Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

Displaying 1 - 9 of 9
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Description
This thesis examines the use of islands as a feature of children’s animated films, particularly Moana (2016), How to Train Your Dragon (2010), and Castle in the Sky (1986). The analysis is centered around the concept of placemaking, where physically defined places are intertwined with human ideas and perceptions. Setting

This thesis examines the use of islands as a feature of children’s animated films, particularly Moana (2016), How to Train Your Dragon (2010), and Castle in the Sky (1986). The analysis is centered around the concept of placemaking, where physically defined places are intertwined with human ideas and perceptions. Setting a story on an island has important narrative impacts that are made even more apparent when produced for children and for a visual medium.
ContributorsMonahan, Jasmine (Author) / Jakubczak, Laura (Thesis director) / Barca, Lisa (Committee member) / Barrett, The Honors College (Contributor) / School of Life Sciences (Contributor) / Department of Psychology (Contributor)
Created2022-05
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Description

“The Garden and Her Secrets” is a young adult novella focused on creating a fantastical world using ASU buildings as inspiration for the key landmarks in this magical landscape. The story centers around a giftless woman, Fiona, striving to make herself extraordinary by breaking hundreds of years of rules and

“The Garden and Her Secrets” is a young adult novella focused on creating a fantastical world using ASU buildings as inspiration for the key landmarks in this magical landscape. The story centers around a giftless woman, Fiona, striving to make herself extraordinary by breaking hundreds of years of rules and wielding the musical talent of Belle, the unmagical woman who plays at the local piano bar. Fiona’s quest for both love and unlove means finding where the Secret Garden is hiding within her university, the Philomathian, and exploring her newfound feelings for Belle. Should the Secret Garden choose to remove her hood, there are certainly gifts to be had and secrets to rebury.

ContributorsTobin, Grace (Author) / Jakubczak, Laura (Thesis director) / McNally, T. M. (Committee member) / Barrett, The Honors College (Contributor) / School of International Letters and Cultures (Contributor) / Department of English (Contributor)
Created2022-05
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Description

The aim of my thesis is to expand the placemaking analysis strategies that I learned in my previous thesis pathway course, HON 493: Placemaking in Middle Earth and Earthsea to my favorite fantasy setting, the land of Skyrim in the Elder Scrolls Universe. During the course, the class was encouraged

The aim of my thesis is to expand the placemaking analysis strategies that I learned in my previous thesis pathway course, HON 493: Placemaking in Middle Earth and Earthsea to my favorite fantasy setting, the land of Skyrim in the Elder Scrolls Universe. During the course, the class was encouraged to consider how historical texts, archaeological findings, and anthropological research served as the inspiration behind the worlds that J.R.R. Tolkien and Ursula Le Guin created along with the relationships that their fictional cultures had within those worlds. As the course drew to a close, I couldn’t help but start wondering what inspired the developers of Skyrim, the video game. One of Skyrim’s strongest features is its atmosphere and landscape. An analysis of the creation of place in Skyrim can teach future game developers how to create a land with stories rich enough to lose yourself in for years. I specifically wanted to focus on the burial practices and culture of the Nordic people, since most of the game is spent interacting with them and admittedly raiding the tombs of their ancestors in search of shiny trinkets and powerful artifacts. By delving into the inspirations behind Nordic burials, I hope to gain appreciation for the art of placemaking, and to broaden my knowledge of Nordic history, both fantasy and real. My research initially entailed finding stories about typical Norse burials, but since Skyrim’s burial grounds tend to be filled with the Nordic undead, known as the Draugr, I homed in on how the Norse believed that improper or disturbed burials could result in the rise of the dead. I also shifted attention to the importance of dragons in Norse culture, since they play a vital part in the existence of the Draugr in Skyrim, and I was curious if dragons perhaps played a similar role for the Norse people in the Viking Age. I found academic and historical studies about Viking myths about the origins of dragons and the undead and also studies on how these myths relate to the creation of place in Northern Europe. Lastly, I considered how the dragons and draugr in Skyrim depart from Norse mythology and how the inspirations and departures from Norse mythology deepen our sense of place in the land of Skyrim. This analysis made me realize how essential the Poetic Edda was to Norse mythology, since it’s one of the only written collections of Old Norse poems. The Norse people relied mostly on oral storytelling, which makes it extremely difficult to find any first-hand texts about their culture and lifestyles. After this project, or if I had more time, I think a read-through of the Poetic Edda would be an excellent way of educating myself on the breadth of Norse culture, as opposed to trying to find stories related to what I’ve experienced in Skyrim. I think there’s a limitless way of approaching an analysis of Old Norse culture in modern media and creative works, to the point that I felt I had to narrow my analysis to something simple, but fun, which was homing in on the dragons and draugr that I’ve had to battle thousands of with little previous thought as to their creative origins. The Norse people of the Viking Age may not have had access to our current understanding of the universe, but their speculations led to many fascinating beliefs about the unknown, like tales of dragons and draugar. Their mythology provided them with a unified sense of place and morals in a mercenary culture with loose collective cohesion. When their sense of place is brought into Skyrim and the dragons and draugar are brought to life, it’s easy to lose yourself in a depiction of their world. Skyrim was, and still is, a prime example of the importance of environmental storytelling in open-world games. Long after the graphics and gameplay become outdated, if the environment provides a living, breathing sense of place, then any fantasy game can stand the test of time. For those who aren’t convinced, I encourage them to try out Skyrim and experience their escape into another world with the iconic line, “Hey you, you’re finally awake”.

ContributorsHayashi, David (Author) / Jakubczak, Laura (Thesis director) / Cortes, Phillip (Committee member) / Barrett, The Honors College (Contributor) / Department of Information Systems (Contributor) / School of Accountancy (Contributor) / WPC Graduate Programs (Contributor)
Created2022-05
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Description

The purpose of this project is to explore minority mentorship through a series of interviews recorded and shared in a podcast-like format. I sat down with student leaders, Arizona State University faculty, and community leaders in the Phoenix Metropolitan area who have been both a mentor and mentee at some

The purpose of this project is to explore minority mentorship through a series of interviews recorded and shared in a podcast-like format. I sat down with student leaders, Arizona State University faculty, and community leaders in the Phoenix Metropolitan area who have been both a mentor and mentee at some point in their life to learn about the impact mentorship had on their experiences.

Created2022-05
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Description
Numerous writers construct original languages for creative or experimental purposes. Language construction can function as a tool for philological study: a way to apply and experiment with theoretical potential. In terms of fictional settings, language construction offers another outlet for expression through writing. It also creates an additional level of

Numerous writers construct original languages for creative or experimental purposes. Language construction can function as a tool for philological study: a way to apply and experiment with theoretical potential. In terms of fictional settings, language construction offers another outlet for expression through writing. It also creates an additional level of detail that authors can use to further enrich the world they are writing about. The goal of this project is to analyze existing constructed languages, followed by my own version of language creation, in order to better understand the process and motivations related to them. A survey of existing “conlang” examples, featuring the languages of J.R.R. Tolkien and Suzette Haden Elgin, highlights the variety of approaches and purposes for language creation. Their perspectives combine an academic background in linguistics with fictional writing, offering a unique way to study the roles of language. Heavily influenced by Tolkien’s work, my own constructed language is outlined in the final section. Considering the languages created by others, I explain my process and reasoning in order to illustrate a personal approach to the described concepts. This is followed by a series of vignettes that place the language in a philological context, featuring relevant lexical elements and history. The goal is to demonstrate how my constructed language adds to a sense of place.
ContributorsCowfer, Emily (Author) / Jakubczak, Laura (Thesis director) / Foy, Joseph (Committee member) / Barrett, The Honors College (Contributor) / Department of English (Contributor)
Created2022-05
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Description
This creative project is a reference document explaining the fictional fantasy world of the in-progress novel Veil Us in Gold by Shepard Adkins. Using the framework of the anthropological concept of placemaking, I describe three countries featured in the manuscript, including information on history, government, daily lives, and more. These

This creative project is a reference document explaining the fictional fantasy world of the in-progress novel Veil Us in Gold by Shepard Adkins. Using the framework of the anthropological concept of placemaking, I describe three countries featured in the manuscript, including information on history, government, daily lives, and more. These descriptions were influenced by collaboration with Adkins and historical research on Ancient Rome, Ancient Greece, and Enlightenment Russia. After completing the reference document, I interviewed Adkins to see how our collaboration in worldbuilding has shaped the revision process of their novel.
ContributorsMar, Kimberley (Author) / Jakubczak, Laura (Thesis director) / Fette, Donald (Committee member) / Adkins, Shepard (Committee member) / Barrett, The Honors College (Contributor) / School of Humanities, Arts, and Cultural Studies (Contributor) / School of Music, Dance and Theatre (Contributor)
Created2022-05
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Description

The world of Tloren stands not alone. Tales from history and the lore of fictional settings alike have shaped a fantasy world as immersive as it is fantastical. This thesis catalogues the totality of inspirations behind seven of the major locations depicted in Tloren, the setting of the author’s own

The world of Tloren stands not alone. Tales from history and the lore of fictional settings alike have shaped a fantasy world as immersive as it is fantastical. This thesis catalogues the totality of inspirations behind seven of the major locations depicted in Tloren, the setting of the author’s own fantasy novel. Itself inspired by sensationalist archeological accounts from before the twentieth century, the following is a dissection of each place in exacting detail, weaving together narrative and academic discussion. Ultimately, the totality of inspirations behind Tloren will never be fully explored, yet it is the hope of the author that this thesis both stands alone as an account and guide for other aspiring worldbuilders as well as an appendix within the novel to further contextualize the locations therein.

ContributorsMeadows, Dalton (Author) / Jakubczak, Laura (Thesis director) / Niebuhr, Robert (Committee member) / Barrett, The Honors College (Contributor) / School of Life Sciences (Contributor) / Dean, W.P. Carey School of Business (Contributor)
Created2022-05
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Description

This thesis is an exploration of my imaginary world through a short narrative with a focus on placemaking in fiction. The narrative follows Dengar, a civil servant estranged from the central government, as he investigates disappearances occurring in the edges of the empire, uncovering secrets related to the empire’s past

This thesis is an exploration of my imaginary world through a short narrative with a focus on placemaking in fiction. The narrative follows Dengar, a civil servant estranged from the central government, as he investigates disappearances occurring in the edges of the empire, uncovering secrets related to the empire’s past and the past of the conquered people of Thron. He must navigate a bitter, cold landscape and a dangerous resistance group as he learns more about the real reason behind why he was sent there. Schemes are uncovered and foiled as he makes his way into the core base of the resistance, a towering mountain called Diran. Following the narrative, I explain my inspirations and analyze my narrative from the perspective of placemaking, referring to placemaking scholars such as Basso and Whitridge.

ContributorsTrimble, Eric (Author) / Jakubczak, Laura (Thesis director) / Graff, Sarah (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Economics Program in CLAS (Contributor) / Department of English (Contributor)
Created2022-05
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Description

Since 800 CE— long before the creation of the National Park Service (NPS) in 1905 — the Havasupai Tribe has depended on the natural resources and diverse ecosystem of the Grand Canyon. A deeper examination of how the national park came to fruition however demonstrates an often negated and harrowing

Since 800 CE— long before the creation of the National Park Service (NPS) in 1905 — the Havasupai Tribe has depended on the natural resources and diverse ecosystem of the Grand Canyon. A deeper examination of how the national park came to fruition however demonstrates an often negated and harrowing history of land theft, forced assimilation via reservation systems, and genocide. Political ecology is a way of considering how power dynamics, resource management, and society intersect. In the United States, this approach exposes the ways that anti-Indigenous legislation originating in the Department of the Interior has functioned both as a driver of ecosystem degradation and structural barricades to Native American self-determination. In order to achieve a just and sustainable future for all, it is necessary to dismantle hegemonic discourses regarding Indigenous communities.

ContributorsRuiz, Marissa (Author) / Jakubczak, Laura (Thesis director) / Ostling, Michael (Committee member) / Barrett, The Honors College (Contributor) / School of Politics and Global Studies (Contributor) / School of Sustainability (Contributor)
Created2022-05