This collection includes both ASU Theses and Dissertations, submitted by graduate students, and the Barrett, Honors College theses submitted by undergraduate students. 

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Description
Texture analysis plays an important role in applications like automated pattern inspection, image and video compression, content-based image retrieval, remote-sensing, medical imaging and document processing, to name a few. Texture Structure Analysis is the process of studying the structure present in the textures. This structure can be expressed in terms

Texture analysis plays an important role in applications like automated pattern inspection, image and video compression, content-based image retrieval, remote-sensing, medical imaging and document processing, to name a few. Texture Structure Analysis is the process of studying the structure present in the textures. This structure can be expressed in terms of perceived regularity. Our human visual system (HVS) uses the perceived regularity as one of the important pre-attentive cues in low-level image understanding. Similar to the HVS, image processing and computer vision systems can make fast and efficient decisions if they can quantify this regularity automatically. In this work, the problem of quantifying the degree of perceived regularity when looking at an arbitrary texture is introduced and addressed. One key contribution of this work is in proposing an objective no-reference perceptual texture regularity metric based on visual saliency. Other key contributions include an adaptive texture synthesis method based on texture regularity, and a low-complexity reduced-reference visual quality metric for assessing the quality of synthesized textures. In order to use the best performing visual attention model on textures, the performance of the most popular visual attention models to predict the visual saliency on textures is evaluated. Since there is no publicly available database with ground-truth saliency maps on images with exclusive texture content, a new eye-tracking database is systematically built. Using the Visual Saliency Map (VSM) generated by the best visual attention model, the proposed texture regularity metric is computed. The proposed metric is based on the observation that VSM characteristics differ between textures of differing regularity. The proposed texture regularity metric is based on two texture regularity scores, namely a textural similarity score and a spatial distribution score. In order to evaluate the performance of the proposed regularity metric, a texture regularity database called RegTEX, is built as a part of this work. It is shown through subjective testing that the proposed metric has a strong correlation with the Mean Opinion Score (MOS) for the perceived regularity of textures. The proposed method is also shown to be robust to geometric and photometric transformations and outperforms some of the popular texture regularity metrics in predicting the perceived regularity. The impact of the proposed metric to improve the performance of many image-processing applications is also presented. The influence of the perceived texture regularity on the perceptual quality of synthesized textures is demonstrated through building a synthesized textures database named SynTEX. It is shown through subjective testing that textures with different degrees of perceived regularities exhibit different degrees of vulnerability to artifacts resulting from different texture synthesis approaches. This work also proposes an algorithm for adaptively selecting the appropriate texture synthesis method based on the perceived regularity of the original texture. A reduced-reference texture quality metric for texture synthesis is also proposed as part of this work. The metric is based on the change in perceived regularity and the change in perceived granularity between the original and the synthesized textures. The perceived granularity is quantified through a new granularity metric that is proposed in this work. It is shown through subjective testing that the proposed quality metric, using just 2 parameters, has a strong correlation with the MOS for the fidelity of synthesized textures and outperforms the state-of-the-art full-reference quality metrics on 3 different texture databases. Finally, the ability of the proposed regularity metric in predicting the perceived degradation of textures due to compression and blur artifacts is also established.
ContributorsVaradarajan, Srenivas (Author) / Karam, Lina J (Thesis advisor) / Chakrabarti, Chaitali (Committee member) / Li, Baoxin (Committee member) / Tepedelenlioğlu, Cihan (Committee member) / Arizona State University (Publisher)
Created2014
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Description
In UAVs and parking lots, it is typical to first collect an enormous number of pixels using conventional imagers. This is followed by employment of expensive methods to compress by throwing away redundant data. Subsequently, the compressed data is transmitted to a ground station. The past decade has seen the

In UAVs and parking lots, it is typical to first collect an enormous number of pixels using conventional imagers. This is followed by employment of expensive methods to compress by throwing away redundant data. Subsequently, the compressed data is transmitted to a ground station. The past decade has seen the emergence of novel imagers called spatial-multiplexing cameras, which offer compression at the sensing level itself by providing an arbitrary linear measurements of the scene instead of pixel-based sampling. In this dissertation, I discuss various approaches for effective information extraction from spatial-multiplexing measurements and present the trade-offs between reliability of the performance and computational/storage load of the system. In the first part, I present a reconstruction-free approach to high-level inference in computer vision, wherein I consider the specific case of activity analysis, and show that using correlation filters, one can perform effective action recognition and localization directly from a class of spatial-multiplexing cameras, called compressive cameras, even at very low measurement rates of 1\%. In the second part, I outline a deep learning based non-iterative and real-time algorithm to reconstruct images from compressively sensed (CS) measurements, which can outperform the traditional iterative CS reconstruction algorithms in terms of reconstruction quality and time complexity, especially at low measurement rates. To overcome the limitations of compressive cameras, which are operated with random measurements and not particularly tuned to any task, in the third part of the dissertation, I propose a method to design spatial-multiplexing measurements, which are tuned to facilitate the easy extraction of features that are useful in computer vision tasks like object tracking. The work presented in the dissertation provides sufficient evidence to high-level inference in computer vision at extremely low measurement rates, and hence allows us to think about the possibility of revamping the current day computer systems.
ContributorsKulkarni, Kuldeep Sharad (Author) / Turaga, Pavan (Thesis advisor) / Li, Baoxin (Committee member) / Chakrabarti, Chaitali (Committee member) / Sankaranarayanan, Aswin (Committee member) / LiKamWa, Robert (Committee member) / Arizona State University (Publisher)
Created2017