This collection includes both ASU Theses and Dissertations, submitted by graduate students, and the Barrett, Honors College theses submitted by undergraduate students. 

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Description
The purpose of the overall project is to create a simulated environment similar to Google map and traffic but simplified for education purposes. Students can choose different traffic patterns and program a car to navigate through the traffic dynamically based on the changing traffic. The environment used in the project

The purpose of the overall project is to create a simulated environment similar to Google map and traffic but simplified for education purposes. Students can choose different traffic patterns and program a car to navigate through the traffic dynamically based on the changing traffic. The environment used in the project is ASU VIPLE (Visual IoT/Robotics Programming Language Environment). It is a visual programming environment for Computer Science education. VIPLE supports a number of devices and platforms, including a traffic simulator developed using Unity game engine. This thesis focuses on creating realistic traffic data for the traffic simulator and implementing dynamic routing algorithm in VIPLE. The traffic data is generated from the recorded real traffic data published at Arizona Maricopa County website. Based on the generated traffic data, VIPLE programs are developed to implement the traffic simulation based on dynamic changing traffic data.
ContributorsZhang, Zhemin (Author) / Chen, Yinong (Thesis advisor) / Wang, Yalin (Thesis advisor) / De Luca, Gennaro (Committee member) / Arizona State University (Publisher)
Created2022
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Description
This project explores the potential for the accurate prediction of basketball shooting posture with machine learning (ML) prediction algorithms, using the data collected by an Internet of Things (IoT) based motion capture system. Specifically, this question is addressed in the research - Can I develop an ML model to generalize

This project explores the potential for the accurate prediction of basketball shooting posture with machine learning (ML) prediction algorithms, using the data collected by an Internet of Things (IoT) based motion capture system. Specifically, this question is addressed in the research - Can I develop an ML model to generalize a decent basketball shot pattern? - by introducing a supervised learning paradigm, where the ML method takes acceleration attributes to predict the basketball shot efficiency. The solution presented in this study considers motion capture devices configuration on the right upper limb with a sole motion sensor made by BNO080 and ESP32 attached on the right wrist, right forearm, and right shoulder, respectively, By observing the rate of speed changing in the shooting movement and comparing their performance, ML models that apply K-Nearest Neighbor, and Decision Tree algorithm, conclude the best range of acceleration that different spots on the arm should implement.
ContributorsLiang, Chengxu (Author) / Ingalls, Todd (Thesis advisor) / Turaga, Pavan (Thesis advisor) / De Luca, Gennaro (Committee member) / Arizona State University (Publisher)
Created2023