This collection includes both ASU Theses and Dissertations, submitted by graduate students, and the Barrett, Honors College theses submitted by undergraduate students. 

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Description
Motion capture using cost-effective sensing technology is challenging and the huge success of Microsoft Kinect has been attracting researchers to uncover the potential of using this technology into computer vision applications. In this thesis, an upper-body motion analysis in a home-based system for stroke rehabilitation using novel RGB-D camera -

Motion capture using cost-effective sensing technology is challenging and the huge success of Microsoft Kinect has been attracting researchers to uncover the potential of using this technology into computer vision applications. In this thesis, an upper-body motion analysis in a home-based system for stroke rehabilitation using novel RGB-D camera - Kinect is presented. We address this problem by first conducting a systematic analysis of the usability of Kinect for motion analysis in stroke rehabilitation. Then a hybrid upper body tracking approach is proposed which combines off-the-shelf skeleton tracking with a novel depth-fused mean shift tracking method. We proposed several kinematic features reliably extracted from the proposed inexpensive and portable motion capture system and classifiers that correlate torso movement to clinical measures of unimpaired and impaired. Experiment results show that the proposed sensing and analysis works reliably on measuring torso movement quality and is promising for end-point tracking. The system is currently being deployed for large-scale evaluations.
ContributorsDu, Tingfang (Author) / Turaga, Pavan (Thesis advisor) / Spanias, Andreas (Committee member) / Rikakis, Thanassis (Committee member) / Arizona State University (Publisher)
Created2012
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Description
As a promising solution to the problem of acquiring and storing large amounts of image and video data, spatial-multiplexing camera architectures have received lot of attention in the recent past. Such architectures have the attractive feature of combining a two-step process of acquisition and compression of pixel measurements in a

As a promising solution to the problem of acquiring and storing large amounts of image and video data, spatial-multiplexing camera architectures have received lot of attention in the recent past. Such architectures have the attractive feature of combining a two-step process of acquisition and compression of pixel measurements in a conventional camera, into a single step. A popular variant is the single-pixel camera that obtains measurements of the scene using a pseudo-random measurement matrix. Advances in compressive sensing (CS) theory in the past decade have supplied the tools that, in theory, allow near-perfect reconstruction of an image from these measurements even for sub-Nyquist sampling rates. However, current state-of-the-art reconstruction algorithms suffer from two drawbacks -- They are (1) computationally very expensive and (2) incapable of yielding high fidelity reconstructions for high compression ratios. In computer vision, the final goal is usually to perform an inference task using the images acquired and not signal recovery. With this motivation, this thesis considers the possibility of inference directly from compressed measurements, thereby obviating the need to use expensive reconstruction algorithms. It is often the case that non-linear features are used for inference tasks in computer vision. However, currently, it is unclear how to extract such features from compressed measurements. Instead, using the theoretical basis provided by the Johnson-Lindenstrauss lemma, discriminative features using smashed correlation filters are derived and it is shown that it is indeed possible to perform reconstruction-free inference at high compression ratios with only a marginal loss in accuracy. As a specific inference problem in computer vision, face recognition is considered, mainly beyond the visible spectrum such as in the short wave infra-red region (SWIR), where sensors are expensive.
ContributorsLohit, Suhas Anand (Author) / Turaga, Pavan (Thesis advisor) / Spanias, Andreas (Committee member) / Li, Baoxin (Committee member) / Arizona State University (Publisher)
Created2015
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Description
Heterogeneous multiprocessor systems-on-chip (MPSoCs) powering mobile platforms integrate multiple asymmetric CPU cores, a GPU, and many specialized processors. When the MPSoC operates close to its peak performance, power dissipation easily increases the temperature, hence adversely impacts reliability. Since using a fan is not a viable solution for hand-held devices, there

Heterogeneous multiprocessor systems-on-chip (MPSoCs) powering mobile platforms integrate multiple asymmetric CPU cores, a GPU, and many specialized processors. When the MPSoC operates close to its peak performance, power dissipation easily increases the temperature, hence adversely impacts reliability. Since using a fan is not a viable solution for hand-held devices, there is a strong need for dynamic thermal and power management (DTPM) algorithms that can regulate temperature with minimal performance impact. This abstract presents a DTPM algorithm based on a practical temperature prediction methodology using system identification. The DTPM algorithm dynamically computes a power budget using the predicted temperature, and controls the types and number of active processors as well as their frequencies. Experiments on an octa-core big.LITTLE processor and common Android apps demonstrate that the proposed technique predicts temperature within 3% accuracy, while the DTPM algorithm provides around 6x reduction in temperature variance, and as large as 16% reduction in total platform power compared to using a fan.
ContributorsSingla, Gaurav (Author) / Ogras, Umit Y. (Thesis advisor) / Bakkaloglu, Bertan (Committee member) / Unver, Ali (Committee member) / Arizona State University (Publisher)
Created2015
Description
Generating real-world content for VR is challenging in terms of capturing and processing at high resolution and high frame-rates. The content needs to represent a truly immersive experience, where the user can look around in 360-degree view and perceive the depth of the scene. The existing solutions only capture and

Generating real-world content for VR is challenging in terms of capturing and processing at high resolution and high frame-rates. The content needs to represent a truly immersive experience, where the user can look around in 360-degree view and perceive the depth of the scene. The existing solutions only capture and offload the compute load to the server. But offloading large amounts of raw camera feeds takes longer latencies and poses difficulties for real-time applications. By capturing and computing on the edge, we can closely integrate the systems and optimize for low latency. However, moving the traditional stitching algorithms to battery constrained device needs at least three orders of magnitude reduction in power. We believe that close integration of capture and compute stages will lead to reduced overall system power.

We approach the problem by building a hardware prototype and characterize the end-to-end system bottlenecks of power and performance. The prototype has 6 IMX274 cameras and uses Nvidia Jetson TX2 development board for capture and computation. We found that capturing is bottlenecked by sensor power and data-rates across interfaces, whereas compute is limited by the total number of computations per frame. Our characterization shows that redundant capture and redundant computations lead to high power, huge memory footprint, and high latency. The existing systems lack hardware-software co-design aspects, leading to excessive data transfers across the interfaces and expensive computations within the individual subsystems. Finally, we propose mechanisms to optimize the system for low power and low latency. We emphasize the importance of co-design of different subsystems to reduce and reuse the data. For example, reusing the motion vectors of the ISP stage reduces the memory footprint of the stereo correspondence stage. Our estimates show that pipelining and parallelization on custom FPGA can achieve real time stitching.
ContributorsGunnam, Sridhar (Author) / LiKamWa, Robert (Thesis advisor) / Turaga, Pavan (Committee member) / Jayasuriya, Suren (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Multi-sensor fusion is a fundamental problem in Robot Perception. For a robot to operate in a real world environment, multiple sensors are often needed. Thus, fusing data from various sensors accurately is vital for robot perception. In the first part of this thesis, the problem of fusing information from a

Multi-sensor fusion is a fundamental problem in Robot Perception. For a robot to operate in a real world environment, multiple sensors are often needed. Thus, fusing data from various sensors accurately is vital for robot perception. In the first part of this thesis, the problem of fusing information from a LIDAR, a color camera and a thermal camera to build RGB-Depth-Thermal (RGBDT) maps is investigated. An algorithm that solves a non-linear optimization problem to compute the relative pose between the cameras and the LIDAR is presented. The relative pose estimate is then used to find the color and thermal texture of each LIDAR point. Next, the various sources of error that can cause the mis-coloring of a LIDAR point after the cross- calibration are identified. Theoretical analyses of these errors reveal that the coloring errors due to noisy LIDAR points, errors in the estimation of the camera matrix, and errors in the estimation of translation between the sensors disappear with distance. But errors in the estimation of the rotation between the sensors causes the coloring error to increase with distance.

On a robot (vehicle) with multiple sensors, sensor fusion algorithms allow us to represent the data in the vehicle frame. But data acquired temporally in the vehicle frame needs to be registered in a global frame to obtain a map of the environment. Mapping techniques involving the Iterative Closest Point (ICP) algorithm and the Normal Distributions Transform (NDT) assume that a good initial estimate of the transformation between the 3D scans is available. This restricts the ability to stitch maps that were acquired at different times. Mapping can become flexible if maps that were acquired temporally can be merged later. To this end, the second part of this thesis focuses on developing an automated algorithm that fuses two maps by finding a congruent set of five points forming a pyramid.

Mapping has various application domains beyond Robot Navigation. The third part of this thesis considers a unique application domain where the surface displace- ments caused by an earthquake are to be recovered using pre- and post-earthquake LIDAR data. A technique to recover the 3D surface displacements is developed and the results are presented on real earthquake datasets: El Mayur Cucupa earthquake, Mexico, 2010 and Fukushima earthquake, Japan, 2011.
ContributorsKrishnan, Aravindhan K (Author) / Saripalli, Srikanth (Thesis advisor) / Klesh, Andrew (Committee member) / Fainekos, Georgios (Committee member) / Thangavelautham, Jekan (Committee member) / Turaga, Pavan (Committee member) / Arizona State University (Publisher)
Created2016
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Description
High-level inference tasks in video applications such as recognition, video retrieval, and zero-shot classification have become an active research area in recent years. One fundamental requirement for such applications is to extract high-quality features that maintain high-level information in the videos.

Many video feature extraction algorithms have been purposed, such

High-level inference tasks in video applications such as recognition, video retrieval, and zero-shot classification have become an active research area in recent years. One fundamental requirement for such applications is to extract high-quality features that maintain high-level information in the videos.

Many video feature extraction algorithms have been purposed, such as STIP, HOG3D, and Dense Trajectories. These algorithms are often referred to as “handcrafted” features as they were deliberately designed based on some reasonable considerations. However, these algorithms may fail when dealing with high-level tasks or complex scene videos. Due to the success of using deep convolution neural networks (CNNs) to extract global representations for static images, researchers have been using similar techniques to tackle video contents. Typical techniques first extract spatial features by processing raw images using deep convolution architectures designed for static image classifications. Then simple average, concatenation or classifier-based fusion/pooling methods are applied to the extracted features. I argue that features extracted in such ways do not acquire enough representative information since videos, unlike images, should be characterized as a temporal sequence of semantically coherent visual contents and thus need to be represented in a manner considering both semantic and spatio-temporal information.

In this thesis, I propose a novel architecture to learn semantic spatio-temporal embedding for videos to support high-level video analysis. The proposed method encodes video spatial and temporal information separately by employing a deep architecture consisting of two channels of convolutional neural networks (capturing appearance and local motion) followed by their corresponding Fully Connected Gated Recurrent Unit (FC-GRU) encoders for capturing longer-term temporal structure of the CNN features. The resultant spatio-temporal representation (a vector) is used to learn a mapping via a Fully Connected Multilayer Perceptron (FC-MLP) to the word2vec semantic embedding space, leading to a semantic interpretation of the video vector that supports high-level analysis. I evaluate the usefulness and effectiveness of this new video representation by conducting experiments on action recognition, zero-shot video classification, and semantic video retrieval (word-to-video) retrieval, using the UCF101 action recognition dataset.
ContributorsHu, Sheng-Hung (Author) / Li, Baoxin (Thesis advisor) / Turaga, Pavan (Committee member) / Liang, Jianming (Committee member) / Tong, Hanghang (Committee member) / Arizona State University (Publisher)
Created2016
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Description
Digital architectures for data encryption, processing, clock synthesis, data transfer, etc. are susceptible to radiation induced soft errors due to charge collection in complementary metal oxide semiconductor (CMOS) integrated circuits (ICs). Radiation hardening by design (RHBD) techniques such as double modular redundancy (DMR) and triple modular redundancy (TMR) are used

Digital architectures for data encryption, processing, clock synthesis, data transfer, etc. are susceptible to radiation induced soft errors due to charge collection in complementary metal oxide semiconductor (CMOS) integrated circuits (ICs). Radiation hardening by design (RHBD) techniques such as double modular redundancy (DMR) and triple modular redundancy (TMR) are used for error detection and correction respectively in such architectures. Multiple node charge collection (MNCC) causes domain crossing errors (DCE) which can render the redundancy ineffectual. This dissertation describes techniques to ensure DCE mitigation with statistical confidence for various designs. Both sequential and combinatorial logic are separated using these custom and computer aided design (CAD) methodologies.

Radiation vulnerability and design overhead are studied on VLSI sub-systems including an advanced encryption standard (AES) which is DCE mitigated using module level coarse separation on a 90-nm process with 99.999% DCE mitigation. A radiation hardened microprocessor (HERMES2) is implemented in both 90-nm and 55-nm technologies with an interleaved separation methodology with 99.99% DCE mitigation while achieving 4.9% increased cell density, 28.5 % reduced routing and 5.6% reduced power dissipation over the module fences implementation. A DMR register-file (RF) is implemented in 55 nm process and used in the HERMES2 microprocessor. The RF array custom design and the decoders APR designed are explored with a focus on design cycle time. Quality of results (QOR) is studied from power, performance, area and reliability (PPAR) perspective to ascertain the improvement over other design techniques.

A radiation hardened all-digital multiplying pulsed digital delay line (DDL) is designed for double data rate (DDR2/3) applications for data eye centering during high speed off-chip data transfer. The effect of noise, radiation particle strikes and statistical variation on the designed DDL are studied in detail. The design achieves the best in class 22.4 ps peak-to-peak jitter, 100-850 MHz range at 14 pJ/cycle energy consumption. Vulnerability of the non-hardened design is characterized and portions of the redundant DDL are separated in custom and auto-place and route (APR). Thus, a range of designs for mission critical applications are implemented using methodologies proposed in this work and their potential PPAR benefits explored in detail.
ContributorsRamamurthy, Chandarasekaran (Author) / Clark, Lawrence T (Thesis advisor) / Allee, David (Committee member) / Bakkaloglu, Bertan (Committee member) / Holbert, Keith E. (Committee member) / Arizona State University (Publisher)
Created2017
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Description
Light field imaging is limited in its computational processing demands of high

sampling for both spatial and angular dimensions. Single-shot light field cameras

sacrifice spatial resolution to sample angular viewpoints, typically by multiplexing

incoming rays onto a 2D sensor array. While this resolution can be recovered using

compressive sensing, these iterative solutions are slow

Light field imaging is limited in its computational processing demands of high

sampling for both spatial and angular dimensions. Single-shot light field cameras

sacrifice spatial resolution to sample angular viewpoints, typically by multiplexing

incoming rays onto a 2D sensor array. While this resolution can be recovered using

compressive sensing, these iterative solutions are slow in processing a light field. We

present a deep learning approach using a new, two branch network architecture,

consisting jointly of an autoencoder and a 4D CNN, to recover a high resolution

4D light field from a single coded 2D image. This network decreases reconstruction

time significantly while achieving average PSNR values of 26-32 dB on a variety of

light fields. In particular, reconstruction time is decreased from 35 minutes to 6.7

minutes as compared to the dictionary method for equivalent visual quality. These

reconstructions are performed at small sampling/compression ratios as low as 8%,

allowing for cheaper coded light field cameras. We test our network reconstructions

on synthetic light fields, simulated coded measurements of real light fields captured

from a Lytro Illum camera, and real coded images from a custom CMOS diffractive

light field camera. The combination of compressive light field capture with deep

learning allows the potential for real-time light field video acquisition systems in the

future.
ContributorsGupta, Mayank (Author) / Turaga, Pavan (Thesis advisor) / Yang, Yezhou (Committee member) / Li, Baoxin (Committee member) / Arizona State University (Publisher)
Created2017
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Description
This project explores the potential for the accurate prediction of basketball shooting posture with machine learning (ML) prediction algorithms, using the data collected by an Internet of Things (IoT) based motion capture system. Specifically, this question is addressed in the research - Can I develop an ML model to generalize

This project explores the potential for the accurate prediction of basketball shooting posture with machine learning (ML) prediction algorithms, using the data collected by an Internet of Things (IoT) based motion capture system. Specifically, this question is addressed in the research - Can I develop an ML model to generalize a decent basketball shot pattern? - by introducing a supervised learning paradigm, where the ML method takes acceleration attributes to predict the basketball shot efficiency. The solution presented in this study considers motion capture devices configuration on the right upper limb with a sole motion sensor made by BNO080 and ESP32 attached on the right wrist, right forearm, and right shoulder, respectively, By observing the rate of speed changing in the shooting movement and comparing their performance, ML models that apply K-Nearest Neighbor, and Decision Tree algorithm, conclude the best range of acceleration that different spots on the arm should implement.
ContributorsLiang, Chengxu (Author) / Ingalls, Todd (Thesis advisor) / Turaga, Pavan (Thesis advisor) / De Luca, Gennaro (Committee member) / Arizona State University (Publisher)
Created2023
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Description
Severe forms of mental illness, such as schizophrenia and bipolar disorder, are debilitating conditions that negatively impact an individual's quality of life. Additionally, they are often difficult and expensive to diagnose and manage, placing a large burden on society. Mental illness is typically diagnosed by the use of clinical interviews

Severe forms of mental illness, such as schizophrenia and bipolar disorder, are debilitating conditions that negatively impact an individual's quality of life. Additionally, they are often difficult and expensive to diagnose and manage, placing a large burden on society. Mental illness is typically diagnosed by the use of clinical interviews and a set of neuropsychiatric batteries; a key component of nearly all of these evaluations is some spoken language task. Clinicians have long used speech and language production as a proxy for neurological health, but most of these assessments are subjective in nature. Meanwhile, technological advancements in speech and natural language processing have grown exponentially over the past decade, increasing the capacity of computer models to assess particular aspects of speech and language. For this reason, many have seen an opportunity to leverage signal processing and machine learning applications to objectively assess clinical speech samples in order to automatically compute objective measures of neurological health. This document summarizes several contributions to expand upon this body of research. Mainly, there is still a large gap between the theoretical power of computational language models and their actual use in clinical applications. One of the largest concerns is the limited and inconsistent reliability of speech and language features used in models for assessing specific aspects of mental health; numerous methods may exist to measure the same or similar constructs and lead researchers to different conclusions in different studies. To address this, a novel measurement model based on a theoretical framework of speech production is used to motivate feature selection, while also performing a smoothing operation on features across several domains of interest. Then, these composite features are used to perform a much wider range of analyses than is typical of previous studies, looking at everything from diagnosis to functional competency assessments. Lastly, potential improvements to address practical implementation challenges associated with the use of speech and language technology in a real-world environment are investigated. The goal of this work is to demonstrate the ability of speech and language technology to aid clinical practitioners toward improvements in quality of life outcomes for their patients.
ContributorsVoleti, Rohit Nihar Uttam (Author) / Berisha, Visar (Thesis advisor) / Liss, Julie M (Thesis advisor) / Turaga, Pavan (Committee member) / Spanias, Andreas (Committee member) / Arizona State University (Publisher)
Created2022