This collection includes both ASU Theses and Dissertations, submitted by graduate students, and the Barrett, Honors College theses submitted by undergraduate students. 

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This dissertation presents novel solutions for improving the generalization capabilities of deep learning based computer vision models. Neural networks are known to suffer a large drop in performance when tested on samples from a different distribution than the one on which they were trained. The proposed solutions, based on latent

This dissertation presents novel solutions for improving the generalization capabilities of deep learning based computer vision models. Neural networks are known to suffer a large drop in performance when tested on samples from a different distribution than the one on which they were trained. The proposed solutions, based on latent space geometry and meta-learning, address this issue by improving the robustness of these models to distribution shifts. Through the use of geometrical alignment, state-of-the-art domain adaptation and source-free test-time adaptation strategies are developed. Additionally, geometrical alignment can allow classifiers to be progressively adapted to new, unseen test domains without requiring retraining of the feature extractors. The dissertation also presents algorithms for enabling in-the-wild generalization without needing access to any samples from the target domain. Other causes of poor generalization, such as data scarcity in critical applications and training data with high levels of noise and variance, are also explored. To address data scarcity in fine-grained computer vision tasks such as object detection, novel context-aware augmentations are suggested. While the first four chapters focus on general-purpose computer vision models, strategies are also developed to improve robustness in specific applications. The efficiency of training autonomous agents for visual navigation is improved by incorporating semantic knowledge, and the integration of domain experts' knowledge allows for the realization of a low-cost, minimally invasive generalizable automated rehabilitation system. Lastly, new tools for explainability and model introspection using counter-factual explainers trained through interval-based uncertainty calibration objectives are presented.
ContributorsThopalli, Kowshik (Author) / Turaga, Pavan (Thesis advisor) / Thiagarajan, Jayaraman J (Committee member) / Li, Baoxin (Committee member) / Yang, Yezhou (Committee member) / Arizona State University (Publisher)
Created2023
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Description
Open Design is a crowd-driven global ecosystem which tries to challenge and alter contemporary modes of capitalistic hardware production. It strives to build on the collective skills, expertise and efforts of people regardless of their educational, social or political backgrounds to develop and disseminate physical products, machines and systems. In

Open Design is a crowd-driven global ecosystem which tries to challenge and alter contemporary modes of capitalistic hardware production. It strives to build on the collective skills, expertise and efforts of people regardless of their educational, social or political backgrounds to develop and disseminate physical products, machines and systems. In contrast to capitalistic hardware production, Open Design practitioners publicly share design files, blueprints and knowhow through various channels including internet platforms and in-person workshops. These designs are typically replicated, modified, improved and reshared by individuals and groups who are broadly referred to as ‘makers’.

This dissertation aims to expand the current scope of Open Design within human-computer interaction (HCI) research through a long-term exploration of Open Design’s socio-technical processes. I examine Open Design from three perspectives: the functional—materials, tools, and platforms that enable crowd-driven open hardware production, the critical—materially-oriented engagements within open design as a site for sociotechnical discourse, and the speculative—crowd-driven critical envisioning of future hardware.

More specifically, this dissertation first explores the growing global scene of Open Design through a long-term ethnographic study of the open science hardware (OScH) movement, a genre of Open Design. This long-term study of OScH provides a focal point for HCI to deeply understand Open Design's growing global landscape. Second, it examines the application of Critical Making within Open Design through an OScH workshop with designers, engineers, artists and makers from local communities. This work foregrounds the role of HCI researchers as facilitators of collaborative critical engagements within Open Design. Third, this dissertation introduces the concept of crowd-driven Design Fiction through the development of a publicly accessible online Design Fiction platform named Dream Drones. Through a six month long development and a study with drone related practitioners, it offers several pragmatic insights into the challenges and opportunities for crowd-driven Design Fiction. Through these explorations, I highlight the broader implications and novel research pathways for HCI to shape and be shaped by the global Open Design movement.
ContributorsFernando, Kattak Kuttige Rex Piyum (Author) / Kuznetsov, Anastasia (Thesis advisor) / Turaga, Pavan (Committee member) / Middel, Ariane (Committee member) / Takamura, John (Committee member) / Arizona State University (Publisher)
Created2020