Barrett, The Honors College Thesis/Creative Project Collection
Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.
Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.
Social injustice issues are a familiar, yet very arduous topic to define. This is because they are difficult to predict and tough to understand. Injustice issues negatively affect communities because they directly violate human rights and they span a wide range of areas. For instance, injustice issues can relate to unfair labor practices, racism, gender bias, politics etc. This leaves numerous individuals wondering how they can make sense of social injustice issues and perhaps take efforts to stop them from occurring in the future. In an attempt to understand the rather complicated nature of social injustice, this thesis takes a data driven approach to define a social injustice index for a specific country, India. The thesis is an attempt to quantify and track social injustice through social media to see the current social climate. This was accomplished by developing a web scraper to collect hate speech data from Twitter. The tweets collected were then classified by their level of hate and presented on a choropleth map of India. Ultimately, a user viewing the ‘India Social Injustice Index’ map should be able to simply view an index score for a desired state in India through a single click. This thesis hopes to make it simple for any user viewing the social injustice map to make better sense of injustice issues.
Engaging users is essential for designers of any exhibit, such as the human-computer interface, the visual effects, or the informational content. The need to understand users’ experiences and learning gains has motivated a focus on user engagement across computer science. However, there has been limited review of how human-computer interaction research interprets and employs the concepts in museum and exhibit settings, specifically their joint effects. The purpose of this study is to assess users’ experience and learning outcome, while interacting with a web application part of an exhibit that showcases the NASA Psyche spacecraft model. This web application provides an interactive menu that allows the user to navigate on the touch panel installed within the Psyche Spacecraft Exhibit. The user can press the button on the menu which will light up the corresponding parts of the model with a detailed description displayed on the panel. For this study, participants were required to take a questionnaire, a pretest, and a posttest. They were also required to interact with the web application while wearing an Emotiv EPOC+ EEG headset that measures their emotions while they were visiting the exhibit. During the study, data such as questionnaire results, sensed emotions from the EEG headset, and pretest and posttest scores were collected. Using the information gathered, the study explores user experience and learning gains through both biometrics and traditional tools. The findings show that users felt engaged and frustrated the most and that users gained more knowledge but at varying degrees from the interaction. Future work can be done to lower the levels of frustration and keep learning gains at a more consistent rate by improving the exhibit design to better meet various learning needs and visitor profiles.