This collection includes both ASU Theses and Dissertations, submitted by graduate students, and the Barrett, Honors College theses submitted by undergraduate students. 

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Description
Digital sound synthesis allows the creation of a great variety of sounds. Focusing on interesting or ecologically valid sounds for music, simulation, aesthetics, or other purposes limits the otherwise vast digital audio palette. Tools for creating such sounds vary from arbitrary methods of altering recordings to precise simulations of vibrating

Digital sound synthesis allows the creation of a great variety of sounds. Focusing on interesting or ecologically valid sounds for music, simulation, aesthetics, or other purposes limits the otherwise vast digital audio palette. Tools for creating such sounds vary from arbitrary methods of altering recordings to precise simulations of vibrating objects. In this work, methods of sound synthesis by re-sonification are considered. Re-sonification, herein, refers to the general process of analyzing, possibly transforming, and resynthesizing or reusing recorded sounds in meaningful ways, to convey information. Applied to soundscapes, re-sonification is presented as a means of conveying activity within an environment. Applied to the sounds of objects, this work examines modeling the perception of objects as well as their physical properties and the ability to simulate interactive events with such objects. To create soundscapes to re-sonify geographic environments, a method of automated soundscape design is presented. Using recorded sounds that are classified based on acoustic, social, semantic, and geographic information, this method produces stochastically generated soundscapes to re-sonify selected geographic areas. Drawing on prior knowledge, local sounds and those deemed similar comprise a locale's soundscape. In the context of re-sonifying events, this work examines processes for modeling and estimating the excitations of sounding objects. These include plucking, striking, rubbing, and any interaction that imparts energy into a system, affecting the resultant sound. A method of estimating a linear system's input, constrained to a signal-subspace, is presented and applied toward improving the estimation of percussive excitations for re-sonification. To work toward robust recording-based modeling and re-sonification of objects, new implementations of banded waveguide (BWG) models are proposed for object modeling and sound synthesis. Previous implementations of BWGs use arbitrary model parameters and may produce a range of simulations that do not match digital waveguide or modal models of the same design. Subject to linear excitations, some models proposed here behave identically to other equivalently designed physical models. Under nonlinear interactions, such as bowing, many of the proposed implementations exhibit improvements in the attack characteristics of synthesized sounds.
ContributorsFink, Alex M (Author) / Spanias, Andreas S (Thesis advisor) / Cook, Perry R. (Committee member) / Turaga, Pavan (Committee member) / Tsakalis, Konstantinos (Committee member) / Arizona State University (Publisher)
Created2013
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Description
Head movement is known to have the benefit of improving the accuracy of sound localization for humans and animals. Marmoset is a small bodied New World monkey species and it has become an emerging model for studying the auditory functions. This thesis aims to detect the horizontal and vertical

Head movement is known to have the benefit of improving the accuracy of sound localization for humans and animals. Marmoset is a small bodied New World monkey species and it has become an emerging model for studying the auditory functions. This thesis aims to detect the horizontal and vertical rotation of head movement in marmoset monkeys.

Experiments were conducted in a sound-attenuated acoustic chamber. Head movement of marmoset monkey was studied under various auditory and visual stimulation conditions. With increasing complexity, these conditions are (1) idle, (2) sound-alone, (3) sound and visual signals, and (4) alert signal by opening and closing of the chamber door. All of these conditions were tested with either house light on or off. Infra-red camera with a frame rate of 90 Hz was used to capture of the head movement of monkeys. To assist the signal detection, two circular markers were attached to the top of monkey head. The data analysis used an image-based marker detection scheme. Images were processed using the Computation Vision Toolbox in Matlab. The markers and their positions were detected using blob detection techniques. Based on the frame-by-frame information of marker positions, the angular position, velocity and acceleration were extracted in horizontal and vertical planes. Adaptive Otsu Thresholding, Kalman filtering and bound setting for marker properties were used to overcome a number of challenges encountered during this analysis, such as finding image segmentation threshold, continuously tracking markers during large head movement, and false alarm detection.

The results show that the blob detection method together with Kalman filtering yielded better performances than other image based techniques like optical flow and SURF features .The median of the maximal head turn in the horizontal plane was in the range of 20 to 70 degrees and the median of the maximal velocity in horizontal plane was in the range of a few hundreds of degrees per second. In comparison, the natural alert signal - door opening and closing - evoked the faster head turns than other stimulus conditions. These results suggest that behaviorally relevant stimulus such as alert signals evoke faster head-turn responses in marmoset monkeys.
ContributorsSimhadri, Sravanthi (Author) / Zhou, Yi (Thesis advisor) / Turaga, Pavan (Thesis advisor) / Berisha, Visar (Committee member) / Arizona State University (Publisher)
Created2014
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Description
The performance of most of the visual computing tasks depends on the quality of the features extracted from the raw data. Insightful feature representation increases the performance of many learning algorithms by exposing the underlying explanatory factors of the output for the unobserved input. A good representation should also handle

The performance of most of the visual computing tasks depends on the quality of the features extracted from the raw data. Insightful feature representation increases the performance of many learning algorithms by exposing the underlying explanatory factors of the output for the unobserved input. A good representation should also handle anomalies in the data such as missing samples and noisy input caused by the undesired, external factors of variation. It should also reduce the data redundancy. Over the years, many feature extraction processes have been invented to produce good representations of raw images and videos.

The feature extraction processes can be categorized into three groups. The first group contains processes that are hand-crafted for a specific task. Hand-engineering features requires the knowledge of domain experts and manual labor. However, the feature extraction process is interpretable and explainable. Next group contains the latent-feature extraction processes. While the original feature lies in a high-dimensional space, the relevant factors for a task often lie on a lower dimensional manifold. The latent-feature extraction employs hidden variables to expose the underlying data properties that cannot be directly measured from the input. Latent features seek a specific structure such as sparsity or low-rank into the derived representation through sophisticated optimization techniques. The last category is that of deep features. These are obtained by passing raw input data with minimal pre-processing through a deep network. Its parameters are computed by iteratively minimizing a task-based loss.

In this dissertation, I present four pieces of work where I create and learn suitable data representations. The first task employs hand-crafted features to perform clinically-relevant retrieval of diabetic retinopathy images. The second task uses latent features to perform content-adaptive image enhancement. The third task ranks a pair of images based on their aestheticism. The goal of the last task is to capture localized image artifacts in small datasets with patch-level labels. For both these tasks, I propose novel deep architectures and show significant improvement over the previous state-of-art approaches. A suitable combination of feature representations augmented with an appropriate learning approach can increase performance for most visual computing tasks.
ContributorsChandakkar, Parag Shridhar (Author) / Li, Baoxin (Thesis advisor) / Yang, Yezhou (Committee member) / Turaga, Pavan (Committee member) / Davulcu, Hasan (Committee member) / Arizona State University (Publisher)
Created2017
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Description
Mixture of experts is a machine learning ensemble approach that consists of individual models that are trained to be ``experts'' on subsets of the data, and a gating network that provides weights to output a combination of the expert predictions. Mixture of experts models do not currently see wide use

Mixture of experts is a machine learning ensemble approach that consists of individual models that are trained to be ``experts'' on subsets of the data, and a gating network that provides weights to output a combination of the expert predictions. Mixture of experts models do not currently see wide use due to difficulty in training diverse experts and high computational requirements. This work presents modifications of the mixture of experts formulation that use domain knowledge to improve training, and incorporate parameter sharing among experts to reduce computational requirements.

First, this work presents an application of mixture of experts models for quality robust visual recognition. First it is shown that human subjects outperform deep neural networks on classification of distorted images, and then propose a model, MixQualNet, that is more robust to distortions. The proposed model consists of ``experts'' that are trained on a particular type of image distortion. The final output of the model is a weighted sum of the expert models, where the weights are determined by a separate gating network. The proposed model also incorporates weight sharing to reduce the number of parameters, as well as increase performance.



Second, an application of mixture of experts to predict visual saliency is presented. A computational saliency model attempts to predict where humans will look in an image. In the proposed model, each expert network is trained to predict saliency for a set of closely related images. The final saliency map is computed as a weighted mixture of the expert networks' outputs, with weights determined by a separate gating network. The proposed model achieves better performance than several other visual saliency models and a baseline non-mixture model.

Finally, this work introduces a saliency model that is a weighted mixture of models trained for different levels of saliency. Levels of saliency include high saliency, which corresponds to regions where almost all subjects look, and low saliency, which corresponds to regions where some, but not all subjects look. The weighted mixture shows improved performance compared with baseline models because of the diversity of the individual model predictions.
ContributorsDodge, Samuel Fuller (Author) / Karam, Lina (Thesis advisor) / Jayasuriya, Suren (Committee member) / Li, Baoxin (Committee member) / Turaga, Pavan (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Several music players have evolved in multi-dimensional and surround sound systems. The audio players are implemented as software applications for different audio hardware systems. Digital formats and wireless networks allow for audio content to be readily accessible on smart networked devices. Therefore, different audio output platforms ranging from multispeaker high-end

Several music players have evolved in multi-dimensional and surround sound systems. The audio players are implemented as software applications for different audio hardware systems. Digital formats and wireless networks allow for audio content to be readily accessible on smart networked devices. Therefore, different audio output platforms ranging from multispeaker high-end surround systems to single unit Bluetooth speakers have been developed. A large body of research has been carried out in audio processing, beamforming, sound fields etc. and new formats are developed to create realistic audio experiences.

An emerging trend is seen towards high definition AV systems, virtual reality gears as well as gaming applications with multidimensional audio. Next generation media technology is concentrating around Virtual reality experience and devices. It has applications not only in gaming but all other fields including medical, entertainment, engineering, and education. All such systems also require realistic audio corresponding with the visuals.

In the project presented in this thesis, a new portable audio hardware system is designed and developed along with a dedicated mobile android application to render immersive surround sound experiences with real-time audio effects. The tablet and mobile phone allow the user to control or “play” with sound directionality and implement various audio effects including sound rotation, spatialization, and other immersive experiences. The thesis describes the hardware and software design, provides the theory of the sound effects, and presents demonstrations of the sound application that was created.
ContributorsDharmadhikari, Chinmay (Author) / Spanias, Andreas (Thesis advisor) / Turaga, Pavan (Committee member) / Ingalls, Todd (Committee member) / Arizona State University (Publisher)
Created2016
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Description
The human motion is defined as an amalgamation of several physical traits such as bipedal locomotion, posture and manual dexterity, and mental expectation. In addition to the “positive” body form defined by these traits, casting light on the body produces a “negative” of the body: its shadow. We often interchangeably

The human motion is defined as an amalgamation of several physical traits such as bipedal locomotion, posture and manual dexterity, and mental expectation. In addition to the “positive” body form defined by these traits, casting light on the body produces a “negative” of the body: its shadow. We often interchangeably use with silhouettes in the place of shadow to emphasize indifference to interior features. In a manner of speaking, the shadow is an alter ego that imitates the individual.

The principal value of shadow is its non-invasive behaviour of reflecting precisely the actions of the individual it is attached to. Nonetheless we can still think of the body’s shadow not as the body but its alter ego.

Based on this premise, my thesis creates an experiential system that extracts the data related to the contour of your human shape and gives it a texture and life of its own, so as to emulate your movements and postures, and to be your extension. In technical terms, my thesis extracts abstraction from a pre-indexed database that could be generated from an offline data set or in real time to complement these actions of a user in front of a low-cost optical motion capture device like the Microsoft Kinect. This notion could be the system’s interpretation of the action which creates modularized art through the abstraction’s ‘similarity’ to the live action.

Through my research, I have developed a stable system that tackles various connotations associated with shadows and the need to determine the ideal features that contribute to the relevance of the actions performed. The implication of Factor Oracle [3] pattern interpretation is tested with a feature bin of videos. The system also is flexible towards several methods of Nearest Neighbours searches and a machine learning module to derive the same output. The overall purpose is to establish this in real time and provide a constant feedback to the user. This can be expanded to handle larger dynamic data.

In addition to estimating human actions, my thesis best tries to test various Nearest Neighbour search methods in real time depending upon the data stream. This provides a basis to understand varying parameters that complement human activity recognition and feature matching in real time.
ContributorsSeshasayee, Sudarshan Prashanth (Author) / Sha, Xin Wei (Thesis advisor) / Turaga, Pavan (Thesis advisor) / Tinapple, David A (Committee member) / Arizona State University (Publisher)
Created2016
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Description
This dissertation presents novel solutions for improving the generalization capabilities of deep learning based computer vision models. Neural networks are known to suffer a large drop in performance when tested on samples from a different distribution than the one on which they were trained. The proposed solutions, based on latent

This dissertation presents novel solutions for improving the generalization capabilities of deep learning based computer vision models. Neural networks are known to suffer a large drop in performance when tested on samples from a different distribution than the one on which they were trained. The proposed solutions, based on latent space geometry and meta-learning, address this issue by improving the robustness of these models to distribution shifts. Through the use of geometrical alignment, state-of-the-art domain adaptation and source-free test-time adaptation strategies are developed. Additionally, geometrical alignment can allow classifiers to be progressively adapted to new, unseen test domains without requiring retraining of the feature extractors. The dissertation also presents algorithms for enabling in-the-wild generalization without needing access to any samples from the target domain. Other causes of poor generalization, such as data scarcity in critical applications and training data with high levels of noise and variance, are also explored. To address data scarcity in fine-grained computer vision tasks such as object detection, novel context-aware augmentations are suggested. While the first four chapters focus on general-purpose computer vision models, strategies are also developed to improve robustness in specific applications. The efficiency of training autonomous agents for visual navigation is improved by incorporating semantic knowledge, and the integration of domain experts' knowledge allows for the realization of a low-cost, minimally invasive generalizable automated rehabilitation system. Lastly, new tools for explainability and model introspection using counter-factual explainers trained through interval-based uncertainty calibration objectives are presented.
ContributorsThopalli, Kowshik (Author) / Turaga, Pavan (Thesis advisor) / Thiagarajan, Jayaraman J (Committee member) / Li, Baoxin (Committee member) / Yang, Yezhou (Committee member) / Arizona State University (Publisher)
Created2023
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Description
Millimeter-wave (mmWave) and sub-terahertz (sub-THz) systems aim to utilize the large bandwidth available at these frequencies. This has the potential to enable several future applications that require high data rates, such as autonomous vehicles and digital twins. These systems, however, have several challenges that need to be addressed to realize

Millimeter-wave (mmWave) and sub-terahertz (sub-THz) systems aim to utilize the large bandwidth available at these frequencies. This has the potential to enable several future applications that require high data rates, such as autonomous vehicles and digital twins. These systems, however, have several challenges that need to be addressed to realize their gains in practice. First, they need to deploy large antenna arrays and use narrow beams to guarantee sufficient receive power. Adjusting the narrow beams of the large antenna arrays incurs massive beam training overhead. Second, the sensitivity to blockages is a key challenge for mmWave and THz networks. Since these networks mainly rely on line-of-sight (LOS) links, sudden link blockages highly threaten the reliability of the networks. Further, when the LOS link is blocked, the network typically needs to hand off the user to another LOS basestation, which may incur critical time latency, especially if a search over a large codebook of narrow beams is needed. A promising way to tackle both these challenges lies in leveraging additional side information such as visual, LiDAR, radar, and position data. These sensors provide rich information about the wireless environment, which can be utilized for fast beam and blockage prediction. This dissertation presents a machine-learning framework for sensing-aided beam and blockage prediction. In particular, for beam prediction, this work proposes to utilize visual and positional data to predict the optimal beam indices. For the first time, this work investigates the sensing-aided beam prediction task in a real-world vehicle-to-infrastructure and drone communication scenario. Similarly, for blockage prediction, this dissertation proposes a multi-modal wireless communication solution that utilizes bimodal machine learning to perform proactive blockage prediction and user hand-off. Evaluations on both real-world and synthetic datasets illustrate the promising performance of the proposed solutions and highlight their potential for next-generation communication and sensing systems.
ContributorsCharan, Gouranga (Author) / Alkhateeb, Ahmed (Thesis advisor) / Chakrabarti, Chaitali (Committee member) / Turaga, Pavan (Committee member) / Michelusi, Nicolò (Committee member) / Arizona State University (Publisher)
Created2024
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Description
In recent years, the widespread use of deep neural networks (DNNs) has facilitated great improvements in performance for computer vision tasks like image classification and object recognition. In most realistic computer vision applications, an input image undergoes some form of image distortion such as blur and additive noise during image

In recent years, the widespread use of deep neural networks (DNNs) has facilitated great improvements in performance for computer vision tasks like image classification and object recognition. In most realistic computer vision applications, an input image undergoes some form of image distortion such as blur and additive noise during image acquisition or transmission. Deep networks trained on pristine images perform poorly when tested on such distortions. DNN predictions have also been shown to be vulnerable to carefully crafted adversarial perturbations. Specifically, so-called universal adversarial perturbations are image-agnostic perturbations that can be added to any image and can fool a target network into making erroneous predictions. This work proposes selective DNN feature regeneration to improve the robustness of existing DNNs to image distortions and universal adversarial perturbations.

In the context of common naturally occurring image distortions, a metric is proposed to identify the most susceptible DNN convolutional filters and rank them in order of the highest gain in classification accuracy upon correction. The proposed approach called DeepCorrect applies small stacks of convolutional layers with residual connections at the output of these ranked filters and trains them to correct the most distortion-affected filter activations, whilst leaving the rest of the pre-trained filter outputs in the network unchanged. Performance results show that applying DeepCorrect models for common vision tasks significantly improves the robustness of DNNs against distorted images and outperforms other alternative approaches.

In the context of universal adversarial perturbations, departing from existing defense strategies that work mostly in the image domain, a novel and effective defense which only operates in the DNN feature domain is presented. This approach identifies pre-trained convolutional features that are most vulnerable to adversarial perturbations and deploys trainable feature regeneration units which transform these DNN filter activations into resilient features that are robust to universal perturbations. Regenerating only the top 50% adversarially susceptible activations in at most 6 DNN layers and leaving all remaining DNN activations unchanged can outperform existing defense strategies across different network architectures and across various universal attacks.
ContributorsBorkar, Tejas Shyam (Author) / Karam, Lina J (Thesis advisor) / Turaga, Pavan (Committee member) / Jayasuriya, Suren (Committee member) / Tepedelenlioğlu, Cihan (Committee member) / Arizona State University (Publisher)
Created2020
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Description
Over the past decade, machine learning research has made great strides and significant impact in several fields. Its success is greatly attributed to the development of effective machine learning algorithms like deep neural networks (a.k.a. deep learning), availability of large-scale databases and access to specialized hardware like Graphic Processing Units.

Over the past decade, machine learning research has made great strides and significant impact in several fields. Its success is greatly attributed to the development of effective machine learning algorithms like deep neural networks (a.k.a. deep learning), availability of large-scale databases and access to specialized hardware like Graphic Processing Units. When designing and training machine learning systems, researchers often assume access to large quantities of data that capture different possible variations. Variations in the data is needed to incorporate desired invariance and robustness properties in the machine learning system, especially in the case of deep learning algorithms. However, it is very difficult to gather such data in a real-world setting. For example, in certain medical/healthcare applications, it is very challenging to have access to data from all possible scenarios or with the necessary amount of variations as required to train the system. Additionally, the over-parameterized and unconstrained nature of deep neural networks can cause them to be poorly trained and in many cases over-confident which, in turn, can hamper their reliability and generalizability. This dissertation is a compendium of my research efforts to address the above challenges. I propose building invariant feature representations by wedding concepts from topological data analysis and Riemannian geometry, that automatically incorporate the desired invariance properties for different computer vision applications. I discuss how deep learning can be used to address some of the common challenges faced when working with topological data analysis methods. I describe alternative learning strategies based on unsupervised learning and transfer learning to address issues like dataset shifts and limited training data. Finally, I discuss my preliminary work on applying simple orthogonal constraints on deep learning feature representations to help develop more reliable and better calibrated models.
ContributorsSom, Anirudh (Author) / Turaga, Pavan (Thesis advisor) / Krishnamurthi, Narayanan (Committee member) / Spanias, Andreas (Committee member) / Li, Baoxin (Committee member) / Arizona State University (Publisher)
Created2020