Barrett, The Honors College Thesis/Creative Project Collection
Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.
Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.
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- Creators: WPC Graduate Programs
veteran homelessness. According to the Veterans Affairs, over 500,000 veterans live
in Arizona, which comprises about 2.5% of the nation’s veteran’s population as of
September 30, 2017. Many veterans have neither the skills nor resources necessary
to integrate back into society after their tour of duty thus leading them into
homelessness.
The goal of this thesis is to research organizations in the Phoenix Metropolitan area
that help to prevent veteran homelessness and/or assist homeless veterans in
obtaining stable housing. Programs and services provided by various organizations
are discussed, along with an analysis which reveals insufficient money, labor, and
space to fully address veteran homelessness, as well as a trend where most
organizations are trying to solve this issue on their own. Recommendations are
provided which include identifying synergies between entities to create greater impact
through partnerships, so society can improve the veteran homelessness situation and
help those who bravely served our country find stability in their personal lives.
store. This store will perfect the personal styling experience by utilizing customer and
apparel data to make individualized apparel recommendations. The format of this store
will heavily reduce the amount of search time for customers by only showing clothing
pieces that each person is likely to purchase, based on predictive analytics. In order to
plan this business model and determine whether a company of this style could be
successful, this paper includes research on the current environment of the fashion
industry, the company’s potential target market segmentation, and tactics for developing
the best customer offering.
The esports scene has been constantly evolving ever since its inception in the early 1970s, growing from small arcade based tournaments to the multibillion dollar industry that can be observed today (Bountie Gaming, 2018). In fact, the term esports was not widely used until the early 2000s, decades after the first gaming tournaments had taken place. Decades prior, the earliest large-scale gaming tournament was hosted by Atari in 1980 for the game Space Invaders . While still primitive by today’s standards, games such as Space Invaders inspired fierce competition and effectively laid the foundation for what would grow into the booming industry that we see today (Edwards, 2013).
Work is recognized as one of the most effective routes out of poverty. I set out to research how side hustles or gigs can impact the financial standing of low-income families and get a better understanding of requirements to engage in these types of work. The research conducted in this project aims to identify potential side hustles that low-income earners can engage in without needing to make a large capital investment. The project findings will help readers get a better understanding of various side hustles available and learn how additional earnings can help individuals build, grow, and maintain capital.