiction platform named Dream Drones. Through a six month long development and a study with drone related practitioners, it offers several pragmatic insights into the challenges and opportunities for crowd-driven Design Fiction. Through these explorations, I highlight the broader implications and novel research pathways for HCI to shape and be shaped by the global Open Design movement.
ContributorsFernando, Kattak Kuttige Rex Piyum (Author) / Kuznetsov, Anastasia (Thesis advisor) / Turaga, Pavan (Committee member) / Middel, Ariane (Committee member) / Takamura, John (Committee member) / Arizona State University (Publisher)
Created2020