This collection includes both ASU Theses and Dissertations, submitted by graduate students, and the Barrett, Honors College theses submitted by undergraduate students. 

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Description
The study of acoustic ecology is concerned with the manner in which life interacts with its environment as mediated through sound. As such, a central focus is that of the soundscape: the acoustic environment as perceived by a listener. This dissertation examines the application of several computational tools in the

The study of acoustic ecology is concerned with the manner in which life interacts with its environment as mediated through sound. As such, a central focus is that of the soundscape: the acoustic environment as perceived by a listener. This dissertation examines the application of several computational tools in the realms of digital signal processing, multimedia information retrieval, and computer music synthesis to the analysis of the soundscape. Namely, these tools include a) an open source software library, Sirens, which can be used for the segmentation of long environmental field recordings into individual sonic events and compare these events in terms of acoustic content, b) a graph-based retrieval system that can use these measures of acoustic similarity and measures of semantic similarity using the lexical database WordNet to perform both text-based retrieval and automatic annotation of environmental sounds, and c) new techniques for the dynamic, realtime parametric morphing of multiple field recordings, informed by the geographic paths along which they were recorded.
ContributorsMechtley, Brandon Michael (Author) / Spanias, Andreas S (Thesis advisor) / Sundaram, Hari (Thesis advisor) / Cook, Perry R. (Committee member) / Li, Baoxin (Committee member) / Arizona State University (Publisher)
Created2013
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Description
Video denoising has been an important task in many multimedia and computer vision applications. Recent developments in the matrix completion theory and emergence of new numerical methods which can efficiently solve the matrix completion problem have paved the way for exploration of new techniques for some classical image processing tasks.

Video denoising has been an important task in many multimedia and computer vision applications. Recent developments in the matrix completion theory and emergence of new numerical methods which can efficiently solve the matrix completion problem have paved the way for exploration of new techniques for some classical image processing tasks. Recent literature shows that many computer vision and image processing problems can be solved by using the matrix completion theory. This thesis explores the application of matrix completion in video denoising. A state-of-the-art video denoising algorithm in which the denoising task is modeled as a matrix completion problem is chosen for detailed study. The contribution of this thesis lies in both providing extensive analysis to bridge the gap in existing literature on matrix completion frame work for video denoising and also in proposing some novel techniques to improve the performance of the chosen denoising algorithm. The chosen algorithm is implemented for thorough analysis. Experiments and discussions are presented to enable better understanding of the problem. Instability shown by the algorithm at some parameter values in a particular case of low levels of pure Gaussian noise is identified. Artifacts introduced in such cases are analyzed. A novel way of grouping structurally-relevant patches is proposed to improve the algorithm. Experiments show that this technique is useful, especially in videos containing high amounts of motion. Based on the observation that matrix completion is not suitable for denoising patches containing relatively low amount of image details, a framework is designed to separate patches corresponding to low structured regions from a noisy image. Experiments are conducted by not subjecting such patches to matrix completion, instead denoising such patches in a different way. The resulting improvement in performance suggests that denoising low structured patches does not require a complex method like matrix completion and in fact it is counter-productive to subject such patches to matrix completion. These results also indicate the inherent limitation of matrix completion to deal with cases in which noise dominates the structural properties of an image. A novel method for introducing priorities to the ranked patches in matrix completion is also presented. Results showed that this method yields improved performance in general. It is observed that the artifacts in presence of low levels of pure Gaussian noise appear differently after introducing priorities to the patches and the artifacts occur at a wider range of parameter values. Results and discussion suggesting future ways to explore this problem are also presented.
ContributorsMaguluri, Hima Bindu (Author) / Li, Baoxin (Thesis advisor) / Turaga, Pavan (Committee member) / Claveau, Claude (Committee member) / Arizona State University (Publisher)
Created2013
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Description
The rapid growth of Internet-of-things (IoT) and artificial intelligence applications have called forth a new computing paradigm--edge computing. Edge computing applications, such as video surveillance, autonomous driving, and augmented reality, are highly computationally intensive and require real-time processing. Current edge systems are typically based on commodity general-purpose hardware such as

The rapid growth of Internet-of-things (IoT) and artificial intelligence applications have called forth a new computing paradigm--edge computing. Edge computing applications, such as video surveillance, autonomous driving, and augmented reality, are highly computationally intensive and require real-time processing. Current edge systems are typically based on commodity general-purpose hardware such as Central Processing Units (CPUs) and Graphical Processing Units (GPUs) , which are mainly designed for large, non-time-sensitive jobs in the cloud and do not match the needs of the edge workloads. Also, these systems are usually power hungry and are not suitable for resource-constrained edge deployments. Such application-hardware mismatch calls forth a new computing backbone to support the high-bandwidth, low-latency, and energy-efficient requirements. Also, the new system should be able to support a variety of edge applications with different characteristics. This thesis addresses the above challenges by studying the use of Field Programmable Gate Array (FPGA) -based computing systems for accelerating the edge workloads, from three critical angles. First, it investigates the feasibility of FPGAs for edge computing, in comparison to conventional CPUs and GPUs. Second, it studies the acceleration of common algorithmic characteristics, identified as loop patterns, using FPGAs, and develops a benchmark tool for analyzing the performance of these patterns on different accelerators. Third, it designs a new edge computing platform using multiple clustered FPGAs to provide high-bandwidth and low-latency acceleration of convolutional neural networks (CNNs) widely used in edge applications. Finally, it studies the acceleration of the emerging neural networks, randomly-wired neural networks, on the multi-FPGA platform. The experimental results from this work show that the new generation of workloads requires rethinking the current edge-computing architecture. First, through the acceleration of common loops, it demonstrates that FPGAs can outperform GPUs in specific loops types up to 14 times. Second, it shows the linear scalability of multi-FPGA platforms in accelerating neural networks. Third, it demonstrates the superiority of the new scheduler to optimally place randomly-wired neural networks on multi-FPGA platforms with 81.1 times better throughput than the available scheduling mechanisms.
ContributorsBiookaghazadeh, Saman (Author) / Zhao, Ming (Thesis advisor) / Ren, Fengbo (Thesis advisor) / Li, Baoxin (Committee member) / Seo, Jae-Sun (Committee member) / Arizona State University (Publisher)
Created2021
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Description
Convolutional Neural Network (CNN) has achieved state-of-the-art performance in numerous applications like computer vision, natural language processing, robotics etc. The advancement of High-Performance Computing systems equipped with dedicated hardware accelerators has also paved the way towards the success of compute intensive CNNs. Graphics Processing Units (GPUs), with massive processing capability,

Convolutional Neural Network (CNN) has achieved state-of-the-art performance in numerous applications like computer vision, natural language processing, robotics etc. The advancement of High-Performance Computing systems equipped with dedicated hardware accelerators has also paved the way towards the success of compute intensive CNNs. Graphics Processing Units (GPUs), with massive processing capability, have been of general interest for the acceleration of CNNs. Recently, Field Programmable Gate Arrays (FPGAs) have been promising in CNN acceleration since they offer high performance while also being re-configurable to support the evolution of CNNs. This work focuses on a design methodology to accelerate CNNs on FPGA with low inference latency and high-throughput which are crucial for scenarios like self-driving cars, video surveillance etc. It also includes optimizations which reduce the resource utilization by a large margin with a small degradation in performance thus making the design suitable for low-end FPGA devices as well.

FPGA accelerators often suffer due to the limited main memory bandwidth. Also, highly parallel designs with large resource utilization often end up achieving low operating frequency due to poor routing. This work employs data fetch and buffer mechanisms, designed specifically for the memory access pattern of CNNs, that overlap computation with memory access. This work proposes a novel arrangement of the systolic processing element array to achieve high frequency and consume less resources than the existing works. Also, support has been extended to more complicated CNNs to do video processing. On Intel Arria 10 GX1150, the design operates at a frequency as high as 258MHz and performs single inference of VGG-16 and C3D in 23.5ms and 45.6ms respectively. For VGG-16 and C3D the design offers a throughput of 66.1 and 23.98 inferences/s respectively. This design can outperform other FPGA 2D CNN accelerators by up to 9.7 times and 3D CNN accelerators by up to 2.7 times.
ContributorsRavi, Pravin Kumar (Author) / Zhao, Ming (Thesis advisor) / Li, Baoxin (Committee member) / Ren, Fengbo (Committee member) / Arizona State University (Publisher)
Created2020