This collection includes both ASU Theses and Dissertations, submitted by graduate students, and the Barrett, Honors College theses submitted by undergraduate students. 

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Description
The tradition of building musical robots and automata is thousands of years old. Despite this rich history, even today musical robots do not play with as much nuance and subtlety as human musicians. In particular, most instruments allow the player to manipulate timbre while playing; if a violinist is told

The tradition of building musical robots and automata is thousands of years old. Despite this rich history, even today musical robots do not play with as much nuance and subtlety as human musicians. In particular, most instruments allow the player to manipulate timbre while playing; if a violinist is told to sustain an E, they will select which string to play it on, how much bow pressure and velocity to use, whether to use the entire bow or only the portion near the tip or the frog, how close to the bridge or fingerboard to contact the string, whether or not to use a mute, and so forth. Each one of these choices affects the resulting timbre, and navigating this timbre space is part of the art of playing the instrument. Nonetheless, this type of timbral nuance has been largely ignored in the design of musical robots. Therefore, this dissertation introduces a suite of techniques that deal with timbral nuance in musical robots. Chapter 1 provides the motivating ideas and introduces Kiki, a robot designed by the author to explore timbral nuance. Chapter 2 provides a long history of musical robots, establishing the under-researched nature of timbral nuance. Chapter 3 is a comprehensive treatment of dynamic timbre production in percussion robots and, using Kiki as a case-study, provides a variety of techniques for designing striking mechanisms that produce a range of timbres similar to those produced by human players. Chapter 4 introduces a machine-learning algorithm for recognizing timbres, so that a robot can transcribe timbres played by a human during live performance. Chapter 5 introduces a technique that allows a robot to learn how to produce isolated instances of particular timbres by listening to a human play an examples of those timbres. The 6th and final chapter introduces a method that allows a robot to learn the musical context of different timbres; this is done in realtime during interactive improvisation between a human and robot, wherein the robot builds a statistical model of which timbres the human plays in which contexts, and uses this to inform its own playing.
ContributorsKrzyzaniak, Michael Joseph (Author) / Coleman, Grisha (Thesis advisor) / Turaga, Pavan (Committee member) / Artemiadis, Panagiotis (Committee member) / Arizona State University (Publisher)
Created2016
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Description
This thesis introduces new techniques for clustering distributional data according to their geometric similarities. This work builds upon the optimal transportation (OT) problem that seeks global minimum cost for matching distributional data and leverages the connection between OT and power diagrams to solve different clustering problems. The OT formulation is

This thesis introduces new techniques for clustering distributional data according to their geometric similarities. This work builds upon the optimal transportation (OT) problem that seeks global minimum cost for matching distributional data and leverages the connection between OT and power diagrams to solve different clustering problems. The OT formulation is based on the variational principle to differentiate hard cluster assignments, which was missing in the literature. This thesis shows multiple techniques to regularize and generalize OT to cope with various tasks including clustering, aligning, and interpolating distributional data. It also discusses the connections of the new formulation to other OT and clustering formulations to better understand their gaps and the means to close them. Finally, this thesis demonstrates the advantages of the proposed OT techniques in solving machine learning problems and their downstream applications in computer graphics, computer vision, and image processing.
ContributorsMi, Liang (Author) / Wang, Yalin (Thesis advisor) / Chen, Kewei (Committee member) / Karam, Lina (Committee member) / Li, Baoxin (Committee member) / Turaga, Pavan (Committee member) / Arizona State University (Publisher)
Created2020