This collection includes both ASU Theses and Dissertations, submitted by graduate students, and the Barrett, Honors College theses submitted by undergraduate students. 

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Description
Digital sound synthesis allows the creation of a great variety of sounds. Focusing on interesting or ecologically valid sounds for music, simulation, aesthetics, or other purposes limits the otherwise vast digital audio palette. Tools for creating such sounds vary from arbitrary methods of altering recordings to precise simulations of vibrating

Digital sound synthesis allows the creation of a great variety of sounds. Focusing on interesting or ecologically valid sounds for music, simulation, aesthetics, or other purposes limits the otherwise vast digital audio palette. Tools for creating such sounds vary from arbitrary methods of altering recordings to precise simulations of vibrating objects. In this work, methods of sound synthesis by re-sonification are considered. Re-sonification, herein, refers to the general process of analyzing, possibly transforming, and resynthesizing or reusing recorded sounds in meaningful ways, to convey information. Applied to soundscapes, re-sonification is presented as a means of conveying activity within an environment. Applied to the sounds of objects, this work examines modeling the perception of objects as well as their physical properties and the ability to simulate interactive events with such objects. To create soundscapes to re-sonify geographic environments, a method of automated soundscape design is presented. Using recorded sounds that are classified based on acoustic, social, semantic, and geographic information, this method produces stochastically generated soundscapes to re-sonify selected geographic areas. Drawing on prior knowledge, local sounds and those deemed similar comprise a locale's soundscape. In the context of re-sonifying events, this work examines processes for modeling and estimating the excitations of sounding objects. These include plucking, striking, rubbing, and any interaction that imparts energy into a system, affecting the resultant sound. A method of estimating a linear system's input, constrained to a signal-subspace, is presented and applied toward improving the estimation of percussive excitations for re-sonification. To work toward robust recording-based modeling and re-sonification of objects, new implementations of banded waveguide (BWG) models are proposed for object modeling and sound synthesis. Previous implementations of BWGs use arbitrary model parameters and may produce a range of simulations that do not match digital waveguide or modal models of the same design. Subject to linear excitations, some models proposed here behave identically to other equivalently designed physical models. Under nonlinear interactions, such as bowing, many of the proposed implementations exhibit improvements in the attack characteristics of synthesized sounds.
ContributorsFink, Alex M (Author) / Spanias, Andreas S (Thesis advisor) / Cook, Perry R. (Committee member) / Turaga, Pavan (Committee member) / Tsakalis, Konstantinos (Committee member) / Arizona State University (Publisher)
Created2013
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Description
Head movement is known to have the benefit of improving the accuracy of sound localization for humans and animals. Marmoset is a small bodied New World monkey species and it has become an emerging model for studying the auditory functions. This thesis aims to detect the horizontal and vertical

Head movement is known to have the benefit of improving the accuracy of sound localization for humans and animals. Marmoset is a small bodied New World monkey species and it has become an emerging model for studying the auditory functions. This thesis aims to detect the horizontal and vertical rotation of head movement in marmoset monkeys.

Experiments were conducted in a sound-attenuated acoustic chamber. Head movement of marmoset monkey was studied under various auditory and visual stimulation conditions. With increasing complexity, these conditions are (1) idle, (2) sound-alone, (3) sound and visual signals, and (4) alert signal by opening and closing of the chamber door. All of these conditions were tested with either house light on or off. Infra-red camera with a frame rate of 90 Hz was used to capture of the head movement of monkeys. To assist the signal detection, two circular markers were attached to the top of monkey head. The data analysis used an image-based marker detection scheme. Images were processed using the Computation Vision Toolbox in Matlab. The markers and their positions were detected using blob detection techniques. Based on the frame-by-frame information of marker positions, the angular position, velocity and acceleration were extracted in horizontal and vertical planes. Adaptive Otsu Thresholding, Kalman filtering and bound setting for marker properties were used to overcome a number of challenges encountered during this analysis, such as finding image segmentation threshold, continuously tracking markers during large head movement, and false alarm detection.

The results show that the blob detection method together with Kalman filtering yielded better performances than other image based techniques like optical flow and SURF features .The median of the maximal head turn in the horizontal plane was in the range of 20 to 70 degrees and the median of the maximal velocity in horizontal plane was in the range of a few hundreds of degrees per second. In comparison, the natural alert signal - door opening and closing - evoked the faster head turns than other stimulus conditions. These results suggest that behaviorally relevant stimulus such as alert signals evoke faster head-turn responses in marmoset monkeys.
ContributorsSimhadri, Sravanthi (Author) / Zhou, Yi (Thesis advisor) / Turaga, Pavan (Thesis advisor) / Berisha, Visar (Committee member) / Arizona State University (Publisher)
Created2014
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Description
As a promising solution to the problem of acquiring and storing large amounts of image and video data, spatial-multiplexing camera architectures have received lot of attention in the recent past. Such architectures have the attractive feature of combining a two-step process of acquisition and compression of pixel measurements in a

As a promising solution to the problem of acquiring and storing large amounts of image and video data, spatial-multiplexing camera architectures have received lot of attention in the recent past. Such architectures have the attractive feature of combining a two-step process of acquisition and compression of pixel measurements in a conventional camera, into a single step. A popular variant is the single-pixel camera that obtains measurements of the scene using a pseudo-random measurement matrix. Advances in compressive sensing (CS) theory in the past decade have supplied the tools that, in theory, allow near-perfect reconstruction of an image from these measurements even for sub-Nyquist sampling rates. However, current state-of-the-art reconstruction algorithms suffer from two drawbacks -- They are (1) computationally very expensive and (2) incapable of yielding high fidelity reconstructions for high compression ratios. In computer vision, the final goal is usually to perform an inference task using the images acquired and not signal recovery. With this motivation, this thesis considers the possibility of inference directly from compressed measurements, thereby obviating the need to use expensive reconstruction algorithms. It is often the case that non-linear features are used for inference tasks in computer vision. However, currently, it is unclear how to extract such features from compressed measurements. Instead, using the theoretical basis provided by the Johnson-Lindenstrauss lemma, discriminative features using smashed correlation filters are derived and it is shown that it is indeed possible to perform reconstruction-free inference at high compression ratios with only a marginal loss in accuracy. As a specific inference problem in computer vision, face recognition is considered, mainly beyond the visible spectrum such as in the short wave infra-red region (SWIR), where sensors are expensive.
ContributorsLohit, Suhas Anand (Author) / Turaga, Pavan (Thesis advisor) / Spanias, Andreas (Committee member) / Li, Baoxin (Committee member) / Arizona State University (Publisher)
Created2015
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Description
Several music players have evolved in multi-dimensional and surround sound systems. The audio players are implemented as software applications for different audio hardware systems. Digital formats and wireless networks allow for audio content to be readily accessible on smart networked devices. Therefore, different audio output platforms ranging from multispeaker high-end

Several music players have evolved in multi-dimensional and surround sound systems. The audio players are implemented as software applications for different audio hardware systems. Digital formats and wireless networks allow for audio content to be readily accessible on smart networked devices. Therefore, different audio output platforms ranging from multispeaker high-end surround systems to single unit Bluetooth speakers have been developed. A large body of research has been carried out in audio processing, beamforming, sound fields etc. and new formats are developed to create realistic audio experiences.

An emerging trend is seen towards high definition AV systems, virtual reality gears as well as gaming applications with multidimensional audio. Next generation media technology is concentrating around Virtual reality experience and devices. It has applications not only in gaming but all other fields including medical, entertainment, engineering, and education. All such systems also require realistic audio corresponding with the visuals.

In the project presented in this thesis, a new portable audio hardware system is designed and developed along with a dedicated mobile android application to render immersive surround sound experiences with real-time audio effects. The tablet and mobile phone allow the user to control or “play” with sound directionality and implement various audio effects including sound rotation, spatialization, and other immersive experiences. The thesis describes the hardware and software design, provides the theory of the sound effects, and presents demonstrations of the sound application that was created.
ContributorsDharmadhikari, Chinmay (Author) / Spanias, Andreas (Thesis advisor) / Turaga, Pavan (Committee member) / Ingalls, Todd (Committee member) / Arizona State University (Publisher)
Created2016
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Description
Compressive sensing theory allows to sense and reconstruct signals/images with lower sampling rate than Nyquist rate. Applications in resource constrained environment stand to benefit from this theory, opening up many possibilities for new applications at the same time. The traditional inference pipeline for computer vision sequence reconstructing the image from

Compressive sensing theory allows to sense and reconstruct signals/images with lower sampling rate than Nyquist rate. Applications in resource constrained environment stand to benefit from this theory, opening up many possibilities for new applications at the same time. The traditional inference pipeline for computer vision sequence reconstructing the image from compressive measurements. However,the reconstruction process is a computationally expensive step that also provides poor results at high compression rate. There have been several successful attempts to perform inference tasks directly on compressive measurements such as activity recognition. In this thesis, I am interested to tackle a more challenging vision problem - Visual question answering (VQA) without reconstructing the compressive images. I investigate the feasibility of this problem with a series of experiments, and I evaluate proposed methods on a VQA dataset and discuss promising results and direction for future work.
ContributorsHuang, Li-Chin (Author) / Turaga, Pavan (Thesis advisor) / Yang, Yezhou (Committee member) / Li, Baoxin (Committee member) / Arizona State University (Publisher)
Created2017
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Description
In UAVs and parking lots, it is typical to first collect an enormous number of pixels using conventional imagers. This is followed by employment of expensive methods to compress by throwing away redundant data. Subsequently, the compressed data is transmitted to a ground station. The past decade has seen the

In UAVs and parking lots, it is typical to first collect an enormous number of pixels using conventional imagers. This is followed by employment of expensive methods to compress by throwing away redundant data. Subsequently, the compressed data is transmitted to a ground station. The past decade has seen the emergence of novel imagers called spatial-multiplexing cameras, which offer compression at the sensing level itself by providing an arbitrary linear measurements of the scene instead of pixel-based sampling. In this dissertation, I discuss various approaches for effective information extraction from spatial-multiplexing measurements and present the trade-offs between reliability of the performance and computational/storage load of the system. In the first part, I present a reconstruction-free approach to high-level inference in computer vision, wherein I consider the specific case of activity analysis, and show that using correlation filters, one can perform effective action recognition and localization directly from a class of spatial-multiplexing cameras, called compressive cameras, even at very low measurement rates of 1\%. In the second part, I outline a deep learning based non-iterative and real-time algorithm to reconstruct images from compressively sensed (CS) measurements, which can outperform the traditional iterative CS reconstruction algorithms in terms of reconstruction quality and time complexity, especially at low measurement rates. To overcome the limitations of compressive cameras, which are operated with random measurements and not particularly tuned to any task, in the third part of the dissertation, I propose a method to design spatial-multiplexing measurements, which are tuned to facilitate the easy extraction of features that are useful in computer vision tasks like object tracking. The work presented in the dissertation provides sufficient evidence to high-level inference in computer vision at extremely low measurement rates, and hence allows us to think about the possibility of revamping the current day computer systems.
ContributorsKulkarni, Kuldeep Sharad (Author) / Turaga, Pavan (Thesis advisor) / Li, Baoxin (Committee member) / Chakrabarti, Chaitali (Committee member) / Sankaranarayanan, Aswin (Committee member) / LiKamWa, Robert (Committee member) / Arizona State University (Publisher)
Created2017
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Description
Over the last decade, deep neural networks also known as deep learning, combined with large databases and specialized hardware for computation, have made major strides in important areas such as computer vision, computational imaging and natural language processing. However, such frameworks currently suffer from some drawbacks. For example, it is

Over the last decade, deep neural networks also known as deep learning, combined with large databases and specialized hardware for computation, have made major strides in important areas such as computer vision, computational imaging and natural language processing. However, such frameworks currently suffer from some drawbacks. For example, it is generally not clear how the architectures are to be designed for different applications, or how the neural networks behave under different input perturbations and it is not easy to make the internal representations and parameters more interpretable. In this dissertation, I propose building constraints into feature maps, parameters and and design of algorithms involving neural networks for applications in low-level vision problems such as compressive imaging and multi-spectral image fusion, and high-level inference problems including activity and face recognition. Depending on the application, such constraints can be used to design architectures which are invariant/robust to certain nuisance factors, more efficient and, in some cases, more interpretable. Through extensive experiments on real-world datasets, I demonstrate these advantages of the proposed methods over conventional frameworks.
ContributorsLohit, Suhas Anand (Author) / Turaga, Pavan (Thesis advisor) / Spanias, Andreas (Committee member) / Li, Baoxin (Committee member) / Jayasuriya, Suren (Committee member) / Arizona State University (Publisher)
Created2019
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Description
A massive volume of data is generated at an unprecedented rate in the information age. The growth of data significantly exceeds the computing and storage capacities of the existing digital infrastructure. In the past decade, many methods are invented for data compression, compressive sensing and reconstruction, and compressed learning (learning

A massive volume of data is generated at an unprecedented rate in the information age. The growth of data significantly exceeds the computing and storage capacities of the existing digital infrastructure. In the past decade, many methods are invented for data compression, compressive sensing and reconstruction, and compressed learning (learning directly upon compressed data) to overcome the data-explosion challenge. While prior works are predominantly model-based, focus on small models, and not suitable for task-oriented sensing or hardware acceleration, the number of available models for compression-related tasks has escalated by orders of magnitude in the past decade. Motivated by this significant growth and the success of big data, this dissertation proposes to revolutionize both the compressive sensing reconstruction (CSR) and compressed learning (CL) methods from the data-driven perspective. In this dissertation, a series of topics on data-driven CSR are discussed. Individual data-driven models are proposed for the CSR of bio-signals, images, and videos with improved compression ratio and recovery fidelity trade-off. Specifically, a scalable Laplacian pyramid reconstructive adversarial network (LAPRAN) is proposed for single-image CSR. LAPRAN progressively reconstructs images following the concept of the Laplacian pyramid through the concatenation of multiple reconstructive adversarial networks (RANs). For the CSR of videos, CSVideoNet is proposed to improve the spatial-temporal resolution of reconstructed videos. Apart from CSR, data-driven CL is discussed in the dissertation. A CL framework is proposed to extract features directly from compressed data for image classification, objection detection, and semantic/instance segmentation. Besides, the spectral bias of neural networks is analyzed from the frequency perspective, leading to a learning-based frequency selection method for identifying the trivial frequency components which can be removed without accuracy loss. Compared with the conventional spatial downsampling approaches, the proposed frequency-domain learning method can achieve higher accuracy with reduced input data size. The methodologies proposed in this dissertation are not restricted to the above-mentioned applications. The dissertation also discusses other potential applications and directions for future research.
ContributorsXu, Kai (Author) / Ren, Fengbo (Thesis advisor) / Li, Baoxin (Committee member) / Turaga, Pavan (Committee member) / Yang, Yezhou (Committee member) / Arizona State University (Publisher)
Created2021