ASU Electronic Theses and Dissertations
This collection includes most of the ASU Theses and Dissertations from 2011 to present. ASU Theses and Dissertations are available in downloadable PDF format; however, a small percentage of items are under embargo. Information about the dissertations/theses includes degree information, committee members, an abstract, supporting data or media.
In addition to the electronic theses found in the ASU Digital Repository, ASU Theses and Dissertations can be found in the ASU Library Catalog.
Dissertations and Theses granted by Arizona State University are archived and made available through a joint effort of the ASU Graduate College and the ASU Libraries. For more information or questions about this collection contact or visit the Digital Repository ETD Library Guide or contact the ASU Graduate College at gradformat@asu.edu.
Nighttime visibility of pavement markings is provided by glass beads embedded into the striping surface. The glass beads take light from the vehicle headlamps and reflect it back to the driver. This phenomenon is known as retroreflection. Literature suggests that the amount of the bead embedded into the striping surface has a profound impact on the intensity of the retroreflected light. In order to gain insight into how the glass beads provide retroreflection, an experiment was carried out to produce paint stripes with glass beads and measure the retroreflection. Samples were created at various application rates and embedment depths, in an attempt to verify the optimal embedment and observe the effect of application rate on retroreflection. The experiment was conducted using large, airport quality beads and small, road quality beads. Image analysis was used to calculate the degree to which beads were embedded and in an attempt to quantify bead distribution on the stripe surface. The results from the large beads showed that retroreflection was maximized when the beads were embedded approximately seventy percent by bead volume. The results also showed that as the application rate increased, the retroreflection increased, up to a point and then decreased. A model was developed to estimate the retroreflectivity given the amount of beads, bead spacing, and distribution of bead embedment. Results from the small beads were less conclusive, but did demonstrate that the larger beads are better at providing retroreflection. Avenues for future work in this area were identified as the experiment was conducted.
The activity-based approach to travel demand analysis and modeling, which has been developed over the past 30 years, has received tremendous success in transportation planning and policy analysis issues, capturing the multi-way joint relationships among socio-demographic, economic, land use characteristics, activity participation, and travel behavior. The development of synthesizing population with an array of socio-demographic and socio-economic attributes has drawn remarkable attention due to privacy and cost constraints in collecting and disclosing full scale data. Although, there has been enormous progress in producing synthetic population, there has been less progress in the development of population evolution modeling arena to forecast future year population. The objective of this dissertation is to develop a well-structured full-fledged demographic evolution modeling system, capturing migration dynamics and evolution of person level attributes, introducing the concept of new household formations and apprehending the dynamics of household level long-term choices over time. A comprehensive study has been conducted on demography, sociology, anthropology, economics and transportation engineering area to better understand the dynamics of evolutionary activities over time and their impacts in travel behavior. This dissertation describes the methodology and the conceptual framework, and the development of model components. Demographic, socio-economic, and land use data from American Community Survey, National Household Travel Survey, Census PUMS, United States Time Series Economic Dynamic data and United States Center for Disease Control and Prevention have been used in this research. The entire modeling system has been implemented and coded using programming language to develop the population evolution module named `PopEvol' into a computer simulation environment. The module then has been demonstrated for a portion of Maricopa County area in Arizona to predict the milestone year population to check the accuracy of forecasting. The module has also been used to evolve the base year population for next 15 years and the evolutionary trend has been investigated.
Experiments were conducted in a sound-attenuated acoustic chamber. Head movement of marmoset monkey was studied under various auditory and visual stimulation conditions. With increasing complexity, these conditions are (1) idle, (2) sound-alone, (3) sound and visual signals, and (4) alert signal by opening and closing of the chamber door. All of these conditions were tested with either house light on or off. Infra-red camera with a frame rate of 90 Hz was used to capture of the head movement of monkeys. To assist the signal detection, two circular markers were attached to the top of monkey head. The data analysis used an image-based marker detection scheme. Images were processed using the Computation Vision Toolbox in Matlab. The markers and their positions were detected using blob detection techniques. Based on the frame-by-frame information of marker positions, the angular position, velocity and acceleration were extracted in horizontal and vertical planes. Adaptive Otsu Thresholding, Kalman filtering and bound setting for marker properties were used to overcome a number of challenges encountered during this analysis, such as finding image segmentation threshold, continuously tracking markers during large head movement, and false alarm detection.
The results show that the blob detection method together with Kalman filtering yielded better performances than other image based techniques like optical flow and SURF features .The median of the maximal head turn in the horizontal plane was in the range of 20 to 70 degrees and the median of the maximal velocity in horizontal plane was in the range of a few hundreds of degrees per second. In comparison, the natural alert signal - door opening and closing - evoked the faster head turns than other stimulus conditions. These results suggest that behaviorally relevant stimulus such as alert signals evoke faster head-turn responses in marmoset monkeys.
The expression and perception of emotions varies across speakers and cultures, thus, determining features and classification methods that generalize well to different conditions is strongly desired. A latent topic models-based method is proposed to learn supra-segmental features from low-level acoustic descriptors. The derived features outperform state-of-the-art approaches over multiple databases. Cross-corpus studies are conducted to determine the ability of these features to generalize well across different databases. The proposed method is also applied to derive features from facial expressions; a multi-modal fusion overcomes the deficiencies of a speech only approach and further improves the recognition performance.
Besides affecting the acoustic properties of speech, emotions have a strong influence over speech articulation kinematics. A learning approach, which constrains a classifier trained over acoustic descriptors, to also model articulatory data is proposed here. This method requires articulatory information only during the training stage, thus overcoming the challenges inherent to large-scale data collection, while simultaneously exploiting the correlations between articulation kinematics and acoustic descriptors to improve the accuracy of emotion recognition systems.
Identifying context from ambient sounds in a lifelogging scenario requires feature extraction, segmentation and annotation techniques capable of efficiently handling long duration audio recordings; a complete framework for such applications is presented. The performance is evaluated on real world data and accompanied by a prototypical Android-based user interface.
The proposed methods are also assessed in terms of computation and implementation complexity. Software and field programmable gate array based implementations are considered for emotion recognition, while virtual platforms are used to model the complexities of lifelogging. The derived metrics are used to determine the feasibility of these methods for applications requiring real-time capabilities and low power consumption.