This collection includes both ASU Theses and Dissertations, submitted by graduate students, and the Barrett, Honors College theses submitted by undergraduate students. 

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Description
Modern systems that measure dynamical phenomena often have limitations as to how many sensors can operate at any given time step. This thesis considers a sensor scheduling problem in which the source of a diffusive phenomenon is to be localized using single point measurements of its concentration. With a

Modern systems that measure dynamical phenomena often have limitations as to how many sensors can operate at any given time step. This thesis considers a sensor scheduling problem in which the source of a diffusive phenomenon is to be localized using single point measurements of its concentration. With a linear diffusion model, and in the absence of noise, classical observability theory describes whether or not the system's initial state can be deduced from a given set of linear measurements. However, it does not describe to what degree the system is observable. Different metrics of observability have been proposed in literature to address this issue. Many of these methods are based on choosing optimal or sub-optimal sensor schedules from a predetermined collection of possibilities. This thesis proposes two greedy algorithms for a one-dimensional and two-dimensional discrete diffusion processes. The first algorithm considers a deterministic linear dynamical system and deterministic linear measurements. The second algorithm considers noise on the measurements and is compared to a Kalman filter scheduling method described in published work.
ContributorsNajam, Anbar (Author) / Cochran, Douglas (Thesis advisor) / Turaga, Pavan (Committee member) / Wang, Chao (Committee member) / Arizona State University (Publisher)
Created2016
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Description
Several music players have evolved in multi-dimensional and surround sound systems. The audio players are implemented as software applications for different audio hardware systems. Digital formats and wireless networks allow for audio content to be readily accessible on smart networked devices. Therefore, different audio output platforms ranging from multispeaker high-end

Several music players have evolved in multi-dimensional and surround sound systems. The audio players are implemented as software applications for different audio hardware systems. Digital formats and wireless networks allow for audio content to be readily accessible on smart networked devices. Therefore, different audio output platforms ranging from multispeaker high-end surround systems to single unit Bluetooth speakers have been developed. A large body of research has been carried out in audio processing, beamforming, sound fields etc. and new formats are developed to create realistic audio experiences.

An emerging trend is seen towards high definition AV systems, virtual reality gears as well as gaming applications with multidimensional audio. Next generation media technology is concentrating around Virtual reality experience and devices. It has applications not only in gaming but all other fields including medical, entertainment, engineering, and education. All such systems also require realistic audio corresponding with the visuals.

In the project presented in this thesis, a new portable audio hardware system is designed and developed along with a dedicated mobile android application to render immersive surround sound experiences with real-time audio effects. The tablet and mobile phone allow the user to control or “play” with sound directionality and implement various audio effects including sound rotation, spatialization, and other immersive experiences. The thesis describes the hardware and software design, provides the theory of the sound effects, and presents demonstrations of the sound application that was created.
ContributorsDharmadhikari, Chinmay (Author) / Spanias, Andreas (Thesis advisor) / Turaga, Pavan (Committee member) / Ingalls, Todd (Committee member) / Arizona State University (Publisher)
Created2016