Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

Displaying 1 - 10 of 46
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A look at how the Vietnam War influenced immigrant and first-generation children's perception of culture. This thesis focuses on Vietnamese-American immigration as a whole, and on subjects on the American west coast. Interviews were conducted with eleven subjects to examine the most profound influences on culture and how native culture

A look at how the Vietnam War influenced immigrant and first-generation children's perception of culture. This thesis focuses on Vietnamese-American immigration as a whole, and on subjects on the American west coast. Interviews were conducted with eleven subjects to examine the most profound influences on culture and how native culture is passed on through the generations. Focuses include cultural identity, cultural inheritance, prominent native and adoptive cultural values, and culture as affected by adversity.
ContributorsTran, Yvana (Author) / Loebenberg, Abby (Thesis director) / Suk, Mina (Committee member) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
In this article we present a low-cost force-sensing quadrupedal laminate robot platform. The robot has two degrees of freedom on each of four independent legs, allowing for a variety of motion trajectories to be created at each leg, thus creating a rich control space to explore on a relatively low-cost

In this article we present a low-cost force-sensing quadrupedal laminate robot platform. The robot has two degrees of freedom on each of four independent legs, allowing for a variety of motion trajectories to be created at each leg, thus creating a rich control space to explore on a relatively low-cost robot. This platform allows a user to research complex motion and gait analysis control questions, and use different concepts in computer science and control theory methods to permit it to walk. The motion trajectory of each leg has been modeled in Python. Critical design considerations are: the complexity of the laminate design, the rigidity of the materials of which the laminate is constructed, the accuracy of the transmission to control each leg, and the design of the force sensing legs.
ContributorsShuch, Benjamin David (Author) / Aukes, Daniel (Thesis director) / Sodemann, Angela (Committee member) / Engineering Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
The world of role playing games, or RPGs, is a complex, ever changing balance of egos, luck, skill, and fun. It is "always on the verge of destruction… a movement between order and chaos” (Sicart 2014, 3). This paper looks at the creation and implementation of one basic Generic Universal

The world of role playing games, or RPGs, is a complex, ever changing balance of egos, luck, skill, and fun. It is "always on the verge of destruction… a movement between order and chaos” (Sicart 2014, 3). This paper looks at the creation and implementation of one basic Generic Universal Role Playing System (GURPS) story skeleton, and how five groups of five to seven players created five extremely diverse, rich stories. A jointly told story is the sum of the experiences and interactions of the storytellers. The Game Master creates an ever-evolving story based on their own ideas and characters, and influenced by the choices of the Player Characters. Likewise, the Player Characters react and adapt to scenarios given to them by the Game Master, steering the story in subtler, but no less influential ways. Both the Game Master and the Player Characters are influenced in their decisions by out of game rivalries and the interplay of the different roles each player takes on. My research sought to explore how and why a jointly told narrative changes from the original source material. What change agents are due to the power of the Game Master? How do PCs most effectively change their story? To what extent does the story depend on the out-of-game interactions that are shaped by the real world? In this paper I will argue that agônistic play or the lack thereof is the driving force behind joint storytelling due to both the conflict within one player between player and character, and the conflict inherent in bringing multiple overlapping but incongruous social realities together to create a separate shared social reality.
ContributorsAbraham, Rebecca (Author) / Loebenberg, Abby (Thesis director) / Ingram-Waters, Mary (Committee member) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
Operation Toothbrush is an initiative established to combat the oral healthcare disparity within young children who reside in Arizona. By working with elementary and preschool children, the project educated them and their families about the importance of oral hygiene in informative and intuitive manner. The project incorporated the help of

Operation Toothbrush is an initiative established to combat the oral healthcare disparity within young children who reside in Arizona. By working with elementary and preschool children, the project educated them and their families about the importance of oral hygiene in informative and intuitive manner. The project incorporated the help of Pre-Dental volunteers, dental practices, and the Woodside Grant to obtain the supplies, information, and assistance necessary to conduct the initiative.
ContributorsTsiperfal, Nathan (Co-author) / Mansukhani, Kunal (Co-author) / Virdee, Gitika (Co-author) / Loebenberg, Abby (Thesis director) / Ostling, Michael (Committee member) / School of Life Sciences (Contributor) / School of Human Evolution and Social Change (Contributor) / W. P. Carey School of Business (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
This project is investigating the impact curvature, buckling, and anisotropy play when used passively to enhance jumping capability. In this paper we employ a curved structure to allow a rigid link to collapse preferentially in one direction when it encounters aerodynamic drag forces. A joint of this nature could be

This project is investigating the impact curvature, buckling, and anisotropy play when used passively to enhance jumping capability. In this paper we employ a curved structure to allow a rigid link to collapse preferentially in one direction when it encounters aerodynamic drag forces. A joint of this nature could be used for passively actuated jump gliding, where wings would collapse immediately on takeoff and passively redeploy during descent, allowing the jumping robot to extend its horizontal range via gliding. A passively actuated joint is simpler and more lightweight than active solutions, allowing for a lighter glider and higher jumps. To test this, several prototype collapsing gliding wings of different diameters were tested by dropping them from a consistent height above the ground and by launching them upwards and recording their initial velocity. A model was constructed in Python using the data gathered through the experiments and was tuned so that its outputs were as close as possible to the experimental results. As expected, increasing the wing diameter increased the total fall time, and increasing the payload mass decreased the total fall time. Orientation of the wings around the vertical axis of the glider relative to the direction of horizontal motion was also found to have an effect on the length of time between when the gliding platform was launched and when it made contact with the ground, with a configuration where the axis between the wings was parallel to the direction of motion granting added stability.
ContributorsLighthouse, Guston Heqian (Author) / Aukes, Daniel (Thesis director) / Sodemann, Angela (Committee member) / Engineering Programs (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
The purpose of this thesis project is to situate emotional knowledge of conventional and alternative menstrual products within cultural processes that construct menstrual shame and taboo. This study employs both quantitative and qualitative research methods - a survey distributed via snowball recruitment and an age-selected follow-up oral interview- to analyze

The purpose of this thesis project is to situate emotional knowledge of conventional and alternative menstrual products within cultural processes that construct menstrual shame and taboo. This study employs both quantitative and qualitative research methods - a survey distributed via snowball recruitment and an age-selected follow-up oral interview- to analyze emotions associated with specific menstrual products. I find that fear and disgust are the two most significant emotions to influence menstrual product choice - fear associated predominantly with penetrative internal products and disgust associated with external products that do not sufficiently contain the chaotic flow of menstrual blood. Ultimately, I argue that menstrual disgust and shame born from the construction of the menstruating female body as anarchic, threatening, and inferior to the male body permeates the daily lives of women through their relationships to and emotions towards menstrual products, their periods, and their bodies in general. I discuss how these relationships are modulated throughout the lifecycle by approaches to formal menstrual education approaches that instill shame and disgust, as well as the embodied experiences of pregnancy and birth. I also discuss implications for activist approaches to menstrual education and present the issue of menstrual suppression via birth control.
ContributorsMurray, Sarah Anne (Author) / Loebenberg, Abby (Thesis director) / Graff, Sarah (Thesis director) / Stoff, Laurie (Committee member) / School of Life Sciences (Contributor) / School of Social Transformation (Contributor) / Barrett, The Honors College (Contributor)
Created2018-12
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Description
This ethnographic study explores the music festival phenomenon in the context of the Austin City Limits music festival, held in Austin, Texas with a total attendance of over 450,000 people annually. Using Glaser and Strauss' grounded theory method (1967), central questions concerning structure, community identity, sustainable consumption, and waste were

This ethnographic study explores the music festival phenomenon in the context of the Austin City Limits music festival, held in Austin, Texas with a total attendance of over 450,000 people annually. Using Glaser and Strauss' grounded theory method (1967), central questions concerning structure, community identity, sustainable consumption, and waste were generated from the ethnography. These topics were analyzed with supporting theory in cultural anthropology, sociology, and sustainability. The findings are the basis for our "local-washing" theory, suggesting that localness is utilized to create a sense of authenticity. It is our shared conclusion that local-washing is a prevalent phenomenon at the modern music festival and presents the impact of commercialization on the public sphere. The research conducted includes collecting ethnographic fieldnotes pertaining to festival-goers behaviors that we observed at the festival as well as an investigation of the waste at the festival. By attending the Austin City Limits music festival and utilizing the ethnographic research method, we gained a deeper understanding of what motivates and bonds people in the unique context of the music festival. Through this we found basis for an analysis of the sustainable consumption of food and beverages at the festival as well as waste behaviors and theories behind them including the idea of waste having an absent presence in society.
ContributorsWrobel, Aleksandra (Co-author) / Masri, Lena (Co-author) / Loebenberg, Abby (Thesis director) / Graff, Sarah (Committee member) / W. P. Carey School of Business (Contributor) / School of Life Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Description

Within the pediatric hospitalization experience, fear and anxiety are two emotions commonly felt by children of all ages. Hospitalized children can greatly benefit from interventions designed to help them cope with these emotions throughout their medical experiences. This study draws on each of our clinical experiences as volunteers at Phoenix

Within the pediatric hospitalization experience, fear and anxiety are two emotions commonly felt by children of all ages. Hospitalized children can greatly benefit from interventions designed to help them cope with these emotions throughout their medical experiences. This study draws on each of our clinical experiences as volunteers at Phoenix Children’s Hospital, and uses a qualitative analysis of three semi-structured interviews with currently employed Child Life Specialists to understand and analyze the use of medical play, a form of play intervention with a medical theme or medical equipment. We explore the goals and benefits of medical play for hospitalized pediatric patients, the process of using medical play as an intervention, including the activity design process, the assessments and adjustments made throughout the child’s hospitalization, and the considerations and limitations to implementing medical play activities. Ultimately, we found that the element of fun that defines play can be channeled into medical play activities implemented by skilled Child Life Specialists, who are experts in their field, in clinical settings to promote several different and beneficial goals, including pediatric patient coping.

ContributorsGarciapena, Danae (Co-author) / Aguiar, Lara (Co-author) / Loebenberg, Abby (Thesis director) / Swanson, Jodi (Committee member) / College of Health Solutions (Contributor) / School of Mathematical and Natural Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description

Within the pediatric hospitalization experience, fear and anxiety are two emotions commonly felt by children of all ages. Hospitalized children can greatly benefit from interventions designed to help them cope with these emotions throughout their medical experiences. This study draws on each of our clinical experiences as volunteers at Phoenix

Within the pediatric hospitalization experience, fear and anxiety are two emotions commonly felt by children of all ages. Hospitalized children can greatly benefit from interventions designed to help them cope with these emotions throughout their medical experiences. This study draws on each of our clinical experiences as volunteers at Phoenix Children’s Hospital, and uses a qualitative analysis of three semi-structured interviews with currently employed Child Life Specialists to understand and analyze the use of medical play, a form of play intervention with a medical theme or medical equipment. We explore the goals and benefits of medical play for hospitalized pediatric patients, the process of using medical play as an intervention, including the activity design process, the assessments and adjustments made throughout the child’s hospitalization, and the considerations and limitations to implementing medical play activities. Ultimately, we found that the element of fun that defines play can be channeled into medical play activities implemented by skilled Child Life Specialists, who are experts in their field, in clinical settings to promote several different and beneficial goals, including pediatric patient coping.

ContributorsAguiar, Lara (Co-author) / Garciapeña, Danae (Co-author) / Loebenberg, Abby (Thesis director) / Swanson, Jodi (Committee member) / School of Life Sciences (Contributor) / Sanford School of Social and Family Dynamics (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
Description

For my thesis project, I joined a pathway course in Game Design. The goal was to design an analog game based upon principles learned in class and through experimental gameplay. Tasked with designing different game types and provided different styles of games to test, I was able to explore and

For my thesis project, I joined a pathway course in Game Design. The goal was to design an analog game based upon principles learned in class and through experimental gameplay. Tasked with designing different game types and provided different styles of games to test, I was able to explore and develop my own game idea, Covers.

ContributorsMiller, Jessica (Author) / Loebenberg, Abby (Thesis director) / Mack, Robert (Committee member) / Barrett, The Honors College (Contributor) / School of Social and Behavioral Sciences (Contributor) / School of Social Work (Contributor)
Created2023-05