This collection includes both ASU Theses and Dissertations, submitted by graduate students, and the Barrett, Honors College theses submitted by undergraduate students. 

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Description
Digital sound synthesis allows the creation of a great variety of sounds. Focusing on interesting or ecologically valid sounds for music, simulation, aesthetics, or other purposes limits the otherwise vast digital audio palette. Tools for creating such sounds vary from arbitrary methods of altering recordings to precise simulations of vibrating

Digital sound synthesis allows the creation of a great variety of sounds. Focusing on interesting or ecologically valid sounds for music, simulation, aesthetics, or other purposes limits the otherwise vast digital audio palette. Tools for creating such sounds vary from arbitrary methods of altering recordings to precise simulations of vibrating objects. In this work, methods of sound synthesis by re-sonification are considered. Re-sonification, herein, refers to the general process of analyzing, possibly transforming, and resynthesizing or reusing recorded sounds in meaningful ways, to convey information. Applied to soundscapes, re-sonification is presented as a means of conveying activity within an environment. Applied to the sounds of objects, this work examines modeling the perception of objects as well as their physical properties and the ability to simulate interactive events with such objects. To create soundscapes to re-sonify geographic environments, a method of automated soundscape design is presented. Using recorded sounds that are classified based on acoustic, social, semantic, and geographic information, this method produces stochastically generated soundscapes to re-sonify selected geographic areas. Drawing on prior knowledge, local sounds and those deemed similar comprise a locale's soundscape. In the context of re-sonifying events, this work examines processes for modeling and estimating the excitations of sounding objects. These include plucking, striking, rubbing, and any interaction that imparts energy into a system, affecting the resultant sound. A method of estimating a linear system's input, constrained to a signal-subspace, is presented and applied toward improving the estimation of percussive excitations for re-sonification. To work toward robust recording-based modeling and re-sonification of objects, new implementations of banded waveguide (BWG) models are proposed for object modeling and sound synthesis. Previous implementations of BWGs use arbitrary model parameters and may produce a range of simulations that do not match digital waveguide or modal models of the same design. Subject to linear excitations, some models proposed here behave identically to other equivalently designed physical models. Under nonlinear interactions, such as bowing, many of the proposed implementations exhibit improvements in the attack characteristics of synthesized sounds.
ContributorsFink, Alex M (Author) / Spanias, Andreas S (Thesis advisor) / Cook, Perry R. (Committee member) / Turaga, Pavan (Committee member) / Tsakalis, Konstantinos (Committee member) / Arizona State University (Publisher)
Created2013
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Description
Semantic image segmentation has been a key topic in applications involving image processing and computer vision. Owing to the success and continuous research in the field of deep learning, there have been plenty of deep learning-based segmentation architectures that have been designed for various tasks. In this thesis, deep-learning architectures

Semantic image segmentation has been a key topic in applications involving image processing and computer vision. Owing to the success and continuous research in the field of deep learning, there have been plenty of deep learning-based segmentation architectures that have been designed for various tasks. In this thesis, deep-learning architectures for a specific application in material science; namely the segmentation process for the non-destructive study of the microstructure of Aluminum Alloy AA 7075 have been developed. This process requires the use of various imaging tools and methodologies to obtain the ground-truth information. The image dataset obtained using Transmission X-ray microscopy (TXM) consists of raw 2D image specimens captured from the projections at every beam scan. The segmented 2D ground-truth images are obtained by applying reconstruction and filtering algorithms before using a scientific visualization tool for segmentation. These images represent the corrosive behavior caused by the precipitates and inclusions particles on the Aluminum AA 7075 alloy. The study of the tools that work best for X-ray microscopy-based imaging is still in its early stages.

In this thesis, the underlying concepts behind Convolutional Neural Networks (CNNs) and state-of-the-art Semantic Segmentation architectures have been discussed in detail. The data generation and pre-processing process applied to the AA 7075 Data have also been described, along with the experimentation methodologies performed on the baseline and four other state-of-the-art Segmentation architectures that predict the segmented boundaries from the raw 2D images. A performance analysis based on various factors to decide the best techniques and tools to apply Semantic image segmentation for X-ray microscopy-based imaging was also conducted.
ContributorsBarboza, Daniel (Author) / Turaga, Pavan (Thesis advisor) / Chawla, Nikhilesh (Committee member) / Jayasuriya, Suren (Committee member) / Arizona State University (Publisher)
Created2020