Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

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Description
Playable female characters in video games have become increasingly more acceptable in the mind of the average gamer. Video games like the Mass Effect series allow gamers to choose to play as either male or female. Despite the industry's data showing that the male character is more likely to be

Playable female characters in video games have become increasingly more acceptable in the mind of the average gamer. Video games like the Mass Effect series allow gamers to choose to play as either male or female. Despite the industry's data showing that the male character is more likely to be played, vocal fans of the game will often argue that the female character is more desirable depending on the experience that the player is wanting. It is this inconsistency between the gaming industry's data on gender choice and the fans that go against this data that leads to the present research. This research explores why men play female characters in video games. Previous literature found that avatar choices matter to gamers, both for how they are viewed and how they experience the game. This literature suggests that gamers make character decisions based on the desired gaming experience. Data for the current study consists of comments from five Reddit posts and from supplementary surveys completed by volunteers from Reddit. Four main categories that encompassed the numerous results are identified: in-game advantages, player-character interactions, exploration of new experiences and/or identities, and novelty. Each category also features a number of subcategories that were identified first and then combined to make the final four categories. The results found supported previous literature as well as expanded the literature to offer more insight behind why male gamers choose to play as female characters. This choice is ultimately reliant upon varied factors on which they base their choices for the desired gaming experience.
ContributorsBunch, Sarah Elizabeth (Author) / Mack, Robert (Thesis director) / Ingram-Waters, Mary (Committee member) / Department of Psychology (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
Every year, millions of people find themselves displaced from their homes because of fear or threats of violence. Some of these people will become refugees, who will then be resettled in the United States. In order to help with the resettlement process, refugees are given cultural orientations through their resettlement

Every year, millions of people find themselves displaced from their homes because of fear or threats of violence. Some of these people will become refugees, who will then be resettled in the United States. In order to help with the resettlement process, refugees are given cultural orientations through their resettlement organizations. The Phoenix Police Department teaches one of these cultural orientations for local resettlement agencies in order to dispel some of the fears refugees have about law enforcement and build a stronger relationship with the refugee community. Past research on this topic has been limited within the United States, but communities are still trying to figure out how to interact with refugees despite not knowing how to do it. There are various possible complications inherent in the integration process and many potential methods of trust building available to the refugee community and public services like law enforcement. This project seeks to understand the refugee resettlement process through field observation of the cultural orientation taught by the Phoenix Police Department and interviews with detectives familiar with the process in Phoenix. Cultural and language differences as well as lack of education and research on the topic of refugee resettlement are all key points in comprehending what the police, refugees, and resettlement organizations are doing during the integration process. Once these issues are addressed to alleviate gaps in knowledge about refugees, it may be possible to adjust the process to be easier for stakeholders involved in refugee resettlement.
ContributorsBaumgartner, Rachel Paige (Author) / Telep, Cody (Thesis director) / O'Flaherty, Katherine (Committee member) / Department of Psychology (Contributor) / School of Criminology and Criminal Justice (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
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Description
This creative project is a collection of profiles focused on Arizona nonprofits and refugees. The profiles share stories of refugees, volunteers, employees and others involved in the community serving refugees. Nonprofits are a vital resource for refugee resettlement. These organizations offer services to support refugees as they transition into new

This creative project is a collection of profiles focused on Arizona nonprofits and refugees. The profiles share stories of refugees, volunteers, employees and others involved in the community serving refugees. Nonprofits are a vital resource for refugee resettlement. These organizations offer services to support refugees as they transition into new communities. Some services include: housing, English language learning, cultural orientation, job placement, medical treatment, education, and farming. Each of these programs support resiliency for refugees and for the communities in which they live. We Are Resilient was created first, to show the important role nonprofits have in serving refugees. Second, to connect people to a few of the stories and experiences within the Arizona refugee community. And third, to build understanding of the strength refugees bring to communities of Arizona and by extension the country. Visit weareresilientaz.com to learn more.
ContributorsGray, Elizabeth (Co-author) / Johnson, Kelcie (Co-author) / Shockley, Gordon (Thesis director) / O'Flaherty, Katherine (Committee member) / School of Community Resources and Development (Contributor) / School of Sustainability (Contributor) / Walter Cronkite School of Journalism and Mass Communication (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
Postmodernism has been one of the dominant modes of thought in literature and philosophy since the 1960s, but its roots go back much further. This thesis is an examination of Brechtian frameworks in an assortment of popular postmodern works. Both literary texts, such as novels, films, and music, and philosophical

Postmodernism has been one of the dominant modes of thought in literature and philosophy since the 1960s, but its roots go back much further. This thesis is an examination of Brechtian frameworks in an assortment of popular postmodern works. Both literary texts, such as novels, films, and music, and philosophical texts are used to form a general understanding of the postmodern project, and these concepts are then placed in conversation with ideas from the works of the 20th century German playwright Bertolt Brecht. I found that despite certain differences, the central ideas of postmodernism can be seen as the extension of Brecht’s philosophy, especially his concept of the Verfremdungseffekt. First, multiplicity—in perspectives and understandings—can be seen as an attempt to achieve this Verfremdungseffekt in the reader, and second, transgression in these texts can be used to evoke the same feeling. Many of the identifying techniques of postmodernism, e.g. juxtaposition, unreliable narrator, self-reference, and so on, can be interpreted as the extension of ideas pioneered by Brecht in the 1920s and 1930s. My thesis illustrates these connections.
Keywords: Postmodernism, Bertolt Brecht, Verfremdungseffekt
ContributorsTeipen, Jakob Corry (Author) / Gilfillan, Daniel (Thesis director) / O'Flaherty, Katherine (Committee member) / School of International Letters and Cultures (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
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Description
State constitutions across the nation grant specific rights to their citizens, and in Arizona, the right to referenda reigns as a key cornerstone of Arizona democracy. However, in the 21st century, no referendum effort has succeeded in acquiring the required signatures to halt a bill, and put it before the

State constitutions across the nation grant specific rights to their citizens, and in Arizona, the right to referenda reigns as a key cornerstone of Arizona democracy. However, in the 21st century, no referendum effort has succeeded in acquiring the required signatures to halt a bill, and put it before the voters. In the summer of 2017, a volunteer led group called Save Our Schools, set a powerful precedent by successfully collecting over 111,540 signatures to halt Senate Bill 1431, the Empowerment Scholarship Account Expansion. While collecting 36,000 more signatures than what was required, they established the possibility for future volunteer led signature efforts. Despite having little financial or political backing, the group struck an important win for direct democracy. They have set the framework for how future groups can successfully petition government without high dollar fundraising. This study will evaluate the tactics, and strategies they used, so that future efforts have a framework.
ContributorsArwood, James William (Author) / Bentley, Margaretha (Thesis director) / O'Flaherty, Katherine (Committee member) / School of Public Affairs (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
This thesis examines two electronic games, PlayerUnknown’s Battlegrounds (PUBG) and Fortnite, which rose to popularity as battle royale-style videogames, to question whether they are viable candidates for success as esports. In his 2018 Barrett Honors Thesis, Noah Hilliker developed a model for assessing electronic games as successful esports. His thesis,

This thesis examines two electronic games, PlayerUnknown’s Battlegrounds (PUBG) and Fortnite, which rose to popularity as battle royale-style videogames, to question whether they are viable candidates for success as esports. In his 2018 Barrett Honors Thesis, Noah Hilliker developed a model for assessing electronic games as successful esports. His thesis, titled “Ambassador Communities, Hybrid Spectatorship, and Other Indicators of Success in eSports” applied his model of indicators of success to League of Legends, Overwatch and Hearthstone. In this thesis, I have applied his indicators to (PUBG) and Fortnite, which differ significantly from the games he previously analyzed, precisely as I argue here, because they are battle royale games. These indicators fall under three categories: the nature of fans, the overall design of the game and the relationship between game developers and fans. The data that was examined for this investigation included academic literature on esports, posts on online platforms, news articles, YouTube content and forums. The following indicators were analyzed in their application to the collected data for both games: self-organization, spectator-player hybridity, ambassadors, clear center of action, demonstration of skill, mechanical variance, game balance, character of fan/developer relationship and feedback to fans. Through this project, I apply a previous approach to analyzing esports success to two games, Fortnite and PUBG, in order to analyze how well the model fits battle royale-style games.
ContributorsSmith, Brenden (Author) / Ingram-Waters, Mary (Thesis director) / Schmidt, Peter (Committee member) / School of Life Sciences (Contributor) / Dean, W.P. Carey School of Business (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
Video game culture, permeated for decades by blatant sexism and discrimination, is a toxic community for many individuals. Though its humble beginnings and early games did not overtly focus on the male gaze or demographic, troubled advertising, representations, and the lack of diversity within video game companies has formed the

Video game culture, permeated for decades by blatant sexism and discrimination, is a toxic community for many individuals. Though its humble beginnings and early games did not overtly focus on the male gaze or demographic, troubled advertising, representations, and the lack of diversity within video game companies has formed the gaming culture into an increasingly hostile and unwelcoming place– especially for women. Those who identify as women or females are often harassed, heckled, and threatened with both verbal and physical violence. Game content and marketing continues to view women as objects of sexuality and violence rather than strong protagonists. Companies have brainwashed society to embrace their commonly held belief that men and boys are the only demographics that play and enjoy games, though this is empirically proven false. The aim of this project is to examine these offenses against women within the video game community– first by exploring video game history and how it fell into its toxic present state as well as the formation of the “gamer” identity and its ramifications for women. I then recount contemporary stories and issues of harassment against women within the community. The project also includes a short student survey that was sent out to gather more data on college-aged women and their gaming habits, which yielded important data supporting previous evidence citing specific gaming communities that struggle the most with these issues. The thesis is concluded by a look into the culture of game development and its hypermasculine nature as well as justification for why companies should care about the plight of women for both ethical and fiscal reasons.
ContributorsGulbransen, Alexis C. (Author) / Eaton, John (Thesis director) / Ingram-Waters, Mary (Committee member) / School of Film, Dance and Theatre (Contributor) / Department of Marketing (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
Description
The purpose of this paper is to identify if there is a relationship between the year-over-year success of a Division 1 college football team and numerous academic and financial indicators of the host university. College football has become the lifeblood of major university athletic programs as it is consistently the

The purpose of this paper is to identify if there is a relationship between the year-over-year success of a Division 1 college football team and numerous academic and financial indicators of the host university. College football has become the lifeblood of major university athletic programs as it is consistently the top revenue generator for university athletic programs across the country. The purpose of this paper is to not only identify the correlation between the success of these teams and financial indicators but to also identify if there are non-financial aspects that are affected by the football team’s success and how a university can capitalize on these.
Specifically, this paper focuses on the Arizona State University Sun Devils football team’s year-over-year results from 2006-2016 and uses this dataset as a comparison against multiple academic and financial measures from the university. This paper also attempts to define what a university's “brand” is and discuss the effect that these teams have on a student’s experience at the university. Based on these findings and results, we attempt to draw conclusions surrounding this information on if there are certain correlations between football success and university indicators and how strongly these indicators affect the university and its brand.
ContributorsRaysik, Bailey (Co-author) / Whiteley, Andrew (Co-author) / Roberton, Sean (Co-author) / Ingram-Waters, Mary (Thesis director) / Eaton, John (Committee member) / WPC Graduate Programs (Contributor) / Department of Finance (Contributor) / School of Accountancy (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
Description
Being Sparky will be a sports documentary about the life of Walker McCrae as Arizona State University’s mascot, Sparky. The idea behind this documentary is to outline all that encompasses being Sparky from events themselves to student life, as well as the time commitment needed for such a role. The

Being Sparky will be a sports documentary about the life of Walker McCrae as Arizona State University’s mascot, Sparky. The idea behind this documentary is to outline all that encompasses being Sparky from events themselves to student life, as well as the time commitment needed for such a role. The purpose is to show the impact Sparky has not only on the university but on the people who are Sparky. While it can just be wearing a costume and getting really sweaty, the work one puts in to it will always reap rewards. To most people, Sparky life seems simple and straightforward but the reality is that it is much more complex and that is what we want to demonstrate in this documentary.
ContributorsMcCrae, Walker (Co-author) / Millon, Ellie (Co-author) / Ashby, Ben (Co-author) / Lizzy, Baxter (Co-author) / Ingram-Waters, Mary (Thesis director) / Bonfiglio, Thomas (Committee member) / Schildkret, David (Committee member) / Eaton, John (Committee member) / Scott, Jason (Committee member) / Department of Information Systems (Contributor) / Department of Marketing (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description

This research was conducted through the form of interview with Belizean citizens in Belize, Central America where I invited three of Belize’s most pivotal and influential figures behind social and civil injustices. Belize is a Caribbean country in Central America that was once a colony of the British known as

This research was conducted through the form of interview with Belizean citizens in Belize, Central America where I invited three of Belize’s most pivotal and influential figures behind social and civil injustices. Belize is a Caribbean country in Central America that was once a colony of the British known as “British Honduras”, gaining its independence on the 21st of September, 1981, making Belize the third to last youngest Caribbean country.

This has been made into a documentary that started filming back in September of 2017 during Belize’s 36th Independence Day where the country indulges in a month full of celebrations that brings a great feeling of togetherness for everyone. The film company that shot and edited this project is a local Belizean company by the name of KnightandDay Photography, with the consideration of helping to create work in Belize, support local business, and to be fully immersed in Belize and all of its resources.

This documentary is structured into five components: (1) Introduction; (2) Interview with guest number one; (3) Interview with guest number two; (4) Interview with guest number three; (5) Interview with five randomly selected Belizean citizens on the street; (6) Outro.

The main objective of this research was to speak in depth with specific Belizeans that have spent significant time in America, whether working, or going to school in order to have the knowledge to compare the experience of the black Belizean in their home country versus that of what America offers as far as the black experience and to explain the history of other ethnic groups of peoples that inhabits Belize and how the tensions and stereotypes among Belizeans arose over time.

ContributorsVaccarro, TKeyJah (Author) / Hinds, David (Thesis director) / O'Flaherty, Katherine (Committee member) / School of Criminology and Criminal Justice (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05