This collection includes both ASU Theses and Dissertations, submitted by graduate students, and the Barrett, Honors College theses submitted by undergraduate students. 

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Description
The rapid growth of Internet-of-things (IoT) and artificial intelligence applications have called forth a new computing paradigm--edge computing. Edge computing applications, such as video surveillance, autonomous driving, and augmented reality, are highly computationally intensive and require real-time processing. Current edge systems are typically based on commodity general-purpose hardware such as

The rapid growth of Internet-of-things (IoT) and artificial intelligence applications have called forth a new computing paradigm--edge computing. Edge computing applications, such as video surveillance, autonomous driving, and augmented reality, are highly computationally intensive and require real-time processing. Current edge systems are typically based on commodity general-purpose hardware such as Central Processing Units (CPUs) and Graphical Processing Units (GPUs) , which are mainly designed for large, non-time-sensitive jobs in the cloud and do not match the needs of the edge workloads. Also, these systems are usually power hungry and are not suitable for resource-constrained edge deployments. Such application-hardware mismatch calls forth a new computing backbone to support the high-bandwidth, low-latency, and energy-efficient requirements. Also, the new system should be able to support a variety of edge applications with different characteristics. This thesis addresses the above challenges by studying the use of Field Programmable Gate Array (FPGA) -based computing systems for accelerating the edge workloads, from three critical angles. First, it investigates the feasibility of FPGAs for edge computing, in comparison to conventional CPUs and GPUs. Second, it studies the acceleration of common algorithmic characteristics, identified as loop patterns, using FPGAs, and develops a benchmark tool for analyzing the performance of these patterns on different accelerators. Third, it designs a new edge computing platform using multiple clustered FPGAs to provide high-bandwidth and low-latency acceleration of convolutional neural networks (CNNs) widely used in edge applications. Finally, it studies the acceleration of the emerging neural networks, randomly-wired neural networks, on the multi-FPGA platform. The experimental results from this work show that the new generation of workloads requires rethinking the current edge-computing architecture. First, through the acceleration of common loops, it demonstrates that FPGAs can outperform GPUs in specific loops types up to 14 times. Second, it shows the linear scalability of multi-FPGA platforms in accelerating neural networks. Third, it demonstrates the superiority of the new scheduler to optimally place randomly-wired neural networks on multi-FPGA platforms with 81.1 times better throughput than the available scheduling mechanisms.
ContributorsBiookaghazadeh, Saman (Author) / Zhao, Ming (Thesis advisor) / Ren, Fengbo (Thesis advisor) / Li, Baoxin (Committee member) / Seo, Jae-Sun (Committee member) / Arizona State University (Publisher)
Created2021
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Description
Blur is an important attribute in the study and modeling of the human visual system. In this work, 3D blur discrimination experiments are conducted to measure the just noticeable additional blur required to differentiate a target blur from the reference blur level. The past studies on blur discrimination have measured

Blur is an important attribute in the study and modeling of the human visual system. In this work, 3D blur discrimination experiments are conducted to measure the just noticeable additional blur required to differentiate a target blur from the reference blur level. The past studies on blur discrimination have measured the sensitivity of the human visual system to blur using 2D test patterns. In this dissertation, subjective tests are performed to measure blur discrimination thresholds using stereoscopic 3D test patterns. The results of this study indicate that, in the symmetric stereo viewing case, binocular disparity does not affect the blur discrimination thresholds for the selected 3D test patterns. In the asymmetric viewing case, the blur discrimination thresholds decreased and the decrease in threshold values is found to be dominated by the eye observing the higher blur.



The second part of the dissertation focuses on texture granularity in the context of 2D images. A texture granularity database referred to as GranTEX, consisting of textures with varying granularity levels is constructed. A subjective study is conducted to measure the perceived granularity level of textures present in the GranTEX database. An objective index that automatically measures the perceived granularity level of textures is also presented. It is shown that the proposed granularity metric correlates well with the subjective granularity scores and outperforms the other methods presented in the literature.

A subjective study is conducted to assess the effect of compression on textures with varying degrees of granularity. A logarithmic function model is proposed as a fit to the subjective test data. It is demonstrated that the proposed model can be used for rate-distortion control by allowing the automatic selection of the needed compression ratio for a target visual quality. The proposed model can also be used for visual quality assessment by providing a measure of the visual quality for a target compression ratio.

The effect of texture granularity on the quality of synthesized textures is studied. A subjective study is presented to assess the quality of synthesized textures with varying levels of texture granularity using different types of texture synthesis methods. This work also proposes a reduced-reference visual quality index referred to as delta texture granularity index for assessing the visual quality of synthesized textures.
ContributorsSubedar, Mahesh M (Author) / Karam, Lina (Thesis advisor) / Abousleman, Glen (Committee member) / Li, Baoxin (Committee member) / Reisslein, Martin (Committee member) / Arizona State University (Publisher)
Created2015
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Description
Texture analysis plays an important role in applications like automated pattern inspection, image and video compression, content-based image retrieval, remote-sensing, medical imaging and document processing, to name a few. Texture Structure Analysis is the process of studying the structure present in the textures. This structure can be expressed in terms

Texture analysis plays an important role in applications like automated pattern inspection, image and video compression, content-based image retrieval, remote-sensing, medical imaging and document processing, to name a few. Texture Structure Analysis is the process of studying the structure present in the textures. This structure can be expressed in terms of perceived regularity. Our human visual system (HVS) uses the perceived regularity as one of the important pre-attentive cues in low-level image understanding. Similar to the HVS, image processing and computer vision systems can make fast and efficient decisions if they can quantify this regularity automatically. In this work, the problem of quantifying the degree of perceived regularity when looking at an arbitrary texture is introduced and addressed. One key contribution of this work is in proposing an objective no-reference perceptual texture regularity metric based on visual saliency. Other key contributions include an adaptive texture synthesis method based on texture regularity, and a low-complexity reduced-reference visual quality metric for assessing the quality of synthesized textures. In order to use the best performing visual attention model on textures, the performance of the most popular visual attention models to predict the visual saliency on textures is evaluated. Since there is no publicly available database with ground-truth saliency maps on images with exclusive texture content, a new eye-tracking database is systematically built. Using the Visual Saliency Map (VSM) generated by the best visual attention model, the proposed texture regularity metric is computed. The proposed metric is based on the observation that VSM characteristics differ between textures of differing regularity. The proposed texture regularity metric is based on two texture regularity scores, namely a textural similarity score and a spatial distribution score. In order to evaluate the performance of the proposed regularity metric, a texture regularity database called RegTEX, is built as a part of this work. It is shown through subjective testing that the proposed metric has a strong correlation with the Mean Opinion Score (MOS) for the perceived regularity of textures. The proposed method is also shown to be robust to geometric and photometric transformations and outperforms some of the popular texture regularity metrics in predicting the perceived regularity. The impact of the proposed metric to improve the performance of many image-processing applications is also presented. The influence of the perceived texture regularity on the perceptual quality of synthesized textures is demonstrated through building a synthesized textures database named SynTEX. It is shown through subjective testing that textures with different degrees of perceived regularities exhibit different degrees of vulnerability to artifacts resulting from different texture synthesis approaches. This work also proposes an algorithm for adaptively selecting the appropriate texture synthesis method based on the perceived regularity of the original texture. A reduced-reference texture quality metric for texture synthesis is also proposed as part of this work. The metric is based on the change in perceived regularity and the change in perceived granularity between the original and the synthesized textures. The perceived granularity is quantified through a new granularity metric that is proposed in this work. It is shown through subjective testing that the proposed quality metric, using just 2 parameters, has a strong correlation with the MOS for the fidelity of synthesized textures and outperforms the state-of-the-art full-reference quality metrics on 3 different texture databases. Finally, the ability of the proposed regularity metric in predicting the perceived degradation of textures due to compression and blur artifacts is also established.
ContributorsVaradarajan, Srenivas (Author) / Karam, Lina J (Thesis advisor) / Chakrabarti, Chaitali (Committee member) / Li, Baoxin (Committee member) / Tepedelenlioğlu, Cihan (Committee member) / Arizona State University (Publisher)
Created2014
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Description
Convolutional Neural Network (CNN) has achieved state-of-the-art performance in numerous applications like computer vision, natural language processing, robotics etc. The advancement of High-Performance Computing systems equipped with dedicated hardware accelerators has also paved the way towards the success of compute intensive CNNs. Graphics Processing Units (GPUs), with massive processing capability,

Convolutional Neural Network (CNN) has achieved state-of-the-art performance in numerous applications like computer vision, natural language processing, robotics etc. The advancement of High-Performance Computing systems equipped with dedicated hardware accelerators has also paved the way towards the success of compute intensive CNNs. Graphics Processing Units (GPUs), with massive processing capability, have been of general interest for the acceleration of CNNs. Recently, Field Programmable Gate Arrays (FPGAs) have been promising in CNN acceleration since they offer high performance while also being re-configurable to support the evolution of CNNs. This work focuses on a design methodology to accelerate CNNs on FPGA with low inference latency and high-throughput which are crucial for scenarios like self-driving cars, video surveillance etc. It also includes optimizations which reduce the resource utilization by a large margin with a small degradation in performance thus making the design suitable for low-end FPGA devices as well.

FPGA accelerators often suffer due to the limited main memory bandwidth. Also, highly parallel designs with large resource utilization often end up achieving low operating frequency due to poor routing. This work employs data fetch and buffer mechanisms, designed specifically for the memory access pattern of CNNs, that overlap computation with memory access. This work proposes a novel arrangement of the systolic processing element array to achieve high frequency and consume less resources than the existing works. Also, support has been extended to more complicated CNNs to do video processing. On Intel Arria 10 GX1150, the design operates at a frequency as high as 258MHz and performs single inference of VGG-16 and C3D in 23.5ms and 45.6ms respectively. For VGG-16 and C3D the design offers a throughput of 66.1 and 23.98 inferences/s respectively. This design can outperform other FPGA 2D CNN accelerators by up to 9.7 times and 3D CNN accelerators by up to 2.7 times.
ContributorsRavi, Pravin Kumar (Author) / Zhao, Ming (Thesis advisor) / Li, Baoxin (Committee member) / Ren, Fengbo (Committee member) / Arizona State University (Publisher)
Created2020