Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

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Abstract Retrograde presents questions about the creation and value of art through a graphic novel. Materials used to create the work were illustration paper, ink, brushes, and printed screen tones. The piece was created in four stages: first, each panel was sketched into the first draft; second, the sketch was

Abstract Retrograde presents questions about the creation and value of art through a graphic novel. Materials used to create the work were illustration paper, ink, brushes, and printed screen tones. The piece was created in four stages: first, each panel was sketched into the first draft; second, the sketch was researched and fully developed into a complete drawing; third, the sketch was completely traced with ink and texture was added; finally, the drawing tones were added with ink and screen tones. The plot of Retrograde revolves around the protagonist, Vera, as she attempts to find a place for her art in an artistic community that rejects her for her lack of commercial success and for the advantages she got through connections. When Vera appears to have succeeded, a sudden plot twist reveals a conspiracy which undermines her success. By following Vera, the novel illustrates a corrupt artistic society in which the value of art is established by a small amount of artistic elites. The written portion of the project expounds on the various ideas that drove the novel, including how art forms like graphic novels come to be situated low in artistic hierarchies and how interpretations can be negatively guided by already established institutions. Among some of the theorists referenced within the paper are Walter Benjamin, Clement Greenberg, and Susan Sontag. In conclusion, the project illustrates an inclination to judge art by potential commercial value and by already established hierarchies, limiting the possibilities of new interpretations and shifts in those same hierarchies. Keywords: art, art theory, graphic novels
ContributorsCervantes, Liliana (Author) / Dove-Viebahn, Aviva (Thesis director) / Solis, Forrest (Committee member) / School of Humanities, Arts, and Cultural Studies (Contributor) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
Description
My thesis is a creative project. It is a full-length fantasy novel, the first in a trilogy, with the first draft being over 80,000 words. The novel is about a girl named Aster in a world called Aevenora. She is nineteen. Her father just died, giving her a rock-like object

My thesis is a creative project. It is a full-length fantasy novel, the first in a trilogy, with the first draft being over 80,000 words. The novel is about a girl named Aster in a world called Aevenora. She is nineteen. Her father just died, giving her a rock-like object with his last breath and telling her to bring it to her great-grandmother, who lives on the other side of Aevenora. Aster and her friends, who join her on her way to her great-grandmother's, are fighting against the Underground throughout the novel. The Underground is a group of people dedicated to regaining wealth, technology, unity, and power that Aevenora had a millennium ago, in the Golden Age. But they have a sinister side to them: they force all magic users (including Aster) to join their cause or die. A theme throughout the novel is Aster's struggle with death. From her mother's death at a young age, to her father's death, to using self-defense and killing humans herself, Aster wonders what the point of death is and why people she loves have to die. This struggle is one philosophers have long grappled with, and one I hope to provide a philosophical answer to by the end of the trilogy. Because novel-writing is a long and involved process, I am submitting only the first draft as my thesis. It is not yet publishable, but I will spend a year or two revising it, then send it to agents and hopefully publish it. I request the embargo option, so that the first draft of the novel will not be released until I have completed the final draft and sent it to agents.
ContributorsSchaeffer, Ariana Joy (Author) / Amparano, Julie (Thesis director) / Friedrich, Patricia (Committee member) / School of Humanities, Arts, and Cultural Studies (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
Description

Video games are packed full of endless potential. They are the telling of impossible narratives with something for every type of person. So then why has the industry historically been one of the worst for representations of race and gender? In this thesis, I define "good" media representation and engage

Video games are packed full of endless potential. They are the telling of impossible narratives with something for every type of person. So then why has the industry historically been one of the worst for representations of race and gender? In this thesis, I define "good" media representation and engage in the analysis of both Overwatch (2016) and Detroit Become Human (2018) to observe the ways these two video games, which so outwardly market their diversity, have failed marginalized groups. Accompanying the research paper is a video game poster representing a woman of color designed by the author which is meant to learn from the mistakes of its predecessors.

ContributorsBateman, Phoebe Jasmine (Author) / Dove-Viebahn, Aviva (Thesis director) / Holmes, Jeffrey (Committee member) / School of Humanities, Arts, and Cultural Studies (Contributor) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05