Theses and Dissertations
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- Creators: Dean, W.P. Carey School of Business
This creative honors thesis explores game design by going through the game design experience to produce a prototype of an original board game. From being a casual board game designer to creating one herself, here is a re-account of the experiences it took to design Descent into the Deep. The game design process involved intensive research of game mechanics, learning design tool skills for prototyping, and playtesting to create a playable original board game. Descent into the Deep is a hand management/path game that has players balance their resources to stay alive while considering the opportunity costs of their decisions to earn the most research points. Descent into the Deep has players push their luck and brains to collect research cards for points or offense and defense attacks against other players. The documentation includes the game's rule book, design process, and journal.
It is problematic for these films to be reaffirming stereotypical gender roles because of the influence forms of mass media can have on society. According to Hammer (2009), society learns what acceptable and normal roles are through mass media. The films in this study are not only portraying to society what exactly women’s roles are but also how women should be fulfilling those roles. Hall claims, “Stereotyping reduces people to a few, simple, essential characteristics, which are represented as fixed by Nature” (as cited in Krijnen & Bauwel, 2015, p.44). When films place women in stereotypical roles, and perpetuate the idea that the roles are fixed by Nature, they make it difficult for women to transition out of those roles in future films and, in turn, in life. In this study, categories of analysis derived from previous literature reviews as well as observation are used to identify specific roles that are being portrayed repeatedly throughout each film.