Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

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Description
Digital technologies are quickly being combined with and replacing teacher curriculums and student resource tools. This is particularly true with advances in digital textbooks as it provides a medium for opportunity and growth in the nature of the textbook as it pertains to students in the classroom. Although great strides

Digital technologies are quickly being combined with and replacing teacher curriculums and student resource tools. This is particularly true with advances in digital textbooks as it provides a medium for opportunity and growth in the nature of the textbook as it pertains to students in the classroom. Although great strides have been taken in intelligent tutoring systems personalized toward a student's needs there seems to be an overall disconnect between student needs in the classroom in not utilizing or adopting these technologies. In this paper I provide both conflicting and comparable needs of teachers and students surrounding the textbook to reveal the costs and benefits associated with technology adoption. Through 4 teacher interviews and 4 participatory prototyping sessions I found that students and teachers desire the following elements in technology: 1) Collaboration 2) Synchronicity 3) Adaptive 4) Automation. I discuss the implications of implementing such features and how they could be applied in integrated Q&A system to encourage collaborative learning.
ContributorsRodriguez, James Paul (Author) / Walker, Erin (Thesis director) / Finn, Edward (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / WPC Graduate Programs (Contributor)
Created2014-05
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Description
In the 2 Sigma Learning Lab we use Quinn as an embodied agent in the tangible activities for geometry (TAG) system. The TAG system is focused on teaching students basic geometry skills, mainly plotting points in a Cartesian Grid. The TAG system's main tool is Quinn's reactive prompts which hel

In the 2 Sigma Learning Lab we use Quinn as an embodied agent in the tangible activities for geometry (TAG) system. The TAG system is focused on teaching students basic geometry skills, mainly plotting points in a Cartesian Grid. The TAG system's main tool is Quinn's reactive prompts which help students overcome various misconceptions and teach basic concepts about the Cartesian plane and points. By analyzing past studies using the TAG system my goal is to develop prototypical agent profiles based off of my findings in learner profiles that might facilitate focused tutoring that addresses important misconceptions. Furthermore, applied use of these prototypical agent profiles would allow for students to teach Quinn as an application of the Learning-by-Teaching paradigm.
ContributorsYocky, Jonathan Andrew (Author) / Walker, Erin (Thesis director) / Wetzel, Jon (Committee member) / Computer Science and Engineering Program (Contributor) / School of Life Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05