This collection includes both ASU Theses and Dissertations, submitted by graduate students, and the Barrett, Honors College theses submitted by undergraduate students. 

Displaying 1 - 10 of 10
Filtering by

Clear all filters

155352-Thumbnail Image.png
Description
Computational thinking, the fundamental way of thinking in computer science, including information sourcing and problem solving behind programming, is considered vital to children who live in a digital era. Most of current educational games designed to teach children about coding either rely on external curricular materials or are too complicated

Computational thinking, the fundamental way of thinking in computer science, including information sourcing and problem solving behind programming, is considered vital to children who live in a digital era. Most of current educational games designed to teach children about coding either rely on external curricular materials or are too complicated to work well with young children. In this thesis project, Guardy, an iOS tower defense game, was developed to help children over 8 years old learn about and practice using basic concepts in programming. The game is built with the SpriteKit, a graphics rendering and animation infrastructure in Apple’s integrated development environment Xcode. It simplifies switching among different game scenes and animating game sprites in the development. In a typical game, a sequence of operations is arranged by players to destroy incoming enemy minions. Basic coding concepts like looping, sequencing, conditionals, and classification are integrated in different levels. In later levels, players are required to type in commands and put them in an order to keep playing the game. To reduce the difficulty of the usability testing, a method combining questionnaires and observation was conducted with two groups of college students who either have no programming experience or are familiar with coding. The results show that Guardy has the potential to help children learn programming and practice computational thinking.
ContributorsWang, Xiaoxiao (Author) / Nelson, Brian C. (Thesis advisor) / Turaga, Pavan (Committee member) / Walker, Erin (Committee member) / Arizona State University (Publisher)
Created2017
Description

Despite making up around 5% of the global population, the U.S. has more than 20% of the world's prison population. Within this project I consider how the history of mass incarceration is rooted in America's history of enslaving African Americans and how sectors of society such as education partake in

Despite making up around 5% of the global population, the U.S. has more than 20% of the world's prison population. Within this project I consider how the history of mass incarceration is rooted in America's history of enslaving African Americans and how sectors of society such as education partake in contributing to the prison population. From this, I consider how restorative justice can be applied to young children's media and how restorative justice programs practiced in middle and high schools can be implemented to combat mass incarceration.

ContributorsArmagost, Leona (Author) / Huizar- Hernandez, Anita (Thesis director) / Berry, Shavawn (Committee member) / Barrett, The Honors College (Contributor) / Department of English (Contributor) / Historical, Philosophical & Religious Studies, Sch (Contributor)
Created2023-05
Description

The paper analyzes migrant education in Arizona. For the purposes of this paper, migrant students are children of farm workers. The paper analyzes the challenges this student demographic faces in obtaining an education. Included is also a bill proposal for the Arizona State Legislature to enact. The bill proposes that

The paper analyzes migrant education in Arizona. For the purposes of this paper, migrant students are children of farm workers. The paper analyzes the challenges this student demographic faces in obtaining an education. Included is also a bill proposal for the Arizona State Legislature to enact. The bill proposes that there be a migrant scholarship program for students attending a university in the Arizona Board of Regents.

Created2023-05
165718-Thumbnail Image.png
Description
Literature on the topics of education and religion suggests that there is a relationship between the two, one which could be assessed as positive or negative depending on the religion. One religion whose impact on people’s educational experience has recently become of interest is the Jehovah’s Witness religion. By analyzing

Literature on the topics of education and religion suggests that there is a relationship between the two, one which could be assessed as positive or negative depending on the religion. One religion whose impact on people’s educational experience has recently become of interest is the Jehovah’s Witness religion. By analyzing the narratives of people who once practiced as Jehovah’s Witnesses, this paper sought to investigate how religion can impact people’s educational experience, and whether there is a positive or negative relationship. I utilized questions from the Life Story Interview with a framework of analysis that corresponds to common themes in narrative research. My data results consist of narratives from three different participants, which I analyzed according to different narrative themes. The analysis of my data indicated that active members of the Jehovah’s Witness community admitted to feeling less confident in pursuing education. This finding indicated that Jehovah’s Witnesses as students have unmet needs during their years of primary education, such as social support from peers and family members and an understanding of how educational opportunities would benefit them. Findings of the study also indicate that high school teachers might be well-positioned to provide social support and educational information for students in religions like the Jehovah’s Witness religion. Future research could focus on investigating the best practices for teachers to utilize when meeting the needs of students who belong not just to the Jehovah’s Witness religion but to religious minority groups overall.
ContributorsZuniga, Celeste (Author) / Nakagawa, Kathryn (Thesis director) / Theisen-Homer, Victoria (Committee member) / Barrett, The Honors College (Contributor) / Historical, Philosophical & Religious Studies, Sch (Contributor) / School of Sustainability (Contributor) / School of Social Transformation (Contributor)
Created2022-05
152367-Thumbnail Image.png
Description
Advancements in mobile technologies have significantly enhanced the capabilities of mobile devices to serve as powerful platforms for sensing, processing, and visualization. Surges in the sensing technology and the abundance of data have enabled the use of these portable devices for real-time data analysis and decision-making in digital signal processing

Advancements in mobile technologies have significantly enhanced the capabilities of mobile devices to serve as powerful platforms for sensing, processing, and visualization. Surges in the sensing technology and the abundance of data have enabled the use of these portable devices for real-time data analysis and decision-making in digital signal processing (DSP) applications. Most of the current efforts in DSP education focus on building tools to facilitate understanding of the mathematical principles. However, there is a disconnect between real-world data processing problems and the material presented in a DSP course. Sophisticated mobile interfaces and apps can potentially play a crucial role in providing a hands-on-experience with modern DSP applications to students. In this work, a new paradigm of DSP learning is explored by building an interactive easy-to-use health monitoring application for use in DSP courses. This is motivated by the increasing commercial interest in employing mobile phones for real-time health monitoring tasks. The idea is to exploit the computational abilities of the Android platform to build m-Health modules with sensor interfaces. In particular, appropriate sensing modalities have been identified, and a suite of software functionalities have been developed. Within the existing framework of the AJDSP app, a graphical programming environment, interfaces to on-board and external sensor hardware have also been developed to acquire and process physiological data. The set of sensor signals that can be monitored include electrocardiogram (ECG), photoplethysmogram (PPG), accelerometer signal, and galvanic skin response (GSR). The proposed m-Health modules can be used to estimate parameters such as heart rate, oxygen saturation, step count, and heart rate variability. A set of laboratory exercises have been designed to demonstrate the use of these modules in DSP courses. The app was evaluated through several workshops involving graduate and undergraduate students in signal processing majors at Arizona State University. The usefulness of the software modules in enhancing student understanding of signals, sensors and DSP systems were analyzed. Student opinions about the app and the proposed m-health modules evidenced the merits of integrating tools for mobile sensing and processing in a DSP curriculum, and familiarizing students with challenges in modern data-driven applications.
ContributorsRajan, Deepta (Author) / Spanias, Andreas (Thesis advisor) / Frakes, David (Committee member) / Turaga, Pavan (Committee member) / Arizona State University (Publisher)
Created2013
161186-Thumbnail Image.png
ContributorsMorgan, Marshall (Author, Co-author) / Shrestha, Milan (Thesis director) / Boyce-Jacino, Katherine (Committee member) / Barrett, The Honors College (Contributor) / Historical, Philosophical & Religious Studies, Sch (Contributor)
Created2021-12
161187-Thumbnail Image.png
ContributorsMorgan, Marshall (Author, Co-author) / Shrestha, Milan (Thesis director) / Boyce-Jacino, Katherine (Committee member) / Barrett, The Honors College (Contributor) / Historical, Philosophical & Religious Studies, Sch (Contributor)
Created2021-12
Description
Realistic lighting is important to improve immersion and make mixed reality applications seem more plausible. To properly blend the AR objects in the real scene, it is important to study the lighting of the environment. The existing illuminationframeworks proposed by Google’s ARCore (Google’s Augmented Reality Software Development Kit) and Apple’s

Realistic lighting is important to improve immersion and make mixed reality applications seem more plausible. To properly blend the AR objects in the real scene, it is important to study the lighting of the environment. The existing illuminationframeworks proposed by Google’s ARCore (Google’s Augmented Reality Software Development Kit) and Apple’s ARKit (Apple’s Augmented Reality Software Development Kit) are computationally expensive and have very slow refresh rates, which make them incompatible for dynamic environments and low-end mobile devices. Recently, there have been other illumination estimation frameworks such as GLEAM, Xihe, which aim at providing better illumination with faster refresh rates. GLEAM is an illumination estimation framework that understands the real scene by collecting pixel data from a reflecting spherical light probe. GLEAM uses this data to form environment cubemaps which are later mapped onto a reflection probe to generate illumination for AR objects. It is noticed that from a single viewpoint only one half of the light probe can be observed at a time which does not give complete information about the environment. This leads to the idea of having a multi-viewpoint estimation for better performance. This thesis work analyzes the multi-viewpoint capabilities of AR illumination frameworks that use physical light probes to understand the environment. The current work builds networking using TCP and UDP protocols on GLEAM. This thesis work also documents how processor load sharing has been done while networking devices and how that benefits the performance of GLEAM on mobile devices. Some enhancements using multi-threading have also been made to the already existing GLEAM model to improve its performance.
ContributorsGurram, Sahithi (Author) / LiKamWa, Robert (Thesis advisor) / Jayasuriya, Suren (Committee member) / Turaga, Pavan (Committee member) / Arizona State University (Publisher)
Created2022
164631-Thumbnail Image.png
Description
Textbooks are crucial in classrooms when it comes to developing lesson plans and curriculum for the classroom. They serve as a way for students to learn more about a certain topic in depth and can improve reading comprehension skills. However, as past studies have shown (Grever and van der Vlies),

Textbooks are crucial in classrooms when it comes to developing lesson plans and curriculum for the classroom. They serve as a way for students to learn more about a certain topic in depth and can improve reading comprehension skills. However, as past studies have shown (Grever and van der Vlies), textbooks can be one-sided and leave out stories and perspectives from marginalized groups, such as African Americans and Indigenous peoples. Multiple perspectives in textbooks allow students to use historical consciousness to reflect how these historical events have an impact on modern society. Arizona has been in a unique political position over the past decade. In 2011, the state legislature passed a bill banning ethnic studies to be taught in schools. This was eventually reversed by the Court in 2017. Recently, the Governor signed two bills regarding education, which are improving curriculum on the Holocaust and banning critical race theory from being taught in schools. Because of Arizona’s geographic diversity, textbook content might vary since Arizona holds the most federally recognized tribes and borders Mexico. To analyze those differences, the 15 counties of Arizona are grouped into five regions, and from each region, one textbook will be analyzed. The textbooks will be coded for each racial community, which will be Asian American, Hispanic American, Black American, and Indigenous American. It is concluded that there is a direct relationship between the textbooks chosen and the racial groups that are covered in these books. Counties that had a larger Indigenous population tended to have a textbook that would cover more Indigenous history.
Created2022-05
Description

Located directly south of Pima County, Arizona, there is a culturally rich community known as Santa Cruz County, Arizona. Santa Cruz County is a smaller community being home to an estimated 47,000 people. Santa Cruz County has a rich history given its proximity to the United States-Mexico border. One example

Located directly south of Pima County, Arizona, there is a culturally rich community known as Santa Cruz County, Arizona. Santa Cruz County is a smaller community being home to an estimated 47,000 people. Santa Cruz County has a rich history given its proximity to the United States-Mexico border. One example of this rich history can be found at the Tumacacori National Historical Park (NHP) with the attractive and unique ruins. The Tumacacori NHP was once an active Spanish mission that oversaw the religious expansion and communal resources. While the Tumacacori NHP no longer operates in this manner, it does serve an important role in providing visitors with a diverse and immersive look into the history of the region and the Tumacacori mission. While the Tumacacori NHP is meant to be a place for all people to visit, most visitors are not from the local community. The reason for this stems from a lack of educational and engagement opportunities between the Tumacacori NHP and the community youth, mainly due to community members being unaware of the park’s existence or the programs that are offered. This project analyzes and uncovers this disconnect as well as the barriers between the Tumacacori NHP and the Santa Cruz County youth through a research study and the use of children’s literature.

Created2021-12