Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

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Description
Simulation games are widely used in engineering education, especially for industrial engineering and operations management. A well-made simulation game aids in achieving learning objectives for students and minimal additional teaching by an instructor. Many simulation games exist for engineering education, but newer technologies now exist that improve the overall experience

Simulation games are widely used in engineering education, especially for industrial engineering and operations management. A well-made simulation game aids in achieving learning objectives for students and minimal additional teaching by an instructor. Many simulation games exist for engineering education, but newer technologies now exist that improve the overall experience of developing and using these games. Although current solutions teach concepts adequately, poorly-maintained platforms distract from the key learning objectives, detracting from the value of the activities. A backend framework was created to facilitate an educational, competitive, participatory simulation of a manufacturing system that is intended to be easy to maintain, deploy, and expand.
ContributorsChandler, Robert Keith (Author) / Clough, Michael (Thesis director) / Pavlic, Theodore (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2018-12
Description
This review explores popular gambling strategies often believed to guarantee wins, such as card counting and taking advantage of arbitrage. We present a mathematical overview of these systems to evaluate their theoretical effectiveness in ideal conditions by presenting prior research and mathematical proofs. This paper then generates results from these

This review explores popular gambling strategies often believed to guarantee wins, such as card counting and taking advantage of arbitrage. We present a mathematical overview of these systems to evaluate their theoretical effectiveness in ideal conditions by presenting prior research and mathematical proofs. This paper then generates results from these models using Monte Carlo simulations and compares them to data from real-world scenarios. Additionally, we examine reasons that might explain the discrepancies between theoretical and real-world results, such as the potential for dealers to detect and counteract card counting. Ultimately, although these strategies may fare well in theoretical scenarios, they struggle to create long-term winning solutions in casino or online gambling settings.
ContributorsBoyilla, Harsha (Author) / Clough, Michael (Thesis director) / Eikenberry, Steffen (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / School of Mathematical and Statistical Sciences (Contributor)
Created2024-05